Tremulous Forum

Mods => Modding Center => Topic started by: blood2.0 on April 05, 2008, 08:02:44 am

Title: does anyone know the code for kickback/knockback/ recoil[sovled]
Post by: blood2.0 on April 05, 2008, 08:02:44 am
basically when i first started playing tremulous i went this one server with this guy who had turrened kickback up so i got flung through the map every time i got near a telsa.  then recently when i was playing on harwies i got sucked in to a room full of telsas ( i think this was -kickback) so on my new server i was wondering if i could have the code of knock back or what ever it is called.
Title: Re: does anyone know the code for kickback/knockback/ recoil
Post by: Thomsen on April 05, 2008, 10:06:57 am
You mean g_knockback -10000?
Title: Re: does anyone know the code for kickback/knockback/ recoil
Post by: Ghosthree3 on April 05, 2008, 12:13:48 pm
Not -10000 that sends it wierd. I belive its positive numbers and default is "1000"
Title: Re: does anyone know the code for kickback/knockback/ recoil
Post by: Taiyo.uk on April 05, 2008, 05:44:12 pm
The knockback scaling factor can be modified by issuing the following command in the console:

Code: [Select]
/set g_knockback [value]
Where [value] can be a positive or negative integer. Negative values have the expected effect of moving you towards the knockback source.
Title: Re: does anyone know the code for kickback/knockback/ recoil
Post by: Fukacz on April 05, 2008, 05:56:16 pm
The knockback scaling factor can be modified by issuing the following command in the console:

Code: [Select]
/set g_knockback [value]
Where [value] can be a positive or negative integer. Negative values have the expected effect of moving you towards the knockback source.

It's fuzzy to suddenly set it during the game to a huge number (negative ofc) :D

But only for a minute or so, because later it gets boring :P
Title: Re: does anyone know the code for kickback/knockback/ recoil
Post by: blood2.0 on April 05, 2008, 07:11:22 pm
thanks a lot  i know nagitive is bugged ever try nagitive gravity.  :)