I would like to know how to flip textures from vertical(|) to horizontal(-). Please don't flame me as I'm not that experienced with mapping.
For example(decompiling isn't perfect) :
(http://img293.imageshack.us/img293/4890/notflippedry7.png)
to
(http://img161.imageshack.us/img161/3699/flippednj6.jpg)
What did you decompile? o.O
As for flipping textures. If your using GTKRadiant 1.5, select your brush, turn on texture lock (on the toolbar with a padlock i think), and rotate it using the xyz buttons to what you want. I usually get mixed up with them, so i just rotate until it fits what i want. Don't forget to turn texture lock off afterwards, or you might get mixaligned textures somewhere else.
He decompiled my map called Abyss.
I have released the source to this map, it is on my website.
http://megatog615.chozosanctuary.com/tremulous/base/odinsmaps.zip
Make sure you read the README file and respect the GPLv2.
You can rotate, fit, and align textures by selecting the bush faces you want to change and using the surface inspector (s)
RTFM.
I just happen to have it online here (http://satgnu.net/lava_croft/radiant/). I suggest you look at this part (http://satgnu.net/lava_croft/radiant/appndx/sskey_dl.htm#keylist) of the manual.
One little tip that wasn't mentioned:
you can also mirror textures by entering a negative value
for horizontal and/or vertical stretch in the surface inspector.
Lava, you naughty boy. Mirroring aimbot source ;)
Don't post links to bots. -Lava
^ What the... you put it there >_>
Just kidding, love you.