Tremulous Forum
Media => Mapping Center => Topic started by: Sisial on May 13, 2008, 07:46:06 am
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Hey everybody!
Sooo, I see a few other mac users have had this problem and have had no luck fixing it. As far as I can tell it's something wrong with the synapse file or it's location. Please advise me. Does anyone have Macradiant 1.4 running on their computer?
Here's the error message:
synapse server initialization failed (see console)
errno: No such file or directory
An unrecoverable error has occured
Would you like to edit preferences before exiting Radiant?
Here's my trem.game, synapse.config, and default_project.proj in that order (keep in mind I've edited them for my file arangement, and also MacRadiant 1.4.app is named MacRadiant 14.app in my system as far as I can tell):
<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<game
name="Tremulous"
enginepath="/Applications/Tremulous20060704"
gametools="/Applications/MacRadiant 1.4/MacRadiant14.app/Contents/Resources/sw/radiant14/trem"
basegame="base"
engine="tremulous.app"
gamename="Tremulous"
shaderpath="scripts"
/>
<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<!-- synapse XML configuration -->
<synapseconfig>
<client name="core">
<api name="image">
tga jpg
</api>
<api name="VFS">
pk3
</api>
<api name="shaders">
quake3
</api>
<api name="map">
mapq3
</api>
<api name="eclass">
def
</api>
<api name="surfdialog">
quake3
</api>
</client>
<client name="image">
<api name="VFS">
pk3
</api>
</client>
<client name="shaders">
<!-- NOTE: this is a SYN_PROVIDE -->
<api name="shaders">
quake3
</api>
<api name="VFS">
pk3
</api>
</client>
<client name="map">
<api name="shaders">
quake3
</api>
</client>
<client name="xmap">
<api name="shaders">
quake3
</api>
</client>
<client name="model">
<api name="shaders">
quake3
</api>
<api name="VFS">
pk3
</api>
</client>
</synapseconfig>
<?xml version="1.0"?>
<!DOCTYPE project SYSTEM "project.dtd">
<project>
<key name="user_project" value="1">
<key name="brush_primit" value="0">
<key name="mapspath" value="/Applications/Tremulous20060704/base/maps">
<key name="autosave" value="/Applications/Tremulous20060704/base/maps/autosave.map">
<key name="texturepath" value="/Applications/Tremulous20060704/base/textures">
<key name="entitypath" value="/Applications/Tremulous20060704/base/scripts/entities.def">
<key name="remotebasepath" value="/Applications/Tremulous20060704/base">
<key name="rshcmd" value="">
<key name="basepath" value="/Applications/Tremulous20060704/base">
<key name="version" value="1">
</project>
That's all a copy/paste, so it's exactly as written. What do my fellow mac trem-ers (or any trem-ers) think? Thanks!
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Also, please note I'm on a PowerPC based Mac, not Intel, running leopard. Thanks!
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Hey guys, I'm an idiot and I totally just fixed it. It was a hidden hanging "/" after all after scripts at the very end of my trem.game file :P *Hangs head in shame*
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hey i have the same problem.. so how exactly did u fix it?? ive made sure there were no hanging /'s too