Tremulous Forum

Mods => Mod Releases => Gameplay Changing => Topic started by: Neo(F) on May 16, 2008, 09:40:40 pm

Title: Deathmatch v0.2 (Designed By Benmachine)
Post by: Neo(F) on May 16, 2008, 09:40:40 pm
Recently i got sick of campers ruining almost every game. :-\
So i came up with the idea of having a Deathmatch mod for tremulous.
But considering my lack of programming skills i asked Benmachine to help.
So he started making the Deathmatch serverside-mod and now it's running on my server.
I made a custom map for it(wich is still in alpha stage.)where camping isn't really possible.
You do have a battlefield for some real action.
If you are interested in playing Deathmatch take a look at my server and report all bugs here or send them to me by e-mail.
The server's address is 213.239.215.81:27970 (/connect 213.239.215.81:27970)
You can use the command /kills in console to see the remaining kills for victory.

Hope to meet you all there once, Neo(F) :D

P.S.: If it's not current running, do a vote for map arena_a4 (/callvote map arena_a4) or ask admin.
Title: Re: Deathmatch v0.2 (Designed By Benmachine)
Post by: St. Anger on May 16, 2008, 10:52:05 pm
Sounds good.
Title: Re: Deathmatch v0.2 (Designed By Benmachine)
Post by: benmachine on May 16, 2008, 11:11:30 pm
Thanks Neo for putting up with my laziness and occasionally shoddy code :)

I don't know how this will turn out, but I thought it'd be a bit of fun.
Title: Re: Deathmatch v0.2 (Designed By Benmachine)
Post by: Neo(F) on May 17, 2008, 08:31:44 am
Jean cant wait for the final build of your map, creates a whole new dimension to trem gameplay :).

Well i have next version but somehow my builder gave up, gives me some batch errors.
Title: Re: Deathmatch v0.2 (Designed By Benmachine)
Post by: wannabe on May 17, 2008, 10:48:14 pm
It should be Human vs Human (without aimbotters)
Title: Re: Deathmatch v0.2 (Designed By Benmachine)
Post by: Neo(F) on May 20, 2008, 04:57:47 pm
It should be Human vs Human (without aimbotters)

I can't code this, benmachine says it's hard to do.
If you code it or find someone to code it then i might run it.
Title: Re: Deathmatch v0.2 (Designed By Benmachine)
Post by: Lakitu7 on June 01, 2008, 09:27:05 am
Aside from how much of a pain in the ass it'd be, you can't do HvH without clientside hax, which would mean you get no players, like every other mod.
Title: Re: Deathmatch v0.2 (Designed By Benmachine)
Post by: Neo(F) on June 14, 2008, 02:21:37 pm
I prefer alien vs human myself ;D
but there are some players that want human vs human which probably need a second humans skin and that wouldn't be so fun...
Title: Re: Deathmatch v0.2 (Designed By Benmachine)
Post by: blood2.0 on June 14, 2008, 07:26:14 pm
what about alien vs human death match
Title: Re: Deathmatch v0.2 (Designed By Benmachine)
Post by: epsy on June 16, 2008, 03:46:47 pm
what about alien vs human death match
it is alien vs human
Title: Re: Deathmatch v0.2 (Designed By Benmachine)
Post by: Le Compilateur on June 16, 2008, 08:48:11 pm
what about alien vs human death match
it is alien vs human
I think he means, the win/lose is based on kills and not just eliminating the other team. Like: you can choose a species, but what matters is how many kills you get.
Title: Re: Deathmatch v0.2 (Designed By Benmachine)
Post by: Neo(F) on June 19, 2008, 05:45:27 pm
It's like team slayer in Halo.
Kill other team specified times for victory.  :)