Tremulous Forum
Community => Servers => Topic started by: BugHuman on May 24, 2008, 02:27:15 pm
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How do I make it so NO ONE can decon?
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That effectively ruins the game, because then building / basemoving is completely pointless.
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Type this in the server console:
killserver
quit
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Dear Newbies and first-time-readers: Allthough it might appeaer, tremulous and this forum are not ridden by nazis. Those two guys above me just think this is funny.
:-[
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AFAIK you can't break the ckit with out changing the code.
Its not functionality anyone thought to add.
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Its not functionality anyone thought to add.
For good reason. ;D
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There is no way to effectively prevent anyone from "deconning", however if you'd like, you can turn g_markdeconstruct to 1.
While this might seem to disable deconning, it is simply apart of the new building system in the next version of Tremulous.
Also the following patches might help against grief deconning:
!pause - http://www.mercenariesguild.net/patches/index.php?getfile=185
!revert - http://www.mercenariesguild.net/patches/index.php?getfile=370
!buildlog - http://www.mercenariesguild.net/patches/index.php?getfile=370
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Dear Newbies and first-time-readers: Allthough it might appeaer, tremulous and this forum are not ridden by nazis. Those two guys above me just think this is funny.
:-[
That effectively ruins the game, because then building / basemoving is completely pointless.
Lolwut, that statement is completely true! Of course, Lava's statement was a bit...on the other side. xD
Anyways, I've played on servers where you can't decon anything (it isn't SD), and it totally ruins the gameplay...
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here do this
/bind key "!denybuild 1;!denybuild 2;!denybuild 3;!denybuild 4;!denybuild 5; so on and so on this will go through the list and denybuild everyone works like a charm, im to nub to code extreme sudden death so i just hit that on my server to create like a special mode :)
or if you have a qvm that supports it turn on markdecon so that noobs wont decon and that they have to mark where they're building.
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There's another way to denybuild everyone...umm...
Oh yeah. Add the command to admin.dat and set it to exec commands/denybuildall.cfg or whatever the script is called.
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There is no way to effectively prevent anyone from "deconning", however if you'd like, you can turn g_markdeconstruct to 1.
While this might seem to disable deconning, it is simply apart of the new building system in the next version of Tremulous.
Markdecon needs a cgame download for the new UI, so is not an option for most servers.
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David, you forgot about semi-mark.
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What is semi-mark?
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I believe "semi-mark" is referring to the backported version of markdeconstruct as we know it.
A couple of revisions ago, an official dev decided to add markdeconstruct functionality, and given that most precompiled QVMs today run on a 900+ SVN revision, this "semi-mark" functionality should be present on all but the most austere servers.
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Ah. Thanks.
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Im talking about g_markDeconstruct 2
Basically, it allows for BOTH types of deconstruction.
Normal instant decon, and mark decon, through use of the /mark command. In the current iteration, if you are not designated, R works as /mark
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How do I make it so NO ONE can decon?
sudden death at 0 minutes?
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Would prevent building too, and still lets you decon dead stuff.
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obviously, but those weren't parameters of his question
however, if he didn't want building either, he could just set BP to 1
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If you want a game with broken deconstruct, go play NS.
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just do g_markdeconstruct 1
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And then you have to enable the download, and we all know what that does to your player count.
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no it works with all the new qvm's without downloading
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Are you being stupid, or did you not read his post?
It works with or without a client side download. But without a CL download, you will get a ton of OMG WTF CANT DECON!!!
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I used to say that when I played on servers with markdecon...