Tremulous Forum

Media => Mapping Center => Topic started by: Smithjones on May 26, 2008, 05:22:26 am

Title: Training maps
Post by: Smithjones on May 26, 2008, 05:22:26 am
Hello map makers, nice day yattyaytyatyta ya ok  im posting asking any of you map makers who have free time or inbetween your map builds to make some training maps for tremulous.

Curently theres only starftrain1 and some others from the fns server (limmited selection) so some ideas for training maps....

A map to train human cricle jump,side jump and backjump
A shooting range i dont know if this is possible with gtk radient some kind of moving target? i'll leave at that since i dont know the limmitations of gtk
some alien headshot pratice for each class some pol in ground that moves around and is headshotable.
idk some maps other than atcs to do some devmap training or clan training

misc map ideas
Some Surfing maps like in cs Video (http://youtube.com/watch?v=-KQXA-4bKy0)
i think thats about all the ideas for a map that i can think of i'll eddit later for more content
Map makers thanks for the time
Title: Re: Training maps
Post by: Taiyo.uk on May 26, 2008, 06:04:36 am
Why do you need a special map to train in? After all, the "real" maps are where you'll be using your skills, so why not learn them there?
Title: Re: Training maps
Post by: Smithjones on May 26, 2008, 06:16:04 am
Why do you need a special map to train in? After all, the "real" maps are where you'll be using your skills, so why not learn them there?
Have you tried doing practice in public games or by yourself?

Im just asking for some map makers who have some free time to make some training maps.

And i didnt ask for a map maker to come here and bitch about why a training map should not be made, if your not going to help in the process of making this from idea into a map then dont post in this topic.

If you are thank you for the time, good day.
Title: Re: Training maps
Post by: Taiyo.uk on May 26, 2008, 07:08:23 am
Have you tried doing practice in public games or by yourself?
How do you think all of the current players learned to play?
Title: Re: Training maps
Post by: Rocinante on May 26, 2008, 07:27:54 am
And i didnt ask for a map maker to come here and bitch about why a training map should not be made, if your not going to help in the process of making this from idea into a map then dont post in this topic.

Ahh, so when you post in a thread about someone's HUD that it's complete crap and they should delete it and forget it ever existed, that's constructive.  When someone comes into your thread and says your idea is flawed since people won't play the training maps in real matches (therefore it's better to train on the maps in which you'd actually play), they're bitching.

Title: Re: Training wheels
Post by: player1 on May 26, 2008, 07:34:28 am
lol wut r botz? 

duh dont tell me y im stoopid
Title: Re: Training maps
Post by: infy on May 26, 2008, 03:17:29 pm
"Training" by yourself is a waste of time. If you need target practice play Quake or something.
Title: Re: Training maps
Post by: doomagent13 on May 27, 2008, 02:23:58 am
Anyway, its called pushcannon_b3.
Title: Re: Training maps
Post by: Kaleo on May 27, 2008, 12:57:11 pm
Have you tried doing practice in public games

Yes... That's how I got to be in the Australian elite.
Title: Re: Training maps
Post by: blood2.0 on June 01, 2008, 12:59:29 am
all make a training map i just recently found out how to compile once i deleted my map by mistake
Title: Re: Training maps
Post by: Le Compilateur on June 01, 2008, 01:52:40 pm
Practice maps would be a good idea if they were where you were actually going to use your skills.
Title: Re: Training maps
Post by: Kaleo on June 04, 2008, 03:39:25 am
Practice maps would be a good idea if they were where you were actually going to use your skills.

Practice maps would be a good idea if you acctually played them with other people.
Title: Re: Training maps
Post by: Le Compilateur on June 04, 2008, 12:27:33 pm
That too. But that pretty much nullifies the whole idea, doesn't it?
Title: Re: Training maps
Post by: Kaleo on June 04, 2008, 12:46:05 pm
That too. But that pretty much nullifies the whole idea, doesn't it?

I don't see how practice maps would help you. If you need practice with your aim, go and download OpenArena and play that.
I started out with games like Quake 3 and Unreal Tournament, so all I really needed to learn when coming into Trem was the game mechanics and how to play as aliens. Single player alien practice would never work simply because you need other people shooting at you to really know what to do.

Now, I don't think that practice maps are a bad idea, I just think that single player practice maps are useless.
And anyway, for the ultimate training exercise, you really need to go play a game with others.
Title: Re: Training maps
Post by: Redsky on June 04, 2008, 03:15:24 pm
There ARE practice Trem maps already
here's example: http://octothorn.com/base/mapstraining.html
Now traning on practice maps is interesting for no longer than 10-40min,
than it's starting to get so boring that you could kill yourself only to stop this hell ;)
So, there are even more maps then that (made by some french guy, but i cant recall where was it), just serch.