Tremulous Forum
Media => Mapping Center => Topic started by: Hugoagogo on June 01, 2008, 11:26:25 am
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Would it be possible even if its very difficult to build a map like this pic
(http://stark.udg.es/~emili/docent/diversio/escher/Treppenhaus.jpg) (and this is one of the more sane ones)
with more dimensions than you need
could you make some kind of strange gravity shifters to do it or something
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I think there was a thread about this before, use the search.
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No, a short and simple no. Engine limitations.
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oh it would have been cool
grenades whould have gone crazy
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Is that a new class of alien for 1.2?
Reminds me of fisheye quake (http://strlen.com/gfxengine/fisheyequake/compare.html)
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could work with a very tweaked gravity, and a support for rotating bboxes
in other words, no, heh
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The physical part is feasible I think, it looks impossible but that's only because you expect everything to be vertical. You'd have to do a major gravity tweak to make it actually usable, not to mention the rotating bboxes.
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I think an Escher-inspired map would work out well, you just wouldn't be able to walk every place where one might expect you to be able to walk because of gravity and non-wallwalking classes.
But speccing it would certainly look cool at least :>
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Yes you could make that exact map, just not it Quake 3.
Prey runs a modified idTech4 engine and had less complex SP and MP maps then most M. C. Escher prints of the type, but you probably could make one.
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is it possible to make things that shift gravity in tremulous
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it can only change the gravity in one direction, ie. down
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so no you can change the gravity
down is not changeing it
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Gravity only works in the Z-axis in the current tremulous engine. Only zero and positive values are valid, negative values are currently broken.
You'll have to look at the code to see how hard implementing vector gravity (i.e. "gravity" that can be specified in all three axes) will be.
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Fail for Hugo
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0 gravity also sucks, as everyone ends up stuck to the ceiling for what seems like eternity.
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I'm sure you could make a variant of the ladder shader code which re-orientates a player to a specific plane.
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I just want to be able to specify "gravity" in all three axes in trigger_gravity brushes.
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but how is the question
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Gravity only works in the Z-axis in the current tremulous engine. Only zero and positive values are valid, negative values are currently broken.
no negative gravity works it makes everything bouncy. its really weird
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-gravity just makes everything vibrate and you can't move. At least, that's my experience.
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That would be why he said it's currently broken.
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it makes everything bouncy. its really weird
As I said, the technical term for this is "broken".
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not guite the same but is it possible to user the ladder texture as a handrungs across rood kind of thing
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is it possible to put handrungs across the ceiling with a modifyed laddershader mabey one with nonsolid parameters