Tremulous Forum

Mods => Mod Releases => Non-Gameplay Changing => Topic started by: Paradox on June 07, 2008, 06:08:01 pm

Title: P-g-qvm 1.6
Post by: Paradox on June 07, 2008, 06:08:01 pm
Well, it has been over 2 months since i released a version, and the recient errors have prompted a new release. So here it is

Changelog (Since last version)
 * Major cleanup to code
 * Added semi mark fix and designate fix, now, on aliens reload works as protect when designated, and if not designated on either team reload is mark. (Issue 84)
 * Added medi-stat shove control, `g_healShove` 1=can be shoved, 0=cant (Issue 85)
 * `g_modHumanStamina` now affects jumps (Issue 86)
 * Added high turret angles, `g_modTurretAngles` (Issue 87)
 * Changed `!demo` flag to match adminchat flag ?
 * Added patch to allow chat messages in messagemode, similar to /m (Issue 92)
 * Added patch to fix medi slow heals (Issue 90)
 * Reduced feeding spree near base (Issue 89)
 * Added `!practice` command, allows for temporary clan practice, based on tag. Flag [ (Issue 94)
 * Changed `/builder` flag to )
 * Fixed class changes
 * Added `!tklog` flag t
 * Added `!outlaw` (flag O) commands, punishes bleeders and tkers, cvar `g_bleedingSpree` (Issue 97)  (Issue 99) (Issue 100)
 * Added PTRC abuse prevention, complete with admin warning
 * Added `qvm_version` cvar, this qvm is part of the `qvm_` cvar initiative
 * Radioactive turrets off by default now
 * People who are affected by `g_newbieNamePrefix` can have building disabled for them via `g_newbieNoBuild`. Message to players can be changed via `g_newbieNoBuild` (Issue 107)
 * Fixed feeding spree (Issue 108)
 * Fixed typo in !l0 print output (Issue 109)
 * Added sanitise name fix (Issue 111)
 * Added random maprotation slot (Issue 106)
 * Added fix for vote math, no more annoying (66 percent) needed 66 percent to pass (Issue 110)

Links
Title: Re: P-g-qvm 1.6
Post by: MartinX3 on June 08, 2008, 06:54:12 pm
Can you put !abps and !hbps to set the buildpoints in the qvm?
Please.
And a command to set the Credit ammount of a player =)
Title: Re: P-g-qvm 1.6
Post by: Paradox on June 08, 2008, 08:06:16 pm
On the former, use Rcon. On the latter, there is, run !help credits
Title: Re: P-g-qvm 1.6
Post by: MartinX3 on June 09, 2008, 10:58:09 am
Thanks.

And commands to config the Weapons, Equipment, Buildings and Players would be funny.
Title: Re: P-g-qvm 1.6
Post by: Divmax on June 09, 2008, 12:24:15 pm
This QVM isn't a fucking "fun" QVM.
Title: Re: P-g-qvm 1.6
Post by: MartinX3 on June 09, 2008, 01:46:54 pm
Not for "fun". ^^
For the Balance.
Every host like another Balance.
Title: Re: P-g-qvm 1.6
Post by: tuple on June 09, 2008, 08:38:16 pm
This QVM isn't a fucking "fun" QVM.
Little less coffee/mountain dew
Perhaps a walk wouldn't hurt.
hell, go out and get laid.
:)
Title: Re: P-g-qvm 1.6
Post by: Paradox on June 09, 2008, 08:55:43 pm
This isnt a fun qvm, although it has been known to have a disputible feature set. Sort of middle grounds.

If, however, you want these changes, feel free to check out source and compile it yourself
Title: Re: P-g-qvm 1.6
Post by: MartinX3 on June 10, 2008, 11:59:21 am
^^
Can't compile anything on my PC.
I get with msys and mingw only errors when i change anything in the source. :(
Title: Re: P-g-qvm 1.6
Post by: Divmax on June 10, 2008, 12:16:50 pm
This QVM isn't a fucking "fun" QVM.
Little less coffee/mountain dew - I don't drink any of those.
Perhaps a walk wouldn't hurt. - Sorry, I'm glued to my screen until someone pulls me away.
hell, go out and get laid. - I'm underage(12).....
:)
Back on topic.
Is !tklog dependent on retribution?
Title: Re: P-g-qvm 1.6
Post by: Paradox on June 10, 2008, 03:01:28 pm
I don't really know if !tklog depends on retribution.


You can have a look at the patch here (http://code.google.com/p/p-g-qvm/issues/detail?id=96)