Tremulous Forum

General => General Discussion => Topic started by: Teiman on June 08, 2006, 11:36:50 pm

Title: Random Mod ideas
Post by: Teiman on June 08, 2006, 11:36:50 pm
Random mod ideas to make server side mods, that use everything from Tremulous, and dont need clientside new files:

 - Human vs Human: seems easy to mod trem to force a game fighting humans vs humans. That will need a few hacks to able spawn human buildings on original aliens locations. But thats all, I guest.

 - Humans vs Machines: remove the battlesuit from humans, then use the battlesuit models as a new raze, a machine raze, with energy weapons.. somewhat protoss alike warriors, with primary weapon as painsaw, and good jump ability (pounce).

 - Personal Building Points Pool: add a few building reusing models, that where interesting for personal usage, and make then suck from a new personal building points pool.  Quad Damage Syringe dispenser. Enmmanuelle Device, etc.

 - ABQ Bugs: add  poison, explosive and radioactive weapons on aliens. And add a medic class. A few tweaks to make gameplay evile, so players will suffer from enormeus stress.

 - Stage4: add a new stage with even powerfull powers for all aliens and humans. Maybe even a few new buildings or extra building points.

 - Hunter Hunted: add hunter tools, so players can place traps to hunt other players.

What do you think?
Title: Random Mod ideas
Post by: KorJax on June 09, 2006, 01:08:19 am
For stage 4 we definatly will need to incorperate a shark with a frikin' layzer beem on its head, and for humans it should be Professor X from the XMEN :D

We cant forget about the new turret for humans... a Tesla Coil from Red Alert, full size! It shoots about 1 shot every 3 seconds, kills instantly (including humans from a small shockwave), and has 300000 health.

w00t!
Title: Re: Random Mod ideas
Post by: Basilisco on June 09, 2006, 02:27:42 am
Quote from: "Teiman"
- Human vs Human: seems easy to mod trem to force a game fighting humans vs humans. That will need a few hacks to able spawn human buildings on original aliens locations. But thats all, I guest.

Humans vs human and aliens ve aliens. Some ppl already mentioned that, and no word from devs :S

Quote
- Humans vs Machines: remove the battlesuit from humans, then use the battlesuit models as a new raze, a machine raze, with energy weapons.. somewhat protoss alike warriors, with primary weapon as painsaw, and good jump ability (pounce).

er.... hhhm.... interesting


Quote
- Personal Building Points Pool: add a few building reusing models, that where interesting for personal usage, and make then suck from a new personal building points pool.  Quad Damage Syringe dispenser. Enmmanuelle Device, etc.

Didn't get it


Quote
- Stage4: add a new stage with even powerfull powers for all aliens and humans. Maybe even a few new buildings or extra building points.

Then we'll have to wait an extra 20 minutes for humans to get out their base.

 
Quote
- Hunter Hunted: add hunter tools, so players can place traps to hunt other players.

Something like... hmm.. the trapper, but for humans? and non energy-dependant i guess..

Quote
What do you think?

Really random.
Title: Random Mod ideas
Post by: |Nex|TrEmMa on June 09, 2006, 05:17:42 am
If there was ever a Stage 4, I'd like to see:
Humans:
-Mine placer thingy - gun that holds 10 mines at a time.  Shoot with primary and it heads where you aim and sticks to whatever it hits.  Trajectory similar to grenade.  Mines blow up in order placed by using secondary attack.  Mines would be invisible and be auto-detonated after 1 minute without explosion or when a human restocks and places an 11th mine.
-Some sort of constant energy weapon that fires a stream of energy


Aliens:
Advanced Tyrant (of course): Not bigger.  Better jumping ability.  Better healing aura.  A shockwave attack to go with the jump (jump and use secodnary attack and you land on ground sending shockwave in a certain radius doing damage based on proximity to tyrant).
-Super Adv. Granger: It can fly!  Faster movement than normal grangers as well.  Can build whateve rcool structures aliens would get at s4.
Title: Random Mod ideas
Post by: Neo on June 09, 2006, 12:39:35 pm
I also thought about a similar idea for machines as a third race, so you could have a three way conflict. Maybe with some small drone like a dretch where you have to inhabit the corpse of a dead player in order to upgrade.

Somekind of trapper mod would be fun, maybe Dretch Safari.

But the only thing I would want really is something to make humans go outside of their base. Like maybe change their 'no feed' rules so its 2 minute spent outside of your base gives you money.