Tremulous Forum
General => General Discussion => Topic started by: Klepto on June 09, 2006, 06:34:33 am
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Hi, I'm new here.
I wrote this (http://et.gamersnation.co.uk/index.php?name=ETForum&file=viewtopic&t=2669) for Enemy Territory, and a version for Vendetta (http://www.vendetta-online.com) as well and I'm planning on doing a version for Tremulous now. I can see there are plenty of binds floating around the forums, but is there a reference that covers everything that tremulous uses. A comprehensive list of everything that can be done/modified from the quake console or cfg files?
I'm not looking to cheat, but my ET config was tweaked within the limits of what was allowed. I realise there is no PunkBuster for Tremulous, is there a consensus on what constitutes cheating? Is playing with cvars safe from that point of view? How about editing crosshairs to something more to my personal preference?
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I don't think there really is any standard on what is acceptable. Probably just anything that won't be abused to give someone an obvious unfair advantage, like cvar editting had in counterstrike.
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Maybe you first need to get good at Trem before you can even use those 'cvars'
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Speaking of parameters and other related things, are there any parameters i can put in a chat message, like kills to the next level?
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Maybe you first need to get good at Trem before you can even use those 'cvars'
TBH I don't want to start learning Trem until I have a control config I can use. I've had a look at the default controls and I don't think I want to use them so I'm gonna be writing a bunch of binds and scripts to make things work more like I would like. Once I can move about fluidly, change equipment, teamchat etc without breaking a sweat I'll be ready to come online and get killed 30 times in a row by a guy armed with nothing but a cigarette lighter and a copy of "Rolling Stone".