Tremulous Forum
General => Announcements => Topic started by: khalsa on June 18, 2008, 05:51:30 pm
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Howdy guys and gals,
As part of my ongoing series of asking the community for input on various things I bring you a simple, but fun request!
The screenshots page on Tremulous.net currently includes a number of old and out-dated pictures and the whole thing can do with a revamping. So it's time to get your Tremulous clients fired up and start taking those screenshots.
Requirements:
- Pictures must exemplify the unique aspects of Tremulous and Tremulous game play.
- Must be using the default hud or no hud at all
- Must be of default gameplay, no crazy mods or settings
- Edit: Any screen resolution/aspect is OK!
Submitting:
Please email your submissions to khalsa+screenshots@mercenariesguild.net as an attachment or a *direct* download link. Feel free to post thumbnails here as well to show your peers how much better your pictures are than theirs. Screenshots that are posted here but not emailed will not be considered.
Suggested Settings for high quality screenshots
- Minimum resolution of 1024x768
- 4x or 8x antialiasing
- Default gamma
The higher quality pictures, the better. The best ones will be chosen by the devs and put up on the next version of the website (Coming SOON (http://mirror.mercenariesguild.net/planettremulous/))
Good luck and happy hunting!
Khalsa
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Haven't emailed anything yet, but I figured I'd get things started :)
(http://img383.imageshack.us/img383/2236/gcs0818rl7.th.jpg) (http://img383.imageshack.us/my.php?image=gcs0818rl7.jpg)
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The bsuit on the right has a serious case of jock itch.
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When you submit those pictures, you need to click on the picture on the link-page and then the links below are the main size version.
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Any valid reason to discriminate widescreen shots?
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Any valid reason to discriminate widescreen shots?
I'd like to know this as well, especially considering how popular widescreens are becoming.
Also, do you have any preference as to picture format and size?
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I suspect it is because there is no native widescreen resolution and the screenshots will appear warped compared to standard monitors.
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Can we edit the photo's through, example: Gimp or Photoshop. To really spice them' up.
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Can we edit the photo's through, example: Gimp or Photoshop. To really spice them' up.
Please no, remember this is not meant for your personal gallery.
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Can we edit the photo's through, example: Gimp or Photoshop. To really spice them' up.
8)
No.
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Thanks for the surrond sound effect 8)
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How do i get that kind of resolution? All my screens are 600x400 U_u
PS: Yeah, I've already searched.
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How do i get that kind of resolution? All my screens are 600x400 U_u
PS: Yeah, I've already searched.
Increase your ingame resolution.
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Thanks!
PS: +set r_mode 6 on the command-line sets the resolution to 1024*768
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How about this one? (Just to show off) :D
http://www.imagecross.com/image-hosting-view-13.php?id=3525shot0036.jpg (http://www.imagecross.com/image-hosting-view-13.php?id=3525shot0036.jpg)
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Nice, other than the Adv. Goon and Tyrant smooching ;)
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An official web-based \"advanced\" Tremulous server browser (ex. this: http://tremmaster.quakedev.net/ but better) that can be sorted by ping, players and location that could also [optionally] include a small flag of the location of the browser and what O/S its running on. Also showing which map is currently running and if its locked or not. It could also have a search feature. And [super optionally :) ]: you could click on the server that shows you detailed info such as top player, top feeder, picture of the map, current ingame player with most kills etc etc (something like tremstats but available universally trough the tremulous official website)
Don\'t tell me clans.tremulous.net is similar to what I\'ve mentioned, its far away to be as cool as the idea I mentioned.
Well, could be I\'m seeing a bit big but it would be cool 8)
k, those where ma 3 dollaz.
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An official web-based \"advanced\" Tremulous server browser (ex. this: http://tremmaster.quakedev.net/ but better) that can be sorted by ping, players and location that could also [optionally] include a small flag of the location of the browser and what O/S its running on. Also showing which map is currently running and if its locked or not. It could also have a search feature. And [super optionally :) ]: you could click on the server that shows you detailed info such as top player, top feeder, picture of the map, current ingame player with most kills etc etc (something like tremstats but available universally trough the tremulous official website)
Don\'t tell me clans.tremulous.net is similar to what I\'ve mentioned, its far away to be as cool as the idea I mentioned.
Well, could be I\'m seeing a bit big but it would be cool 8)
k, those where ma 3 dollaz.
what you describe is not possible.
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I take a screenie, but that would mean taking away my loverly 19:10 aspect ratio.
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Unfortunately I won't be contributing any screenies because I too refuse to lose my resolution. It's too bad though, cause I had some good ones.
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Well the 4:3 thing was Dasprids request, let's see if we can't get him to justify it eh? ;)
Khalsa
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Well the 4:3 thing was Dasprids request, let's see if we can't get him to justify it eh? ;)
Khalsa
The problem with exotic image sizes is that they are a bitch to resize. But, can't just about every monitor do 1024x768, even the widescreen ones? It's just for taking a screenshot, not to play a game :>
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If your image is bigger but still 4:3 then you can just shrink it.
Send in the original too, just in case.
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Well the 4:3 thing was Dasprids request, let's see if we can't get him to justify it eh? ;)
Khalsa
The problem with exotic image sizes is that they are a bitch to resize. But, can't just about every monitor do 1024x768, even the widescreen ones? It's just for taking a screenshot, not to play a game :>
I take the screenshots while playing the game. Thats the only way to get those "snapshots" which are worthy posting.
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you can record demos of all your games (cl_autorecorddemo 1) and take screenshots from them (timescale will help fast forward)
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you can record demos of all your games (cl_autorecorddemo 1) and take screenshots from them (timescale will help fast forward)
http://satgnu.net/lava_croft/files/demo.cfg
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you can record demos of all your games (cl_autorecorddemo 1) and take screenshots from them (timescale will help fast forward)
And then I am supposed to "replay"/watch the game I already played and have no further interest in, to find that screenshot worthy snapshot angle, that is not a snapshot anymore, because it is not spontaneous?
I dont like staging things. Thats why I used the word "snapshot".
Thanks for your suggestion though.
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Record demo's, playback in slow-motion and make tons of screenshots.
FSAA 8x Bilinear Multisampling,16x anisotropic filtering, 1280x960, r_gamma 1.0
http://ingar.satgnu.net/tremulous/screenshots/images.html (http://ingar.satgnu.net/tremulous/screenshots/images.html)
A few examples:
(http://ingar.satgnu.net/tremulous/screenshots/thumbs/atcs005.jpg.jpg) (http://ingar.satgnu.net/tremulous/screenshots/atcs005.jpg)(http://ingar.satgnu.net/tremulous/screenshots/thumbs/atcs011.jpg.jpg) (http://ingar.satgnu.net/tremulous/screenshots/atcs011.jpg)(http://ingar.satgnu.net/tremulous/screenshots/thumbs/transit008.jpg.jpg) (http://ingar.satgnu.net/tremulous/screenshots/transit008.jpg)(http://ingar.satgnu.net/tremulous/screenshots/thumbs/transit013.jpg.jpg) (http://ingar.satgnu.net/tremulous/screenshots/transit013.jpg)
If I find the time, I'll make some more.
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Now those are some fine screenshots Ingar, especially the last one you sampled here. A Tyrant, with nothing but spent bullet casings around him. It's just too funny.
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I dont like staging things. Thats why I used the word "snapshot".
Don't stage things. Spectate good players, fly around as spectator and watch the action.
The demo recording just makes it easier to catch the perfect picture. For my previous post,
I made 150 screenshots and selected the best. All real, in-game action. No faking.
There's more to a picture then a couple of players posing against the wall. Color,
composition , movement. That's what it is about. We're trying to show the best side
of tremulous here. Sloppy screenshots give a sloppy impression and nobody wants that.
So, do as I do. Make tons of screenshots and select the very best.
The devs can select the awesome from those.
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Now those are some fine screenshots Ingar, especially the last one you sampled here. A Tyrant, with nothing but spent bullet casings around him. It's just too funny.
I recommend the sequence atcs009 (http://ingar.satgnu.net/tremulous/screenshots/atcs009.jpg) atcs010 (http://ingar.satgnu.net/tremulous/screenshots/atcs010.jpg)
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Now those are some fine screenshots Ingar, especially the last one you sampled here. A Tyrant, with nothing but spent bullet casings around him. It's just too funny.
I recommend the sequence atcs009 (http://ingar.satgnu.net/tremulous/screenshots/atcs009.jpg) atcs010 (http://ingar.satgnu.net/tremulous/screenshots/atcs010.jpg)
Haha, priceless! Also, is it me, or am I missing Uncreation in the screenshots? I personally think Uncreation should be featured on the shots, if not merely for the fact that is looks different than the other maps! And of course, any way to increase Soup's melon should be used!
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I recommend the sequence atcs009 (http://ingar.satgnu.net/tremulous/screenshots/atcs009.jpg) atcs010 (http://ingar.satgnu.net/tremulous/screenshots/atcs010.jpg)
Haha, priceless! Also, is it me, or am I missing Uncreation in the screenshots? I personally think Uncreation should be featured on the shots, if not merely for the fact that is looks different than the other maps! And of course, any way to increase Soup's melon should be used!
At the moment, there's only ATCS and Transit. My screenshot-finger is a bit fatigued now and needs some rest.
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Perhaps someone could do some panoramic screens.
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Perhaps someone could do some panoramic screens.
Those will never reflect how Tremulous looks like, since afaik, Tremulous has no panorama view option? I think we should just try to stay as close to how Tremulous will look like as possible. Nothing more annoying than 'bullshots'.
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QTVR ftw.
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I dont like staging things. Thats why I used the word "snapshot".
Don't stage things. Spectate good players, fly around as spectator and watch the action.
The demo recording just makes it easier to catch the perfect picture. For my previous post,
I made 150 screenshots and selected the best. All real, in-game action. No faking.
There's more to a picture then a couple of players posing against the wall. Color,
composition , movement. That's what it is about. We're trying to show the best side
of tremulous here. Sloppy screenshots give a sloppy impression and nobody wants that.
So, do as I do. Make tons of screenshots and select the very best.
The devs can select the awesome from those.
Maybe you prefer mass, I prefer class. I wait for a good moment, usually when playing myself, sometimes when spectating. And THEN I take a screenshot or a small serious of action shots. The method you recommend is uninspired and equal to mass production.
Btw, from your four screenies in your previous post, only the first with the mara is at all interesting (Lighting, Action, Dramaturgie). The other ones miss exactly what you stated in this post. The tyrant one would be close if to the left of the image there would be seen a silhouette of the bullet spreading human. The bullets in themselves are boring (and too small and insignificant).
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A demo is simply a series of screen shots lined up in a row and played in order. Therefore, by taking demos while you play, then playing one back when you recall a worthy moment (or looking for one while you're not playing or spectating) you can snap a screenshot as you see fit.
Your argument is akin to telling a digital photographer, "Don't go wasting all those shots, just pull the camera out when you see a good one." Digital (demos) is cheap, fire away, crop out the crap and catch those moments that you would've missed by reaching for the screenshot key.
Plus if you have a truly wonderful game, you can share the whole thing instead of "This is the screenshot I took just after the rant got past me, but you can't see it here..." Uninspired mass production would be gathering people together to pose for shots, telling them to start over when it didn't work out just right.
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I like this type of screens: http://img295.imageshack.us/img295/4094/shot0005tr5.jpg
PS: next time i'll use bind 1 "seta cg_draw2d 0; wait 10; screenshot; seta cg_draw2d 1". So I won't get text on the screenshot :P
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I think Blissig hasn't made a good picture or screenshot in his entire life, because I can see no other reason why anyone would type out such stupidity. You either are blind and do not see how nice Ingar's screenshots are, or you are just devoid of any kind of insight in what makes a screenshot a 'good' screenshot.
In other words Blissig, if you think Ingar's screenshots are so bad, get off your lazy ass and try to outdo him! I'm sure someone with your capabilities could easily do that!
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you can record demos of all your games (cl_autorecorddemo 1) and take screenshots from them (timescale will help fast forward)
Will that command stop and start a new demo for each round? If so, then I'll probably start doing it that way.
One other thing, does a very light bloom effect count as "non-default"? It's barely noticeable.
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you can record demos of all your games (cl_autorecorddemo 1) and take screenshots from them (timescale will help fast forward)
Will that command stop and start a new demo for each round? If so, then I'll probably start doing it that way.
One other thing, does a very light bloom effect count as "non-default"? It's barely noticeable.
1: Yes, it starts a new demo every game.
2: r_bloom is added as a third party patch, and is not a part of Tremulous. Using it in your screenshots would effectively turn your screenshots into bullshots, kind of.
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I agree, If it isn't in SVN allready or confirmed by the devs to be in 1.2, please leave it out :-)
Khalsa
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A demo is simply a series of screen shots lined up in a row and played in order. Therefore, by taking demos while you play, then playing one back when you recall a worthy moment (or looking for one while you're not playing or spectating) you can snap a screenshot as you see fit.
Umm, isnt that actually a video?
A demo is just a collection of vectors and other data that the game engine re-interprets.
Correct me if i am wrong.
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A demo is simply a series of screen shots lined up in a row and played in order. Therefore, by taking demos while you play, then playing one back when you recall a worthy moment (or looking for one while you're not playing or spectating) you can snap a screenshot as you see fit.
Umm, isnt that actually a video?
A demo is just a collection of vectors and other data that the game engine re-interprets.
Correct me if i am wrong.
No, you're technically correct. I'm speaking in terms of the fact that a demo, when played back, just gives you a series of screenshots you can take. Technically a demo is the vectors like you say, and a video would be the actual frames one after the other; from the perspective of someone playing either back and grabbing a frame from the client here and there, they're equal (save for the video being crappy quality, and the demo being a cleaner solution and smaller to keep around for shits & giggles).
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I agree, If it isn't in SVN allready or confirmed by the devs to be in 1.2, please leave it out :-)
Khalsa
I personally would like to push for:
Do not show anything that is not present in the current download of Tremulous 1.1.0. That way, there is no chance of any kind of shitstorm because of any kind of person that likes to push buttons. ::)
[PS]Why do you write your name under your post?
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(http://imn2rc.com/tremulous/shootout1.jpg)
Didn't say anything about non-default maps ;D
("View Image" --> Enlarge, for clearer effect)
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A demo is simply a series of screen shots lined up in a row and played in order. Therefore, by taking demos while you play, then playing one back when you recall a worthy moment (or looking for one while you're not playing or spectating) you can snap a screenshot as you see fit.
Your argument is akin to telling a digital photographer, "Don't go wasting all those shots, just pull the camera out when you see a good one." Digital (demos) is cheap, fire away, crop out the crap and catch those moments that you would've missed by reaching for the screenshot key.
Plus if you have a truly wonderful game, you can share the whole thing instead of "This is the screenshot I took just after the rant got past me, but you can't see it here..." Uninspired mass production would be gathering people together to pose for shots, telling them to start over when it didn't work out just right.
Your third point is called acting or staging.
I dont run around with my digital camera and do hundreds of shots and hope to find a good one. I look at the scene or have an idea and then I do a few shots.
You describe a technical approach while I describe a more artistic one.
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I think Blissig hasn't made a good picture or screenshot in his entire life, because I can see no other reason why anyone would type out such stupidity. You either are blind and do not see how nice Ingar's screenshots are, or you are just devoid of any kind of insight in what makes a screenshot a 'good' screenshot.
In other words Blissig, if you think Ingar's screenshots are so bad, get off your lazy ass and try to outdo him! I'm sure someone with your capabilities could easily do that!
I did not say that they are bad. The other 3 from his post are just not interesting. The first one is good. Really good: Action, drama, and infights with aliens and nice lighting.
You and some of the more technical ppl here sound like they would also enjoy movies of the kind of "The adventures of modern days meat production". Where is inspiration? Where is spontanity? Where is creativity?
I am probably making a mistake, but well:
http://www.trumorz.de/tremulous/drupal/de/category/image-galleries/tremulous-action (http://www.trumorz.de/tremulous/drupal/de/category/image-galleries/tremulous-action)
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Your third point is called acting or staging.
I dont run around with my digital camera and do hundreds of shots and hope to find a good one. I look at the scene or have an idea and then I do a few shots.
You describe a technical approach while I describe a more artistic one.
To me, your point is nearer to staging than Rocinante's.
According to you stills taken from a video of a football game are staged?
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Your third point is called acting or staging.
I dont run around with my digital camera and do hundreds of shots and hope to find a good one. I look at the scene or have an idea and then I do a few shots.
You describe a technical approach while I describe a more artistic one.
To me, your point is nearer to staging than Rocinante's.
According to you stills taken from a video of a football game are staged?
What?
Why cant you stop to confuse video with photos/screenshots.
Video is a completely different approach. Also: Why do you think all those sport photographers have 10000+ dollar equipment if according to you one only needs to take a still from a video?
To answer your question: they are not staged, they are more documentary. And usually they look bad. Video!=Photo
Last try:
1. Looking through 10000 shots to pick one out that might be good = industrial
2. Putting ppl into place and shooting them/videoing them = staging (this can be a good thing, it is just not the way I would do it)
3. Finding the moment when its worthy to press F11 = thats creative (this is my way)
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Your third point is called acting or staging.
I dont run around with my digital camera and do hundreds of shots and hope to find a good one. I look at the scene or have an idea and then I do a few shots.
You describe a technical approach while I describe a more artistic one.
To me, your point is nearer to staging than Rocinante's.
According to you stills taken from a video of a football game are staged?
What?
Why cant you stop to confuse video with photos/screenshots.
Video is a completely different approach. Also: Why do you think all those sport photographers have 10000+ dollar equipment if according to you one only needs to take a still from a video?
To answer your question: they are not staged, they are more documentary. And usually they look bad. Video!=Photo
Last try:
1. Looking through 10000 shots to pick one out that might be good = industrial
2. Putting ppl into place and shooting them/videoing them = staging (this can be a good thing, it is just not the way I would do it)
3. Finding the moment when its worthy to press F11 = thats creative (this is my way)
Who is it that says you have to take "10000" screens? Unless you hate deleting stuff, that might become an issue...
Usually taking five screenshots at one occasion is practical and what most people here do. Unless your comp has less than a megabyte of free-space, then you shouldn't be taking screenshots at all, much less playing trem...
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Your third point is called acting or staging.
I dont run around with my digital camera and do hundreds of shots and hope to find a good one. I look at the scene or have an idea and then I do a few shots.
You describe a technical approach while I describe a more artistic one.
To me, your point is nearer to staging than Rocinante's.
According to you stills taken from a video of a football game are staged?
What?
Why cant you stop to confuse video with photos/screenshots.
Video is a completely different approach. Also: Why do you think all those sport photographers have 10000+ dollar equipment if according to you one only needs to take a still from a video?
To answer your question: they are not staged, they are more documentary. And usually they look bad. Video!=Photo
Last try:
1. Looking through 10000 shots to pick one out that might be good = industrial
2. Putting ppl into place and shooting them/videoing them = staging (this can be a good thing, it is just not the way I would do it)
3. Finding the moment when its worthy to press F11 = thats creative (this is my way)
Who is it that says you have to take "10000" screens? Unless you hate deleting stuff, that might become an issue...
Usually taking five screenshots at one occasion is practical and what most people here do. Unless your comp has less than a megabyte of free-space, then you shouldn't be taking screenshots at all, much less playing trem...
Well, I exagerated, but the idea of some here is to take as many screenshots as possible (ignar said something about 150) or to pick them out of a video stream or to take lots of screenshots (how much ever that be) and then from those pick a view good ones. Whereas I would rather do it the way you described.
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Well I figured that. ;P
But five screenshots is like the max amount of screens you CAN take in one burst of slams on the keyboard. :P
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Let's get over the topic of how to make screenshots, and let's just actually make screenshots and give them to Khalsa! It's really hard to turn whining about how to make a proper screenshot into an actual screenshot.
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Video is a completely different approach. Also: Why do you think all those sport photographers have 10000+ dollar equipment if according to you one only needs to take a still from a video?
It's cheaper to buy still photography equipment, which would actually cost nearer to AUS$2500 for top of the line stuff, than to buy a high speed, high quality digital video camera, which would cost you closer to AUS$6000 for the camera alone. A good tripod plus editing facilities and such would add at least another AUS$1000.
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Eeek! Double post :-X
(http://i173.photobucket.com/albums/w75/MC-Artman/TremulousScreenshots/shot0034.jpg)
And more here:
http://s173.photobucket.com/albums/w75/MC-Artman/TremulousScreenshots/
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Where is the FSAA in your screenshots. This is 2008, every half-decent videocard can at least do a half-decent form of anti-aliasing...
[PS] Look at Ingar's shots to see the difference between having FSAA enabled or disabled, it's quite the difference! The same goes for Anisotropic Filtering.
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And how do I turn on FSAA?
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I can't remember how for ATI cards, but for Nvidia stuff go to - Nvidia Control Panel > 3D Settings/Manage 3D Settings (left side tab) > There is a list of things to choose from for global settings and/or you can click the Program Settings tab to apply certain settings to individual apps.
Anisotropic Filtering: >= 8x
Antialiasing Setting: >= 4x
Antialiasing Transparency: Supersampling
Force Mipmaps: Trilinear
Triple Buffering: On
The rest can be adjusted to whatever you feel like and they shouldn't affect screen shots too much.
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Anisotropic Filtering does very well at 2x, and FSAA set to 4x is perfect. Enablind triple buffering only has a benefit if you have Vsync enabled, which in turn has no effect on the quality of the screenshots, as far as I know. Forcing mipmaps to Trilinear is not needed, as r_texturemode GL_LINEAR_MIMAP_LINEAR in the Tremulous console does the same.
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Lava, can this be done in options, or must it be set by graphic card settings? (such as the Nvidia application that comes with all gforce cards)
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ATI is in the exact same place, or close enough.
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I uploaded the second batch of images:
http://ingar.satgnu.net/tremulous/screenshots/images.html (http://ingar.satgnu.net/tremulous/screenshots/images.html)
(http://ingar.satgnu.net/tremulous/screenshots/thumbs/arachnid005.jpg.jpg) (http://ingar.satgnu.net/tremulous/screenshots/arachnid005.jpg)(http://ingar.satgnu.net/tremulous/screenshots/thumbs/karith001.jpg.jpg) (http://ingar.satgnu.net/tremulous/screenshots/karith001.jpg)(http://ingar.satgnu.net/tremulous/screenshots/thumbs/uncreation001.jpg.jpg) (http://ingar.satgnu.net/tremulous/screenshots/uncreation001.jpg)(http://ingar.satgnu.net/tremulous/screenshots/thumbs/nexus003.jpg.jpg) (http://ingar.satgnu.net/tremulous/screenshots/nexus003.jpg)
To celebrate this joyful event, I also made a few exclusive Tremulous.net wallpapers
to accompany the festivities. http://ingar.satgnu.net/tremulous/wallpapers (http://ingar.satgnu.net/tremulous/wallpapers)
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Ingar, personally, I really like this one that you took. --> http://ingar.satgnu.net/tremulous/wallpapers/Tremulous-Transit.jpg (http://ingar.satgnu.net/tremulous/wallpapers/Tremulous-Transit.jpg)
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Bissig took some real nice ones!
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As i've seen in other images, some of these have a big space to put tremulous.net logo or something.
http://img511.imageshack.us/img511/3933/basetw4.jpg
http://img511.imageshack.us/img511/5063/buildco3.jpg
http://img181.imageshack.us/img181/5219/goonpu9.jpg
http://img70.imageshack.us/img70/4945/sparksxi7.jpg
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Finally the "action shots" scurry in! Nice job to all of you :-)
Btw. ingar: That blood just looks to realistic ;-P
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Video is a completely different approach. Also: Why do you think all those sport photographers have 10000+ dollar equipment if according to you one only needs to take a still from a video?
It's cheaper to buy still photography equipment, which would actually cost nearer to AUS$2500 for top of the line stuff, than to buy a high speed, high quality digital video camera, which would cost you closer to AUS$6000 for the camera alone. A good tripod plus editing facilities and such would add at least another AUS$1000.
SPORTS PHOTOGRAPHERS. You know, the people that spend 10000 Dollars on the LENS alone. Pros.
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Lava, can this be done in options, or must it be set by graphic card settings? (such as the Nvidia application that comes with all gforce cards)
Your graphics card settings. Only the console command I wrote down can be set inside Tremulous. Nvidia and Ati both have bloated progs that come with their drivers, that let you set all these options rather easily.
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Bissig, Kaleo, gtfo this thread. There are many different artistic ways of approaching photography. Some wait for what they think is the perfect moment to take a picture, they take it, and accept it for what it is. Others will take multiple pictures or a video and go back to select individual frames that they like. Some will stage things, it's called a photo shoot, and it's still artwork. You do whichever you think will yield the most expressive results that you can think of.
I demo everything, so I'd demo it, write down times of interest, and then go back and look at them.
As far as demo pausing and playing goes, DL this cfg for viewing demos:
http://neonpulse.net/media/games/tremulous/base/configs/demo.cfg
The slow-mo is very useful for getting to key frames.
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Your graphics card settings. Only the console command I wrote down can be set inside Tremulous. Nvidia and Ati both have bloated progs that come with their drivers, that let you set all these options rather easily.
You can say that again! 40MB worth of crap just for the graphics card, then another 53MB for the motherboard.
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Your graphics card settings. Only the console command I wrote down can be set inside Tremulous. Nvidia and Ati both have bloated progs that come with their drivers, that let you set all these options rather easily.
You can say that again! 40MB worth of crap just for the graphics card, then another 53MB for the motherboard.
That because they are unified drivers, and supply drivers for a wide range of cards, in one distribution.
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More screenshots! I love the first one, the look of the mercenaries is awesome.
http://img176.imageshack.us/img176/9208/jetpacksyz1.jpg
http://img295.imageshack.us/img295/7044/goonsxg8.jpg
http://img131.imageshack.us/img131/1710/gesticulateaa5.jpg
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Nice but in the first one, people aren't supposed to know that part of your body can disapeer into the wall :)
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Nice but in the first one, people aren't supposed to know that part of your body can disapeer into the wall :)
Ouch!
I already see it like something normal :-\
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@Ellohir: Your screenshots have no FSAA. Please read Khalsa's post.
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Allright... :-\ :-\
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Ellohir: Make some proper ones and submit them! You have a decent eye so you can come up with some good ones :-)
Khalsa
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And if you don't know how to enable FSAA, just ask, since Khalsa was correct when he said you have an eye for it!
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Thanks for the encouragement :P
So... is this quality ok?
http://img389.imageshack.us/img389/4508/goongy5.jpg
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Although it's not a stock 1.1.0 map, the quality seems ok to me.
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How do you take such nice screens?
Do u spectate and get another to pose, if so, how do u get rid of all the writing.
Or is there some way you can take a 3rd person screen of urself?
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People usually take in-game demos and then replay them on slow motion. But replaying tires me a lot, so I usually have a walk as spec, following groups of humans/aliens on free mode to see what happens. I get my graphic card to the limit because on this walks I don't really care about having 20fps.
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ozzy showed me a neat way
/cg_draw2d 0
i got some really nice shots (only humans unfortuantely) Please give me some feedback
http://i91.photobucket.com/albums/k320/amz181/shot0009.jpg
http://i91.photobucket.com/albums/k320/amz181/shot0007.jpg
http://i91.photobucket.com/albums/k320/amz181/shot0017.jpg
http://i91.photobucket.com/albums/k320/amz181/shot0006-1.jpg
http://i91.photobucket.com/albums/k320/amz181/shot0011.jpg
Please don't spam the thread with huge screenshots, and if you do feel like you should spam this thread with huge screenshots, at least show that you actually have read Khalsa's post. If you have no idea what I am talking about, try enabling FSAA (Anti-Aliasing) and make some new screenshots. -Lava
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I think you guys should do some more shots of bases. With action. Like turrets firing at a rant.
I'm too lazy myself, to start mucking around with my already perfect (in my opinion) graphics settings.
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Lava> Im new be nice :p But how do u enable anti aliasing? and what does it do?
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Lava> Im new be nice :p But how do u enable anti aliasing? and what does it do?
How to enable FSAA is mentioned earlier in the thread, and Google is your friend when you need an explanation about what FSAA exactly is.
Being new is not an excuse to not read before posting.
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And how does one activate FSAA in Mac OS X. Apparently there is a CVAR, but google was relatively uninformative.
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How's this (http://www.macosxhints.com/article.php?story=20060806215733256)?
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http://images.schattenschreiber.org/shot0042.jpg ?
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Maybe try to read Khalsa's post before linking to screenshots?
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here are mine
(http://farm4.static.flickr.com/3203/2730952101_2b8029f272_m.jpg) (http://farm4.static.flickr.com/3203/2730952101_10a787523b_o.jpg)
(http://farm4.static.flickr.com/3116/2731781760_64355afed1_m.jpg) (http://farm4.static.flickr.com/3116/2731781760_fe473b0c16_o.jpg)
(http://farm4.static.flickr.com/3044/2731782070_d2e25acbce_m.jpg) (http://farm4.static.flickr.com/3044/2731782070_2ec7617e53_o.jpg)
I like this one the best
(http://farm4.static.flickr.com/3196/2731781936_1105d907f7_m.jpg) (http://farm4.static.flickr.com/3196/2731781936_261b052a6e_o.jpg)
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Maybe try to read Khalsa's post before linking to screenshots?
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i read his post he says to email them to him and i did. I also posted my screenshots here so other people could see them.
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i read his post he says to email them to him and i did. I also posted my screenshots here so other people could see them.
He means the proper settings for your screenshots.
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Suggested Settings for high quality screenshots
- Minimum resolution of 1024x768
- 4x or 8x antialiasing
- Default gamma
Try reading more than just what you want to read.
@cactusfrog: The only thing you show off with your screenshots is how bad of a gamma-haxor you are.
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It said suggested settings so i didn't think it was mandatory plus i don't understand what the hell 4x or 8x, antialiasing,
and Default gamma is.
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Really? Do you know where you keyboard is? Where you browser is?
Google (http://www.google.com/) is your best friend in the whole wide world.
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*bump*
An official web-based \"advanced\" Tremulous server browser (ex. this: http://tremmaster.quakedev.net/ but better) that can be sorted by ping, players and location that could also [optionally] include a small flag of the location of the browser and what O/S its running on. Also showing which map is currently running and if its locked or not. It could also have a search feature. And [super optionally :) ]: you could click on the server that shows you detailed info such as top player, top feeder, picture of the map, current ingame player with most kills etc etc (something like tremstats but available universally trough the tremulous official website)
Don\'t tell me clans.tremulous.net is similar to what I\'ve mentioned, its far away to be as cool as the idea I mentioned.
Well, could be I\'m seeing a bit big but it would be cool 8)
k, those where ma 3 dollaz.
what you describe is not possible.
*cough cough tremstats*
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*cough cough tremstats*
Tremstats is for monitoring the statistics of players on individual servers, not for organizing and monitoring every server like Feng Shui is suggesting.
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There's always my rapidly aging (and not very well-coded) application TremSnaps. It has no statistics capabilities, but meh.
Or if you want to wait a while, I have a much awesomer project sitting on the back burner. If only I'd discovered serialize() two months ago...
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Gah, I had an awesome view of a rant falling on me, eclipsing the sun and showing as a silhouette. But it was using oticz hud and not screenshotted. Is there a way to turn on autorecord? How about to record sans hud without turning it off for you?
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Gah, I had an awesome view of a rant falling on me, eclipsing the sun and showing as a silhouette. But it was using oticz hud and not screenshotted. Is there a way to turn on autorecord? How about to record sans hud without turning it off for you?
cl_autorecorddemo 1, demos are a recording of the communication between your client and the server, they don't include the hud (you can turn it off later as you play it back)
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Gah, I had an awesome view of a rant falling on me, eclipsing the sun and showing as a silhouette. But it was using oticz hud and not screenshotted. Is there a way to turn on autorecord? How about to record sans hud without turning it off for you?
so this doesn't happen again you can always make a bind like this
/bind f12 "cg_draw2d 0;screenshotjpeg;cg_draw2d 1"
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Gah, I had an awesome view of a rant falling on me, eclipsing the sun and showing as a silhouette. But it was using oticz hud and not screenshotted. Is there a way to turn on autorecord? How about to record sans hud without turning it off for you?
cl_autorecorddemo 1, demos are a recording of the communication between your client and the server, they don't include the hud (you can turn it off later as you play it back)
Thanks.
Gah, I had an awesome view of a rant falling on me, eclipsing the sun and showing as a silhouette. But it was using oticz hud and not screenshotted. Is there a way to turn on autorecord? How about to record sans hud without turning it off for you?
so this doesn't happen again you can always make a bind like this
/bind f12 "cg_draw2d 0;screenshotjpeg;cg_draw2d 1"
If I had a video file, I could pick out which frame I liked best and save it.
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You can slow the demo down and screen shot it. You can also record it to a video. You could even record it to a video with way higher settings than your PC can normally handle, if you have time.
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I know, that's what I said, more or less.
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Is this OK? http://img4.imageshack.us/img4/5539/shot0017nn0.jpg
I love the shadows of the Lucifer Cannon and the zap of the Marauder on the human ^^
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Is this OK? http://img4.imageshack.us/img4/5539/shot0017nn0.jpg
I love the shadows of the Lucifer Cannon and the zap of the Marauder on the human ^^
Looks sweet, Tremulous looking at it's best (With help, of course). For a moment I though the marauder was holding the guy's head in the air with blue spider webs. ;D
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but how Kant i play it??? ??? >:(
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but how Kant i play it??? ??? >:(
Please explain your problem in more detail.
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I have uploaded all the ones I received here: http://khalsa.mercenariesguild.net/Screenshots/
We definitely could use some more, so please, send them in :)
Edit: I also updated the first post to reflect a small change in 'policy'
Khalsa
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;D @the new policy change. I took quite a few in my own aspect ratio and resolution for wallpapers.
Also I was wondering why my screens were under "dragonfly", I forgot that was my old email address. :-[
My new one matches my forum name, so that shouldn't be a problem.
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More widescreen screenshots for your viewing pleasure
http://ingar.satgnu.net/tremulous/screenshots/ (http://ingar.satgnu.net/tremulous/screenshots/)
samples attached
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Shots from the edev game yesterday:
http://ingar.satgnu.net/tremulous/screenshots/screenshots-4.tar.bz2 (http://ingar.satgnu.net/tremulous/screenshots/screenshots-4.tar.bz2)
Preview attached
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http://theacr.darkbb.com/complaints-f17/n00b-behavior-by-judge-t556.htm
the image from ShitForBrains, relating to {ACRit}THE-JUDGE.
lol pwn.
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http://theacr.darkbb.com/complaints-f17/n00b-behavior-by-judge-t556.htm
the image from ShitForBrains, relating to {ACRit}THE-JUDGE.
lol pwn.
I like you hellz, but sometimes you're retarded.
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Hellz you crack me up.
Now for a proper screenshot please
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I like you hellz, but sometimes you're retarded.
^
Reason above why I cannot give you a proper screenshot. :(
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cool!
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Some of my screenies 8):
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Nice ones. But they have ATCS-Texture replacement mod, and gloom :S
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Nice ones. But they have ATCS-Texture replacement mod, and gloom :S
Who cares if it's shiny.
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Nice ones. But they have ATCS-Texture replacement mod, and gloom :S
Who cares if it's shiny.
Khalsa.
Gloom? Or bloom?
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Nice ones. But they have ATCS-Texture replacement mod, and gloom :S
Who cares if it's shiny.
Khalsa.
Gloom? Or bloom?
Bloom, mah bad!
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What will really be done with these screenshots? Shouldn't they be published on the website a long time before 1.2, since they have the old models and huds?
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They probably should, the screenshots on the main page are so old...