Tremulous Forum
Media => Mapping Center => Topic started by: blood2.0 on June 18, 2008, 07:20:06 pm
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I got the fog shader i wanted. I didn't make it, its from transit but its perfect for what i am doing. First i made a cube around the freezer in which i wanted the fog to exist. after i textured it with the fog shader I marked that cube as a detail brush. then i compile my map into a bsp. the problem is when i devmap it the fog is just a solid block that i cant walk through. What am i doing wrong!
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Read a tutorial on how to properly make a fog volume. Like this (http://qworkshop3.planetquake.gamespy.com/tutorials/fog/index.html) one.
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thank you i did Google non solids but all i could find was how to make shaders thanks for this link.
EDIT: i really don't understand fog. The link is kinda helpful just tells me that i am doing something wrong but not how to do it right i really searched Google i couldn't find anything helpful!
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Qworkshop3, remember the name.
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Do you have surfaceparm nonsolid in your shader?