Tremulous Forum

Mods => Mod Releases => Non-Gameplay Changing => Topic started by: Paradox on June 22, 2008, 10:23:16 pm

Title: P-G-Qvm 1.6.1
Post by: Paradox on June 22, 2008, 10:23:16 pm
Changelog



Title: Re: P-G-Qvm 1.6.1
Post by: Drakotsu on June 24, 2008, 11:14:38 pm
Great job..:)
And..what about !layout ?
Why is this feature not in the qvm, we have !listlayouts but not !layout it looks like lol.
Title: Re: P-G-Qvm 1.6.1
Post by: Paradox on June 24, 2008, 11:19:15 pm
!layout is long depricated.

Just make it on devmap and !layoutsave
Title: Re: P-G-Qvm 1.6.1
Post by: Drakotsu on June 25, 2008, 04:01:19 am
Ohh and also..
how would i use the extreme mod commands?

Using RCON to set..

g_modBuildableHealth
 g_modBuildableSpeed
 g_modHumanStamina
 g_modHumanHealth
 g_modAlienHealth
 g_modHumanRate
 g_modAlienRate
 g_modWeaponAmmo
 g_modWeaponReload

does absolutely nothing for me >.<
Title: Re: P-G-Qvm 1.6.1
Post by: Divmax on June 25, 2008, 10:53:19 am
Ohh and also..
how would i use the extreme mod commands?

Using RCON to set..

g_modBuildableHealth
 g_modBuildableSpeed
 g_modHumanStamina
 g_modHumanHealth
 g_modAlienHealth
 g_modHumanRate
 g_modAlienRate
 g_modWeaponAmmo
 g_modWeaponReload

does absolutely nothing for me >.<
It only takes effect after running a new map.
Title: Re: P-G-Qvm 1.6.1
Post by: Bomb on June 25, 2008, 12:55:34 pm
Nice work! Only question: is it on code.google.com? Because paradoxdgn.com is having trouble loading.
Title: Re: P-G-Qvm 1.6.1
Post by: doomagent13 on June 25, 2008, 04:00:40 pm
Main page = http://code.google.com/p/p-g-qvm/ (http://code.google.com/p/p-g-qvm/)
Title: Re: P-G-Qvm 1.6.1
Post by: Paradox on June 25, 2008, 04:39:01 pm
Yes, i just direct people to my blog post in case i need to make a fast update. Easier than editing 5 posts, i just edit one.
Title: Re: P-G-Qvm 1.6.1
Post by: ACKMAN on June 25, 2008, 11:13:46 pm
...

Hi I'm Ackman ... new here.

In tremspain we are using your qvm... i have some ideas:

-Add: Spec your teammates
-Add: /builder, /me, etc. To !help command. Like in lakitu7's wvm.
-Fix: If you evolve from dretch to AdvGoon and then you evolve to Tyr it costs 2 evos, not 1.
-Somethings i forgot...
Title: Re: P-G-Qvm 1.6.1
Post by: mooseberry on June 25, 2008, 11:17:46 pm
-Fix: If you evolve from dretch to AdvGoon and then you evolve to Tyr it costs 2 evos, not 1.

That's allways been there, it's supposed to be like that im sure.
Title: Re: P-G-Qvm 1.6.1
Post by: ACKMAN on June 25, 2008, 11:31:10 pm
Why? lol
Title: Re: P-G-Qvm 1.6.1
Post by: Lakitu7 on June 25, 2008, 11:53:28 pm
Balance. The "upgrades" are a strategic decision, not something that's "free."
Title: Re: P-G-Qvm 1.6.1
Post by: ACKMAN on June 26, 2008, 12:02:27 am
Oh.. i sometimes evolve to goon (fucking binds.. xD) and i lose 1 evo :(
Title: Re: P-G-Qvm 1.6.1
Post by: Bissig on June 26, 2008, 01:02:12 am
Balance. The "upgrades" are a strategic decision, not something that's "free."

But humans upgrade for free even when they make a mistake?

And why only from Adv Goon to Tyrant?
Title: Re: P-G-Qvm 1.6.1
Post by: Lakitu7 on June 26, 2008, 01:08:12 am
advmara to goon is the same way, as is advbasy to mara.

Humans doing it is irrelevant. The sides play differently. Aliens can change classes away from the base. Humans can't. Aliens can't "devolve." Humans can. Balance.

Yes, that's why I don't like evo binds either. Better to just learn to click faster. People who say you can't evo in the air without evo binds are slow / lieing.
Title: Re: P-G-Qvm 1.6.1
Post by: Bissig on June 26, 2008, 01:13:55 am
advmara to goon is the same way, as is advbasy to mara.

Humans doing it is irrelevant. The sides play differently. Aliens can change classes away from the base. Humans can't. Aliens can't "devolve." Humans can. Balance.

Yes, that's why I don't like evo binds either. Better to just learn to click faster. People who say you can't evo in the air without evo binds are slow / lieing.

Ok, seems I overlooked the advmara to goon since I dont like playing mara - yet. At the moment I try to improve my deadly basi skills (whatever skills that are *g*)

Two points:

1. Evolving inside the alien base while humans attack is sometimes near to impossible.
2. The error message telling me that I can not evolve due to wall/friend/foe blocking me is annoying. Is there anyway to disable it? (there is a cvar to turn off warnings but it does not seem to stop this annoying message)

Sorry for the offtopic-ness. Both questions burn my guts ;-)
Title: Re: P-G-Qvm 1.6.1
Post by: Lakitu7 on June 26, 2008, 02:56:46 am
1. Evolving inside the alien base while humans attack is sometimes near to impossible.
2. The error message telling me that I can not evolve due to wall/friend/foe blocking me is annoying. Is there anyway to disable it? (there is a cvar to turn off warnings but it does not seem to stop this annoying message)
1) Also somewhat of a balance thing. This is so humans, who cannot heal/change equipment unless they're at their base, can actually attack an alien base and have it be a bit more possible since it takes aliens a bit longer to go evolve.
2) If you have cg_disablewarningdialogs 1, those messages are just text. There's not a way to turn off the text, but there wouldn't really be a reason to, either. Don't hold down an evo bind to spam the server with commands if you don't want it to spam back at you. :p
Title: Re: P-G-Qvm 1.6.1
Post by: ACKMAN on June 26, 2008, 09:50:54 am
Ah... i know ...


-In g_welcomemsg you only can set 1 word... ¿WTH?
-!drug command is cool for jetcampers, but people use !explode and !customgrav too... can change flag?
Title: Re: P-G-Qvm 1.6.1
Post by: Bomb on June 26, 2008, 12:06:31 pm
If you want to change the flags, get the patch/source/SVN/whatever and do it yourself. Easy. Just look at the top of g_admin.c.
Title: Re: P-G-Qvm 1.6.1
Post by: ACKMAN on June 26, 2008, 01:47:13 pm
But they only upload the qvm U_u
Title: Re: P-G-Qvm 1.6.1
Post by: Divmax on June 26, 2008, 02:47:32 pm
But they only upload the qvm U_u
Orly?
Instructions on checking out the SVN (http://code.google.com/p/p-g-qvm/source/checkout)
Browse the SVN (http://code.google.com/p/p-g-qvm/source/browse)
Title: Re: P-G-Qvm 1.6.1
Post by: ACKMAN on June 26, 2008, 03:49:40 pm
Oh thanks :P
Title: Re: P-G-Qvm 1.6.1
Post by: Paradox on June 26, 2008, 04:19:17 pm
ackman, g_welcomeMsg "Sentance this is long with spaces see"

You have to use quotes (" ")

As for deadspec, we cant seem to port it properly.
Title: Re: P-G-Qvm 1.6.1
Post by: Bissig on June 26, 2008, 11:42:24 pm
1. Evolving inside the alien base while humans attack is sometimes near to impossible.
2. The error message telling me that I can not evolve due to wall/friend/foe blocking me is annoying. Is there anyway to disable it? (there is a cvar to turn off warnings but it does not seem to stop this annoying message)
1) Also somewhat of a balance thing. This is so humans, who cannot heal/change equipment unless they're at their base, can actually attack an alien base and have it be a bit more possible since it takes aliens a bit longer to go evolve.
2) If you have cg_disablewarningdialogs 1, those messages are just text. There's not a way to turn off the text, but there wouldn't really be a reason to, either. Don't hold down an evo bind to spam the server with commands if you don't want it to spam back at you. :p

Thank you very much!

At one point warning dialogs were off, but it seems I forgot to put them into a .cfg
Title: Re: P-G-Qvm 1.6.1
Post by: ACKMAN on July 01, 2008, 12:29:36 pm
I think change mara msg is stupid... :/

http://code.google.com/p/p-g-qvm/issues/detail?id=129&can=1&sort=type&colspec=ID%20Type%20Status%20Priority%20Component%20Revision%20Owner%20Summary%20Milestone%20Modified&start=100
Title: Re: P-G-Qvm 1.6.1
Post by: Paradox on July 01, 2008, 05:00:05 pm
Fine, we'll stick a cvar on the mara message.

g_maraFace
Title: Re: P-G-Qvm 1.6.1
Post by: ACKMAN on July 01, 2008, 06:28:12 pm
:) so... like it XD


Ah:

-Can you add freefunds cvar?
-!denyupgrade ??? i think is good for jetcampers or something
Title: Re: P-G-Qvm 1.6.1
Post by: Paradox on July 01, 2008, 07:47:42 pm
freefunds is there, but in a smarter form, !credits.

As for !denyupgrade, no, we have denyweapon, but not upgrade.
Title: Re: P-G-Qvm 1.6.1
Post by: ACKMAN on July 01, 2008, 07:54:37 pm
nono... it was an idea XD


note: freefunds is better ...
Title: Re: P-G-Qvm 1.6.1
Post by: Paradox on July 02, 2008, 12:00:12 am
if you want to let people get money whenever they want, turn on devmap, and turn off god and noclip.
Title: Re: P-G-Qvm 1.6.1
Post by: ACKMAN on July 02, 2008, 12:13:33 am
Yes but i want something like rampage(ESD). This feature will be nice.
Title: Re: P-G-Qvm 1.6.1
Post by: doomagent13 on July 03, 2008, 07:40:14 pm
Code it yourself.
Title: Re: P-G-Qvm 1.6.1
Post by: ACKMAN on July 03, 2008, 08:06:34 pm
I dont know C..
Title: Re: P-G-Qvm 1.6.1
Post by: Drakotsu on July 07, 2008, 12:31:39 am
Ohh i have been wondering about g_buyall..
If someone can link me to or tell me the names of all the items i can buy with g_buyall (the name you use in the console to buy the item) that would be great.
I only know how to buy a turret (mgturret) and a telsa gen.

So if someone could tell me all the names of the items, and alien classes, that would be great :D
Title: Re: P-G-Qvm 1.6.1
Post by: googles on July 07, 2008, 01:09:59 am
lockblob - trapper
hive - ..duh?
level# - 0 being dretch, 4 being rant, you can figure it out.
level#upg - same as above, but upg means its the advanced form.
mgturret - rets
teslagen - tesla
grenade - the grenade as a gun, not as an item.
Title: Re: P-G-Qvm 1.6.1
Post by: Drakotsu on July 07, 2008, 01:36:08 am
Ty :P also, what about armory? :P
Title: Re: P-G-Qvm 1.6.1
Post by: Bissig on July 07, 2008, 01:43:09 am
Ty :P also, what about armory? :P

LOL:

Bissig got himself squished by an Armory!
Title: Re: P-G-Qvm 1.6.1
Post by: frak on July 21, 2008, 03:58:26 am
I believe there is an Armo class. It doesn't have any from of attack, but you can be the supply man :P
Title: Re: P-G-Qvm 1.6.1
Post by: Paradox on July 21, 2008, 04:21:30 am
Medistat might work...