Tremulous Forum

Mods => Mod Releases => Non-Gameplay Changing => Topic started by: Bomb on June 23, 2008, 02:50:53 am

Title: The Equilibrium QVM Project
Post by: Bomb on June 23, 2008, 02:50:53 am
IMPORTANT: I've moved this project to my website (http://bombthedev.987mb.com/projects.php). It's better suited for this sort of thing (no 2000-character limit). Please continue to post feedback/suggestions/whatever here.

This QVM is designed to balance gameplay and provide a wide range of useful features. It's intended for people who don't want to be stuck with something like the stock QVM (http://www.tjw.org/tremulous/game.qvm), don't want a "crazy" QVM, and don't want to code their own.

Based on SVN r1055. Patches will be made available upon request.

Suggestions are welcome!
Title: Re: The Equilibrium QVM Project
Post by: Archangel on June 23, 2008, 06:54:08 pm
why did he transfer it to you?
Title: Re: The Equilibrium QVM Project
Post by: Bomb on June 23, 2008, 10:51:55 pm
He said why in the old thread. I have more experience with C and its derivatives. He comes up with the ideas, I make them happen.
Title: Re: The Equilibrium QVM Project
Post by: Paradox on June 23, 2008, 11:03:02 pm
Looks like he or you took a bunch of commands from other qvms, renamed them, and refused to give credit to the original author.

!terminate = !drop
!print = !cp
!togglepause = !pause
!denyjoin = !forcespec
/getAdmin = !register
!givefunds/!takefunds = !credits
!smite = !slap

KillerHP
!tklog
g_connectNotice Cvars and feature
Newline parser
!adminlog
Title: Re: The Equilibrium QVM Project
Post by: Bomb on June 23, 2008, 11:37:53 pm
That was both of us. Errr, sorry. He *said* he found the patches for those lying around in some folder on his hard drive, and I believed him — we're friends.

Comp, you and I are going to have words!

BTW, I'm fairly sure /getadmin was an original idea of his. There's already !register, which is simple: sets you to level 1 if you're level 0 and protects your name. Whereas /getadmin requires a password and isn't hardcoded to a certain level.

Edit: Meh, here we go — /getadmin is not an entirely original idea. He just changed the implementation in a major way. Check it out here (http://www.mercenariesguild.net/patches/index.php?do=details&task_id=44).
Title: Re: The Equilibrium QVM Project
Post by: Paradox on June 23, 2008, 11:40:30 pm
Np, you took it up as of yesterday.
Title: Re: The Equilibrium QVM Project
Post by: Bomb on June 23, 2008, 11:43:35 pm
True...

I found out about the /getadmin, edited my last post.

Could you supply me with all the author citations? I'm too lazy to hunt them all down myself and Comp didn't give me a list of where he found the patches. Some of them he had to port to r1055 — does that still count as plagiarism?

Another BTW...!print isn't the same as !cp (although the implementation is definitely similar), this QVM already has !cp but neither of us mentioned it because it's become almost universal.
Title: Re: The Equilibrium QVM Project
Post by: Paradox on June 24, 2008, 02:20:40 am
!terminate = !drop | google, p-g-qvm
!print = !cp | google coded up the p-g-qvm and googles qvm, dunno about any others
!togglepause = !pause | Benmachine and Rezyn
!denyjoin = !forcespec | google
/getAdmin = !register | Lakitu7, Rezyn, a whole bunch of people
!givefunds/!takefunds = !credits | Google
!smite = !slap | Risujin

KillerHP | Me
!tklog | Rezyn
g_connectNotice Cvars and feature | Rezyn
Newline parser | Benmachine
!adminlog | Rezyn
Title: Re: The Equilibrium QVM Project
Post by: Lakitu7 on June 24, 2008, 09:47:49 am
I don't think anyone has a better idea of who-wrote-what than I do at this point, so I suppose I might as well share my knowledge of it too.


I had a rather large hand in the current implementation of pause as well.

If we're being picky to prove a point, KillerHP was mine that you commented a single if-statement out of to let it work outside of cheatmode, but the entire patch is only something like 3 lines and the idea isn't either of ours (it's Drethstorm's) so who cares about attributions on that one really...

/stats is a minor mod of /mystats which is mine

- You can't vote-kick players who are in the process of connecting: this is Amananieu's
- If your client is outdated, a notice telling you where to get TJW's backport client is displayed: this is mine
- URL download redirection: this is TJW's
- Less spam is written to the server console during map changes: this is Amanieu's
- g_dretchPunt and g_friendlyFireMovementAttacks: Dretchpunt is tjw's, the later cvar is mine backported from an SVN commit by tjw. The patch in this qvm that merged the two is my creation.
- Aliens can evolve in their base even if humans are nearby: }MG{David


I think the rest of the list may well be original, but I'm not sure I'd want to claim credit for it even if it had been mine. :p
Title: Re: The Equilibrium QVM Project
Post by: Bomb on June 24, 2008, 12:50:31 pm
Excellent. Thanks guys! I had no idea these were stolen or otherwise plagiarized. I'll get to work making a Credits section in the first post.
Title: Re: The Equilibrium QVM Project
Post by: Snake on June 26, 2008, 10:34:29 pm
Could you please add a file with the flags of your qvm?

Thanks.

.^Snake
Title: Re: The Equilibrium QVM Project
Post by: Bomb on June 26, 2008, 11:07:21 pm
Ahhh. I knew I left something out. I'll get right on it.

Edit: Good Lord, that's a long list.
Title: Re: The Equilibrium QVM Project
Post by: Snake on June 27, 2008, 01:27:01 am
Lol, really is a long list, and thanks btw.

PS: Nice flag for the give and takefunds.
Title: Re: The Equilibrium QVM Project
Post by: Bomb on June 27, 2008, 03:33:12 am
Oh lol. Yeah, I thought "$" would fit... ;)
Title: Re: The Equilibrium QVM Project
Post by: Bomb on June 28, 2008, 05:15:34 pm
Equilibrium QVM 3.0 is now completed and released. Instead of adding new features, it improves old ones. !tame and !untame have been removed because they are pointless and far too abusable. The admin flags for !revert and !register have also been fixed.
Title: Re: The Equilibrium QVM Project
Post by: Snake on June 29, 2008, 02:26:15 am
Lol, thats the changelog for a new version?? ...well thats... lol.

Um, and i dont know if the problem is of your qvm or of all the qvms but when you use godmode on atcs you can get hurted by the blue barrier on the middle
Title: Re: The Equilibrium QVM Project
Post by: mooseberry on June 29, 2008, 07:20:40 am
Um, and i dont know if the problem is of your qvm or of all the qvms but when you use godmode on atcs you can get hurted by the blue barrier on the middle

Just tested this out, it happens in all qvms.
Title: Re: The Equilibrium QVM Project
Post by: Lava Croft on June 29, 2008, 02:04:43 pm
Godmode does not overrule any trigger_hurt like stuff in maps. It never has in Quake3 either.
Title: Re: The Equilibrium QVM Project
Post by: Bomb on June 29, 2008, 02:18:17 pm
What Lava said. I could certainly incorporate trigger_hurt and trigger_kill immunity into godmode, but what's the point?

Lol, thats the changelog for a new version?? ...well thats... lol.
Hey, that's a pretty major changelog considering how much !tame and !untame were being abused. Not to mention the fact that giving someone the ability to !register would also let them !revert.
Title: Re: The Equilibrium QVM Project
Post by: Snake on June 29, 2008, 05:17:40 pm
Well, yeah, but, is supposed that there wold be a long change log from a version to a version, actually is just an update, you should call it 2.10 or 2.9.1 because that little change log is kinda meh

oh and the flags thingy is easy to fix >.>
Title: Re: The Equilibrium QVM Project
Post by: Bomb on June 29, 2008, 05:25:02 pm
I'm the only one who can fix the "flags thingy", so this really is a much-needed version or update or whatever you want to call it.

Nice idea about the subversions.
Title: Re: The Equilibrium QVM Project
Post by: Paradox on June 29, 2008, 07:57:30 pm
I'm the only one who can fix the "flags thingy", so this really is a much-needed version or update or whatever you want to call it.
Bullshit.

Anyone can grab the source, edit g_admin.c and change the flags to whatever the fuck they feel like.
Title: Re: The Equilibrium QVM Project
Post by: Snake on June 29, 2008, 10:20:37 pm
I'm the only one who can fix the "flags thingy", so this really is a much-needed version or update or whatever you want to call it.
Bullshit.

Anyone can grab the source, edit g_admin.c and change the flags to whatever the fuck they feel like.


Just what i wanted to say ;)
Title: Re: The Equilibrium QVM Project
Post by: Bomb on June 29, 2008, 10:54:08 pm
I'm the only one who can fix the "flags thingy", so this really is a much-needed version or update or whatever you want to call it.
Bullshit.

Anyone can grab the source, edit g_admin.c and change the flags to whatever the fuck they feel like.
They can only "grab the source" if I give it to them. Of course, I'll send them the patch if they ask for it, so this discussion is moot. That's assuming they read the first post and saw the bit about patches being made available upon request.
Title: Re: The Equilibrium QVM Project
Post by: Paradox on June 30, 2008, 02:29:57 am
If you dont offer the source, but distribute the finished product, your in violation of GPL v3.
Title: Re: The Equilibrium QVM Project
Post by: Bomb on June 30, 2008, 03:18:41 am
Orly? Interesting. Like I said, I'll give it to them if they want it, no questions asked. Or did you mean actually post it up there, alongside the finished product?
Title: Re: The Equilibrium QVM Project
Post by: Archangel on June 30, 2008, 03:42:10 am
-snip-
Features:
- !denyjoin prevents a player from joining teams. Reverse it with !allowjoin.
- /getadmin sets the user's admin level to getadminLevel, provided they enter getadminPassword properly.
- !togglepause pauses/unpauses the game.
- /stats displays statistics for both you and your team, as well as a rough indicator of skill for each.
- !say displays an anonymous message. Useful for hiding your true identity.
- Aliens with override turned on regenerate twice as fast.
- !override gives you various special admin priveleges, including infinite stamina and free weapons/upgrades/evolution.
- !givefunds and !takefunds (can't use either on yourself).
- !tkprotect prevents a player from being teamkilled. Reverse it with !untkprotect.

- !adminlog shows a log of all recent admin command usage.
- !tklog shows a log of all recent teamkills.
- Less spam is written to the server console during map changes.

-snip-

Whatever happened to 'balance' and 'non-crazy qvm' ? :D
Title: Re: The Equilibrium QVM Project
Post by: Bomb on June 30, 2008, 09:47:58 pm
It is non-crazy. 3.1 is going to have a cvar that enables/disables !override. And !givefunds and !takefunds are no worse than !credits of PGQVM. !tkprotect is simple control. If someone keeps getting TKed, such as by accidentally running into teammates' fire, you aren't going to kick them. Not for making that simple mistake. Just !tkprotect them and they'll no longer have to worry about it.

None of the changes you highlighted are "crazy". Neither are they even remotely related to balance.
Title: Re: The Equilibrium QVM Project
Post by: Osiris on July 01, 2008, 01:18:07 am
I think !give/takefunds should only be enabled with !override on. Like on my IRC, i need to have !god on to Register a channel for someone.
Title: Re: The Equilibrium QVM Project
Post by: Archangel on July 01, 2008, 04:35:45 am
It is non-crazy. 3.1 is going to have a cvar that enables/disables !override. And !givefunds and !takefunds are no worse than !credits of PGQVM. !tkprotect is simple control. If someone keeps getting TKed, such as by accidentally running into teammates' fire, you aren't going to kick them. Not for making that simple mistake. Just !tkprotect them and they'll no longer have to worry about it.

None of the changes you highlighted are "crazy". Neither are they even remotely related to balance.
Yeah, but you do realize there's going to be plenty of new noob servers with override on constantly, and then you'll have battlesuit chaingun tyrants. And what kind of fun is that?
Title: Re: The Equilibrium QVM Project
Post by: mooseberry on July 01, 2008, 04:51:05 am
It is non-crazy. 3.1 is going to have a cvar that enables/disables !override. And !givefunds and !takefunds are no worse than !credits of PGQVM. !tkprotect is simple control. If someone keeps getting TKed, such as by accidentally running into teammates' fire, you aren't going to kick them. Not for making that simple mistake. Just !tkprotect them and they'll no longer have to worry about it.

None of the changes you highlighted are "crazy". Neither are they even remotely related to balance.
Yeah, but you do realize there's going to be plenty of new noob servers with override on constantly, and then you'll have battlesuit chaingun tyrants. And what kind of fun is that?

Than don't play on that server...
Title: Re: The Equilibrium QVM Project
Post by: Bomb on July 02, 2008, 03:38:39 am
Yeah, but you do realize there's going to be plenty of new noob servers with override on constantly, and then you'll have battlesuit chaingun tyrants.
No, I do not realize that. !override does not allow that kind of cheating. It merely provides a way for admins to have enough of an advantage ingame that they can keep control of the server. If you don't want it, disable it. Simple. (Once I release 3.1, of course...)

"Battlesuit chaingun tyrants" are impossible. Please read the command's description before jumping to conclusions.

And what kind of fun is that?
None at all. See below.

Than don't play on that server...
An excellent point. Crazy servers like the one Archangel mentioned are fun at first, but then they get boring. If no one comes to the server because it's not fun, it'll die out. Noob servers have a limited lifetime anyway.
Title: Re: The Equilibrium QVM Project
Post by: Archangel on July 02, 2008, 05:20:22 am
Perhaps your override is different, but the one I tried you could buy any item/entity.
Title: Re: The Equilibrium QVM Project
Post by: Bomb on July 02, 2008, 09:45:49 pm
The one you tried was !allowoverride. Fear not, this one is not so haxy.
Title: Re: The Equilibrium QVM Project
Post by: epsy on July 03, 2008, 08:42:58 am
It merely provides a way for admins to have enough of an advantage ingame that they can keep control of the server.
Explain me, how does an admin keep control of his server by cheating ?
Title: Re: The Equilibrium QVM Project
Post by: Bomb on July 03, 2008, 09:20:15 pm
That was the reason explained to Comp by the people who played on his testing server and requested that he add it. About half an hour ago, I decided it should no longer tarnish this QVM. Version 3.1 removes it, although the implementation still exists.
Title: Re: The Equilibrium QVM Project
Post by: mooseberry on July 03, 2008, 10:35:06 pm
I just have to say this: Why the hell do you guys care? It is MILDLY amusing watching you diss this command, but it is also stupid.

1. Are you actually going to host a server with this qvm? If not than why do you care/ see number 3

2. If you are hosting a server with this qvm why don't you just disable it? So why do you care?

3. If you are playing on a server with this qvm where an admin uses this command enough to make the game un fun for you, than leave the server, play somewhere else. It is really that simple.

I have never tried this qvm, I am not defending it, I have simply become somewhat appalled that such apparent stupidity exists.
Title: Re: The Equilibrium QVM Project
Post by: Snake on July 04, 2008, 01:04:20 am
So, how does the shield thingy works?
Title: Re: The Equilibrium QVM Project
Post by: Bomb on July 04, 2008, 02:09:03 am
Okay, so...

You type /shield in the console. Assuming you have at least one unit (1 evo/175 credits), a unit is subtracted. You then get 50 shield points. For every point of damage taken, one shield point nullifies it until you no longer have any shield points left.

You can add shield points at any time. Each use costs one unit and adds 50 shield points.

/shield is disabled by default, but can be enabled with g_allowShield 1.
Title: Re: The Equilibrium QVM Project
Post by: Lakitu7 on July 04, 2008, 02:11:47 am
I just have to say this: Why the hell do you guys care? It is MILDLY amusing watching you diss this command, but it is also stupid.

I have simply become somewhat appalled that such apparent stupidity exists.

You seem to have answered your own question. Take "I" in the second quote and replace it with "they."
Title: Re: The Equilibrium QVM Project
Post by: Bomb on July 04, 2008, 02:16:14 am
Um, Lakitu? Who did you just diss?
Title: Re: The Equilibrium QVM Project
Post by: mooseberry on July 04, 2008, 05:55:22 am
Yes, they are appalled what stupidity exists? Bomb's for including FOR A WHILE a command some people though was possibly abusive? Mine for pointing out why I think they are wasting their time?
Title: Re: The Equilibrium QVM Project
Post by: Snake on July 04, 2008, 04:19:04 pm
Well, the shield idea is not that bad, i just tested it on my server, but why it has to ve a cp? it is so big and blue an gay, and the fact that dont let the real !cp be showed  oh and that includes the message when you advance of stage or that the base is under attack message, thats why that CMD is gay. But is a good work, you cant put it in another text? or when you buy "shields" it cant add it to the health?


Btw, you mod is good for trainings :)
Title: Re: The Equilibrium QVM Project
Post by: Bomb on July 05, 2008, 02:46:24 pm
Thanks for the feedback. ;) Version 3.1.1 removes the big obnoxious CP.
Title: Re: The Equilibrium QVM Project
Post by: Snake on July 06, 2008, 12:06:41 am
IF you remove smite, then add the !slap patch, is kinda useful sometimes (specially trainings), and Gj with removing switch and mix, really useless cmds.

Oh and can  you please add the Amine bots patch? or almost gime the code that i could do some changes to your code and put it on ma serva :P
Title: Re: The Equilibrium QVM Project
Post by: Bomb on July 06, 2008, 12:56:43 am
I doubt I could port something as complex as that to r1055, but you can have the 3.1.3 patch (http://mercenariesguild.net/files/528001) and see what you can do with it. Promise to send me the code/patch after you've ported Amine's thing?

P.S. How is !slap useful?
Title: Re: The Equilibrium QVM Project
Post by: Snake on July 06, 2008, 01:24:23 am
Okay, i'll, my to-do list is so long, right now i'm working on my own qvm, yay, u will see how gus it is when i release it.

Well, !slap is useful for when someone is glitching or is stuck in a glitch (mostly noobs) and dont know how to get out there or when someone is abussing of godmode in devmap and you dont wanna enable g_devmapnogod, thats a good way.

P.S: I just tested ur 3.1.3 and what i can say about the new shield is that is kinda spammy >.> but is better than the big CP, i think u cant do anything else or it wont be a "Pure" server.
Title: Re: The Equilibrium QVM Project
Post by: Bomb on July 06, 2008, 01:46:44 am
If they're stuck in a glitch, tell them to do /kill — it isn't abusable. If they're abusing godmode, just !denycheat them. Using !slap won't keep them from doing it again.

Yeah, I should remove the /shield spam. That's going into 3.2.0.
Title: Re: The Equilibrium QVM Project
Post by: Snake on July 06, 2008, 04:18:22 am
I'm talking about noobs who dont know what a console is....

I mean i've had this problem so many times they keep spamming:

WTF THIS IS THE BASEMENT, HOW DO I GET OUT< WTF IS THIS, I'M STUK HELP ME NOW !!!!!1!111!!!one!!1

then u tell them open the console and put /kill

they say

WTF IS A CONSOLE, TELL ME

then i say is a thingy where u put cmds

they say HOW DO I OPEN IT!!!!11111one111

then i say pus the key that is at the downside of the esc

then they say I CANT DO IT

(long time after you disscoussing weith him about how to open the console)

Aliens win.

er no, i mean, then they say

/kill

then u say: on the console >.>

then they say:

I DID IT ON THE CONSOLE U NOOB!!!one1

*long time after*

IT DONT WORK HAVE PASSED LIKE 999999999999999999999 YEARS SINCE I INStERTED /KILL!!!!!!

then u say fuck you, lets do this i kick you, then u come back k, !kick UnnamedPlayer come back!

then he come back and YAY I GOT IT

(on that process probably aliens/humans won before he got out from there)
(on that process u take from 2 hours to 9999999999999999999999999999999999999999999999999 9999999999999999999999999999999999999999999999999 99999999999 years )


got it? thats why i want it, btw i'll add it to ur patch
Title: Re: The Equilibrium QVM Project
Post by: Bomb on July 06, 2008, 04:41:17 am
It's also massively abusable. If someone can't follow simple instructions like "press the key under Escape", they should get !kicked.

That's my opinion, anyway. Your mileage may vary.
Title: Re: The Equilibrium QVM Project
Post by: Snake on July 06, 2008, 02:56:42 pm
Haha, well, i dont want to be an 'abusive admin' thats why i ask for it released officialy, and, which changes will have the 3.1.4/3.2 ? YOu release versions more quicly than the updates of ubuntu >.>
Title: Re: The Equilibrium QVM Project
Post by: Bomb on July 06, 2008, 04:03:25 pm
You know what? !slap would go hand-in-hand with something mooseberry suggested. I'll consider adding it.
Title: Re: The Equilibrium QVM Project
Post by: Snake on July 12, 2008, 03:09:56 am
when will u release the next version lazy butt >.>
Title: Re: The Equilibrium QVM Project
Post by: Bomb on July 12, 2008, 04:07:36 am
I just released it. Check the website (http://bombthedev.987mb.com/projects.php).

For God's sake, stop calling me a lazy butt!!

And while you're at it, you can stop using the ">.>" thingy.
Title: Re: The Equilibrium QVM Project
Post by: Snake on July 12, 2008, 02:05:22 pm
But what can i do you r a lazy butt! you used to release a version almost everyday >.> now i'm suprised because u dont do that.

btw i just wanted to say that u r a lazy butt ad these 2 words + <.< fit very well

PS: I wont stop ussing them u lazy butt.
Title: Re: The Equilibrium QVM Project
Post by: Snake on July 20, 2008, 01:40:28 am
Could you please release the WHOLE code of your QVM? I wanna check and take a little bit of your code.
Title: Re: The Equilibrium QVM Project
Post by: Bomb on July 20, 2008, 01:43:04 am
Well, since I'm probably not going to be releasing another version for a while, I guess I can post it up on my website.
Title: Re: The Equilibrium QVM Project
Post by: Snake on July 20, 2008, 02:01:58 am
Could you please release it ASAP? You r breakin the GPL rulz nao reelease it.
Title: Re: The Equilibrium QVM Project
Post by: Bomb on July 20, 2008, 02:28:35 am
Just uploaded it a minute ago.
Title: Re: The Equilibrium QVM Project
Post by: Snake on July 20, 2008, 02:35:21 am
Okay, thanks and sorry :P
Title: Re: The Equilibrium QVM Project
Post by: Bomb on July 20, 2008, 02:36:01 am
Um, sorry for what?
Title: Re: The Equilibrium QVM Project
Post by: Snake on July 20, 2008, 02:38:05 am
Being a dick?

oh and it shows error 404 when i try to download the sourcez :\
Title: Re: The Equilibrium QVM Project
Post by: Bomb on July 20, 2008, 02:40:07 am
Bummer, the file is slightly too large. :(

I'm going to have to find a way of fixing that.

[EDIT] Fixed!
Title: Re: The Equilibrium QVM Project
Post by: Snake on July 20, 2008, 03:46:54 am
Thanks! :D
Title: Re: The Equilibrium QVM Project
Post by: Bomb on July 20, 2008, 05:14:55 am
So, what did you want it for?
Title: Re: The Equilibrium QVM Project
Post by: Snake on July 20, 2008, 06:18:11 am
So, what did you want it for?

Shhh! secret!
Title: Re: The Equilibrium QVM Project
Post by: Bomb on July 20, 2008, 04:14:30 pm
Um, all right... I'm fine with that so long as you make sure to say your thing is based on Equilibrium QVM.
Title: Re: The Equilibrium QVM Project
Post by: Snake on July 20, 2008, 04:25:34 pm
Um, all right... I'm fine with that so long as you make sure to say your thing is based on Equilibrium QVM.

No wai :<

but i'll do it btw
Title: Re: The Equilibrium QVM Project
Post by: Bomb on July 20, 2008, 04:27:11 pm
Seriously dude, if you don't say it's based on my QVM, I will hunt you down until the end of time.
Title: Re: The Equilibrium QVM Project
Post by: Snake on July 20, 2008, 04:34:32 pm
Seriously dude, if you don't say it's based on my QVM, I will hunt you down until the end of time.

Try it.

PS: Read CARREFULLY every DOCUMENT before SIGN it or u will dai.
Title: Re: The Equilibrium QVM Project
Post by: Bomb on July 20, 2008, 05:39:23 pm
Snake, I have no idea what you're talking about.
Title: Re: The Equilibrium QVM Project
Post by: Snake on July 20, 2008, 07:00:57 pm
Snake, I have no idea what you're talking about.

Here you have:

Um, all right... I'm fine with that so long as you make sure to say your thing is based on Equilibrium QVM.

No wai :<

but i'll do it btw <--- Did you read this?

Btw if you didnt readed it it says:

but i'll do it btw



Title: Re: The Equilibrium QVM Project
Post by: Bomb on July 20, 2008, 07:17:20 pm
Dude, what the hell...

Are you trying to make life hard for me?
Title: Re: The Equilibrium QVM Project
Post by: Snake on July 20, 2008, 10:18:24 pm
Dude, what the hell...

Are you trying to make life hard for me?

No you.
Title: Re: The Equilibrium QVM Project
Post by: Bomb on August 17, 2008, 01:27:46 am
*bump*

I'm thinking of creating a spinoff QVM. Suggestions, anyone?
Title: Re: The Equilibrium QVM Project
Post by: epsy on August 17, 2008, 12:34:51 pm
either you have ideas so you start creating a spin-off QVM, either you don't have idea and don't start a spin-off QVM, it's not the other way around
Title: Re: The Equilibrium QVM Project
Post by: Bomb on August 17, 2008, 12:51:15 pm
Because I'm not you, I'm actually asking for suggestions from the community so I can make my project better. Pretty novel idea, isn't it?
Title: Re: The Equilibrium QVM Project
Post by: Snake on August 17, 2008, 02:52:41 pm
Do an unpure server with mudkipz and pikachuez, and so many marshmellows, and then then the humans hug the mudkipz and em die because they dont tolerate the humans X.X PLZ MUDKIPZ

WE NEED MUDKIPZ ON TREM

now srsly:
do a Snipers mod, add the trembot code, the aliens are bots and the humans get the MD, add some cool stuff, and if you dun liek my idea, then dont do it.
Title: Re: The Equilibrium QVM Project
Post by: googles on August 17, 2008, 05:38:32 pm
Oh, btw, http://www.gnu.org/licenses/gpl-faq.html#IWantCredit

:) don't go off breaking the GPL
Title: Re: The Equilibrium QVM Project
Post by: Snake on August 17, 2008, 06:08:12 pm
Oh, btw, http://www.gnu.org/licenses/gpl-faq.html#IWantCredit

:) don't go off breaking the GPL

+1
Title: Re: The Equilibrium QVM Project
Post by: Bomb on August 18, 2008, 01:09:32 pm
So, what you're suggesting is basically a combination of Instagib (http://tremulous.net/forum/index.php?topic=8358.0) and Ambush (http://tremulous.net/forum/index.php?topic=8864.0)?
Title: Re: The Equilibrium QVM Project
Post by: Snake on August 18, 2008, 08:56:50 pm
yeh, you got the idea :]
Title: Re: The Equilibrium QVM Project
Post by: Archangel on August 19, 2008, 01:23:34 am
My only problem with this qvm is the 50 HP dretch.

Also, make clean before you zip it up. I dont like downloading your object files :D
Title: Re: The Equilibrium QVM Project
Post by: Snake on August 19, 2008, 01:34:00 am
but the scoreboard still dont work. and.

ADD MUDKIPZ.
Title: Re: The Equilibrium QVM Project
Post by: Bomb on August 19, 2008, 03:00:55 am
In what way does the scoreboard not work? And yeah, I should really make clean before distributing.

No mudkips.

[EDIT] Meh, I'm considering sending the dretch back to 25 HP.

[EDIT#2] I've updated it to the latest SVN. This (http://bombthedev.987mb.com/download.php?file=files/equilibrium/EQ-3.2.1-unstable.zip) version, 3.2.1, may or may not be stable. At the very least it should fix whatever's wrong with the scoreboard.
Title: Re: The Equilibrium QVM Project
Post by: Snake on August 19, 2008, 03:12:12 am
yeah, do it please, the 50 hp dretch is not gud.


but....


PLZ ADD MUDKIPZ!!!! D::::: I WANT SOME OR I'LL DIE

I'LL HUGE ONE
Title: Re: The Equilibrium QVM Project
Post by: Bomb on August 19, 2008, 03:24:40 am
yeah, do it please, the 50 hp dretch is not gud.
Done.

PLZ ADD MUDKIPZ!!!! D::::: I WANT SOME OR I'LL DIE

I'LL HUGE ONE
NO.

[EDIT] Updating to 1102 caused a huge steaming mound of incompatibility problems. The last 3.x.x version that will actually work properly is 3.2.0. Time to give EQ a huge makeover.
Title: Re: The Equilibrium QVM Project
Post by: Archangel on August 20, 2008, 04:21:53 am
protip: REMOVE ALL BALANCE CHANGES YOU HAVE MADE. THEY SUCK.
Title: Re: The Equilibrium QVM Project
Post by: Bomb on August 20, 2008, 04:35:03 am
Completed revisions 1 and 2 of the new project (SVN 1102). 1 adds /share and 2 adds credit overflow.

@Archangel: Please post your advice in a more civilized fashion, or I will pay no attention to it.

[EDIT] I had to do a bit of porting to get those features to work properly. You can download the patches from my file repository (navigate to tremulous/porting/).
Title: Re: The Equilibrium QVM Project
Post by: Bomb on August 21, 2008, 03:34:27 am
Since the new QVM is technically no longer Equilibrium QVM, please go here (http://tremulous.net/forum/index.php?topic=8898.0).
Title: Re: The Equilibrium QVM Project
Post by: Snake on August 21, 2008, 03:49:03 am
so you will stop of support this qvm?
Title: Re: The Equilibrium QVM Project
Post by: Bomb on August 21, 2008, 03:50:45 am
If you have troubleshooting questions, I'll answer them. But I won't update this project anymore.