Tremulous Forum
Media => Mapping Center => Topic started by: soubok on June 10, 2006, 11:51:35 am
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I cannot create a surface with these properties :
- clip the player
- clip the buildables
- don't block bullets ( and no mark )
I tested a lot of combinations without result.
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Did you use nobuildsurface?
http://tremmapping.pbwiki.com/Special%20Shaders
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That is not the point... the surface should be buildable and be solid for buildables.
I have the same problem on derelict. There is a mesh texture/shader up the shaft in the "computer room". The mesh is meant to be buildable, but you can only build on a pipe further up the shaft, the egg hanging somewhere in the mesh... :(
Danny
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The following shader allow buildables to be constructed on the surface BUT the bullets don't pass through :/
textures/pulse/base_section_clip
{
surfaceparm nolightmap
surfaceparm trans
// surfaceparm playerclip
surfaceparm metalsteps
surfaceparm nodraw
}
in fact, the problem is surfaceparm playerclip. Without this flag, buildable can be constructed on the surface