Tremulous Forum

Media => Mapping Center => Topic started by: soubok on June 10, 2006, 11:51:35 am

Title: buildableClip shader
Post by: soubok on June 10, 2006, 11:51:35 am
I cannot create a surface with these properties :
- clip the player
- clip the buildables
- don't block bullets ( and no mark )

I tested a lot of combinations without result.
Title: buildableClip shader
Post by: Survivor on June 10, 2006, 01:02:37 pm
Did you use nobuildsurface?
http://tremmapping.pbwiki.com/Special%20Shaders
Title: buildableClip shader
Post by: [db@]Megabite on June 10, 2006, 08:50:52 pm
That is not the point... the surface should be buildable and be solid for buildables.
I have the same problem on derelict. There is a mesh texture/shader up the shaft in the "computer room". The mesh is meant to be buildable, but you can only build on a pipe further up the shaft, the egg hanging somewhere in the mesh... :(

Danny
Title: buildableClip shader
Post by: soubok on June 10, 2006, 11:46:38 pm
The following shader allow buildables to be constructed on the surface BUT the bullets don't pass through :/
textures/pulse/base_section_clip
{
   surfaceparm nolightmap         
   surfaceparm trans
//   surfaceparm playerclip
   surfaceparm metalsteps
   surfaceparm nodraw
}

in fact, the problem is surfaceparm playerclip. Without this flag, buildable can be constructed on the surface