(http://img517.imageshack.us/img517/7415/menusxc8.jpg)
what files effect the menue and the text that is displayed in it?
Currently, the menu is wrong. the MD is set to only be buyable at S2-S3. Yet it is still there at s1?
I've searched the source several times and cant find a single file effecting the menu in the armoury.
Any1 got any ideas?
data-1.1.0.pk3 -> ui -> *.menu
mass driver is definitely buyable at s1.
Since this is the modding section, he might to try to change the md to be buyable only at s2 and s3.
"Currently, the menu is wrong. the MD is set to only be buyable at S2-S3. Yet it is still there at s1?"
as quoted from the first reply
also i looked through the .menu's and didnt see it?
Quote from: Bissig on June 28, 2008, 12:12:51 AM
data-1.1.0.pk3 -> ui -> *.menu
The armoury menu is contained in infopanes.def which itself is also within the ui folder.
I think he means the actual code says it should be for S2/S3 only, but I'm not entirely sure.
yeah i just found that thnx :)
also yes the coding (file bg_misc.c) defines to to s2 and s3.
though i changed the text it shows.
It still displays massdriver there when its not buyable at s1.
Why? I can't find any codeing in the UI to define it, nor in the source
I'm obviously looking in the wrong spot >_> some1 mind directing me?
Quote from: DaylightDies on June 28, 2008, 03:26:23 AM
yeah i just found that thnx :)
also yes the coding (file bg_misc.c) defines to to s2 and s3.
though i changed the text it shows.
It still displays massdriver there when its not buyable at s1.
Why? I can't find any codeing in the UI to define it, nor in the source
I'm obviously looking in the wrong spot >_> some1 mind directing me?
you'll need to package up the cgame iirc.
Quote from: kevlarman on June 28, 2008, 07:36:00 PM
Quote from: DaylightDies on June 28, 2008, 03:26:23 AM
yeah i just found that thnx :)
also yes the coding (file bg_misc.c) defines to to s2 and s3.
though i changed the text it shows.
It still displays massdriver there when its not buyable at s1.
Why? I can't find any codeing in the UI to define it, nor in the source
I'm obviously looking in the wrong spot >_> some1 mind directing me?
you'll need to package up the cgame iirc.
yup that did it, thnx :)