Tremulous Forum
		Mods => Modding Center => Topic started by: DaylightDies on June 27, 2008, 11:39:19 pm
		
			
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				(http://img517.imageshack.us/img517/7415/menusxc8.jpg)
 
 what files effect the menue and the text that is displayed in it?
 
 Currently, the menu is wrong. the MD is set to only be buyable at S2-S3. Yet it is still there at s1?
 
 I've searched the source several times and cant find a single file effecting the menu in the armoury.
 
 Any1 got any ideas?
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				data-1.1.0.pk3 -> ui -> *.menu
			
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				mass driver is definitely buyable at s1.
			
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				Since this is the modding section, he might to try to change the md to be buyable only at s2 and s3.
			
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				"Currently, the menu is wrong. the MD is set to only be buyable at S2-S3. Yet it is still there at s1?"
 
 as quoted from the first reply
 
 also i looked through the .menu's and didnt see it?
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				data-1.1.0.pk3 -> ui -> *.menu
 
 
 The armoury menu is contained in infopanes.def which itself is also within the ui folder.
 
 I think he means the actual code says it should be for S2/S3 only, but I'm not entirely sure.
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				yeah i just found that thnx :)
 
 also yes the coding (file bg_misc.c) defines to to s2 and s3.
 
 though i changed the text it shows.
 It still displays massdriver there when its not buyable at s1.
 Why? I can't find any codeing in the UI to define it, nor in the source
 I'm obviously looking in the wrong spot >_> some1 mind directing me?
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				yeah i just found that thnx :)
 
 also yes the coding (file bg_misc.c) defines to to s2 and s3.
 
 though i changed the text it shows.
 It still displays massdriver there when its not buyable at s1.
 Why? I can't find any codeing in the UI to define it, nor in the source
 I'm obviously looking in the wrong spot >_> some1 mind directing me?
 
 you'll need to package up the cgame iirc.
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				yeah i just found that thnx :)
 
 also yes the coding (file bg_misc.c) defines to to s2 and s3.
 
 though i changed the text it shows.
 It still displays massdriver there when its not buyable at s1.
 Why? I can't find any codeing in the UI to define it, nor in the source
 I'm obviously looking in the wrong spot >_> some1 mind directing me?
 
 you'll need to package up the cgame iirc.
 
 
 
 yup that did it, thnx :)