Tremulous Forum

Media => Modeling Center => Topic started by: DaylightDies on July 01, 2008, 01:08:07 am

Title: [Models]Chaingun Turret Done.
Post by: DaylightDies on July 01, 2008, 01:08:07 am
Chainret.md3
http://www.mediafire.com/?ywyzcnxngbb


Original file - Milkshape 3d .ms3d
Chainret5.ms3d
http://www.mediafire.com/?3vhaty4y5ng

Make the textures yourself I can't get them to work.

some teasers...
(http://i10.photobucket.com/albums/a134/voodoo_john/shot0094.jpg)
(http://i10.photobucket.com/albums/a134/voodoo_john/shot0089.jpg)

ingame shots & crappyness
(http://i10.photobucket.com/albums/a134/voodoo_john/shot0062.jpg)
(http://i10.photobucket.com/albums/a134/voodoo_john/shot0065.jpg)
(http://i10.photobucket.com/albums/a134/voodoo_john/shot0066.jpg)

size difference.
(http://i10.photobucket.com/albums/a134/voodoo_john/shot0069.jpg)

but more realistic now?

better quality pics:
(http://i10.photobucket.com/albums/a134/voodoo_john/chainretf.png)

updated barrels on guns
(http://i10.photobucket.com/albums/a134/voodoo_john/sexy.jpg)
(http://i10.photobucket.com/albums/a134/voodoo_john/sexy1.jpg)

updating the back:
(http://img504.imageshack.us/img504/6283/chainret3fo4.png)
(http://img517.imageshack.us/img517/391/chainret4cb3.png)

textured
(http://i10.photobucket.com/albums/a134/voodoo_john/mgturret3.jpg)
(http://i10.photobucket.com/albums/a134/voodoo_john/mgturret5.jpg)
(http://i10.photobucket.com/albums/a134/voodoo_john/mgturret4.jpg)

ingame:
(http://i10.photobucket.com/albums/a134/voodoo_john/shot0212.jpg)
(http://i10.photobucket.com/albums/a134/voodoo_john/shot0211.jpg)
(http://i10.photobucket.com/albums/a134/voodoo_john/shot0210.jpg)
(http://i10.photobucket.com/albums/a134/voodoo_john/shot0209.jpg)
(http://i10.photobucket.com/albums/a134/voodoo_john/shot0207.jpg)

First attempt:
(http://img255.imageshack.us/img255/2739/mgturretsob9.png)
(http://img179.imageshack.us/img179/1522/cret2du3.png)
Title: Re: [Models]Chaingun Turret *WIP*
Post by: Overdose on July 01, 2008, 01:15:39 am
Interesting, but shouldn't this go in the Mods section?
Title: Re: [Models]Chaingun Turret *WIP*
Post by: mooseberry on July 01, 2008, 01:16:47 am
I see no place for it to hold ammo.
Title: Re: [Models]Chaingun Turret *WIP*
Post by: Paradox on July 01, 2008, 01:26:54 am
I see no place for it to hold ammo.

Where does the normal turret hold ammo?
Title: Re: [Models]Chaingun Turret *WIP*
Post by: DaylightDies on July 01, 2008, 01:34:50 am
in the rc >:D
Title: Re: [Models]Chaingun Turret *WIP*
Post by: mooseberry on July 01, 2008, 01:44:14 am
I'm just saying it doesn't really look like it would work in real life, I don't know if the old one does, but I'm just letting him know so he can improve the design.
Title: Re: [Models]Chaingun Turret *WIP*
Post by: DaylightDies on July 01, 2008, 01:54:22 am
the middle could be considered a bullet chamber?
Title: Re: [Models]Chaingun Turret *WIP*
Post by: TinMan on July 01, 2008, 02:16:01 am
Turrets move slow and don't fire very fast, the second part there is why they don't work as chainguns.  :turret:
Title: Re: [Models]Chaingun Turret *WIP*
Post by: DaylightDies on July 01, 2008, 02:37:51 am
Turrets move slow and don't fire very fast, the second part there is why they don't work as chainguns.  :turret:

thats correct but this wont be used for tremulous :P

will be used for Tremx-kor
Title: Re: [Models]Chaingun Turret *WIP*
Post by: TinMan on July 01, 2008, 03:02:38 am
Oh. Noob feature goes to noob mod, got it.
Why not start a tremx forum and keep it there?
Title: Re: [Models]Chaingun Turret *WIP*
Post by: DaylightDies on July 01, 2008, 03:05:09 am
trem 1.2 isnt coming out anytime soon so theres no reason to do something they wont use/.
Title: Re: [Models]Chaingun Turret *WIP*
Post by: TinMan on July 01, 2008, 03:18:46 am
trem 1.2 isnt coming out anytime soon so theres no reason to do something they wont use/.
Your incoherent sentence is fail.
Title: Re: [Models]Chaingun Turret *WIP*
Post by: DaylightDies on July 01, 2008, 03:28:10 am
nu quit bashing my models, if trem wanted to use it they can >_>
Title: Re: [Models]Chaingun Turret *WIP*
Post by: your face on July 01, 2008, 03:48:21 am
Hey, nice looking models thar ;o
would make for a leet crazy-mod ;P

looks a bit long, and texturing needs moar detail (not from the in-game view :P)
Title: Re: [Models]Chaingun Turret *WIP*
Post by: janev on July 01, 2008, 04:33:49 am
Tinman fails at trolling. Real trolls don't use the word noob.
Title: Re: [Models]Chaingun Turret *WIP*
Post by: TinMan on July 01, 2008, 04:45:01 am
Tinman fails at trolling. Real trolls don't use the word noob.
You just failed. GTFO my bridge.
Title: Re: [Models]Chaingun Turret *WIP*
Post by: Lava Croft on July 01, 2008, 05:43:01 am
I'm just saying it doesn't really look like it would work in real life
Since when does real life have anything to do with truck-sized Aliens?
Title: Re: [Models]Chaingun Turret *WIP*
Post by: DaylightDies on July 01, 2008, 05:46:24 am
I'm just saying it doesn't really look like it would work in real life
Since when does real life have anything to do with truck-sized Aliens?

and spaceships.
Title: Re: [Models]Chaingun Turret *WIP*
Post by: Lava Croft on July 01, 2008, 05:58:29 am
But spaceships exist!
Title: Re: [Models]Chaingun Turret *WIP*
Post by: DaylightDies on July 01, 2008, 06:54:37 am
and so do trucksized aliens >:D

updated the gun barrels
Title: Re: [Models]Chaingun Turret *WIP*
Post by: mooseberry on July 01, 2008, 07:08:46 am
I'm just saying it doesn't really look like it would work in real life
Since when does real life have anything to do with truck-sized Aliens?

But there is a possibility that those aliens exist somewhere in the universe, while it is obvious that that turret would not be able to fire for more than few seconds without running out of ammunition, which they obviously can. Well whatever, nice job, the updated ones look better!
Title: Re: [Models]Chaingun Turret *WIP*
Post by: Lava Croft on July 01, 2008, 07:10:11 am
I would suggest you try to make the turret bigger, as it looks now, it's about to fall over because it's top-heavy. It also makes the barrels look silly. Maybe try to make it at a height inbetween the tesla and the mgturret? Or at least make the barrels shorter, so that it gets rid of that silly look, and gets bulkier look.

@mooseberry: The chances that developments in turret design allow for this to happen are slightly larger than the chances we will meet truck-sized Aliens, if you ask me.
Title: Re: [Models]Chaingun Turret *WIP*
Post by: DaylightDies on July 01, 2008, 07:43:44 am
yes i believe im done doing the chaingun turret now, and I will do the base and the stand for it though im not sure what to do :P *ponders
added higher quality pics.
Title: Re: [Models]Chaingun Turret *WIP*
Post by: Overdose on July 01, 2008, 07:59:38 am
Now that's more like it! Freaking awesome work.
Title: Re: [Models]Chaingun Turret *WIP*
Post by: Odin on July 01, 2008, 08:21:58 am
yes i believe im done doing the chaingun turret now, and I will do the base and the stand for it though im not sure what to do :P *ponders
added higher quality pics.
Post the UV map and I'm sure someone will have a go at it.
Title: Re: [Models]Chaingun Turret *WIP*
Post by: janev on July 01, 2008, 02:04:39 pm
Tinman fails at trolling. Real trolls don't use the word noob.
You just failed. GTFO my bridge.

aaaaw it's so cute <3 MOAR DRAMA!:>
Title: Re: [Models]Chaingun Turret *WIP*
Post by: rant - repellant on July 01, 2008, 04:03:59 pm
 upon the shame of sounding stupid, L33t!!!!!!!!!!!!!!!!!!! or w()()t!!!!!!!!!!!!! or h4l3luj4
Title: Re: [Models]Chaingun Turret *WIP*
Post by: DaylightDies on July 01, 2008, 09:13:13 pm
upon the shame of sounding stupid, L33t!!!!!!!!!!!!!!!!!!! or w()()t!!!!!!!!!!!!! or h4l3luj4

lol thnx

@odin, the base/stand are the mgturret stand i didnt mess with them at all
about UV mapping, milkshape wont export to UVMAP so ill have to figure it out with 3ds max or figure it out on blender >:D but i think the mgturret has the uvmap
Title: Re: [Models]Chaingun Turret *WIP*
Post by: ShadowNinjaDudeMan on July 03, 2008, 11:17:15 am
I see no place for it to hold ammo.

Where does the normal turret hold ammo?

In the barrel.

Metalstorm FTW.
Title: Re: [Models]Chaingun Turret *WIP*
Post by: Snake on July 03, 2008, 02:00:36 pm
Well i think it would be the end of the goons , but it is kinda big so a rant can kill it so easily and, a dretch ... maybe, because the accuracy is not perfect on chains :P
Title: Re: [Models]Chaingun Turret *WIP*
Post by: Amanieu on July 04, 2008, 03:11:21 pm
Make the damn thing vibrate like crazy and damage itself. Also make it overheat!
Title: Re: [Models]Chaingun Turret *WIP*
Post by: Snake on July 04, 2008, 03:30:44 pm
Make the damn thing vibrate like crazy and damage itself. Also make it overheat!
That would be fair :P hehe.
Title: Re: [Models]Chaingun Turret *WIP*
Post by: DaylightDies on July 04, 2008, 05:20:23 pm
supposedly the turret is going to have an anti camp feature
Im not coding it so idk i just modeled the thing :D
Title: Re: [Models]Chaingun Turret *WIP*
Post by: Impulse on July 04, 2008, 10:28:17 pm
offtopic:Is KoR that noob clan ;D :jetpack:

ontopic:u should make a new type of alien if your going to add that ::)
Title: Re: [Models]Chaingun Turret *WIP*
Post by: toastisgood on July 06, 2008, 05:29:07 am
offtopic:Is KoR that noob clan ;D :jetpack:

ontopic:u should make a new type of alien if your going to add that ::)
kor is a noob clan.
kfineass  :P I just think that KoR isn't noob cause I'm not an UBERPROLEETNOLIFE like summa you ppl   ::)
Title: Re: [Models]Chaingun Turret *WIP*
Post by: TinMan on July 06, 2008, 08:05:16 am
Lies.
CoM was the only non-noob clan :P
Title: Re: [Models]Chaingun Turret *WIP*
Post by: mooseberry on July 06, 2008, 09:58:07 am
Lies.
CoM was the only non-noob clan :P

Psst TinMan, your sig links are borked.
Title: Re: [Models]Chaingun Turret *WIP*
Post by: TinMan on July 06, 2008, 10:34:44 am
Lies, I noticed that before too, I think it's a forum bug...sometimes they show, sometimes they're broken.
Title: Re: [Models]Chaingun Turret *WIP*
Post by: CreeDo on July 09, 2008, 05:22:34 am
Looks sick as..

a bit too big?.. i mean what happens when they bump each other?

Make hit box BIGGER!
Title: Re: [Models]Chaingun Turret *WIP*
Post by: DaylightDies on July 09, 2008, 10:18:09 pm
its not "that" big,

lol > "enlarged to show texture"

anyways i just started working on a possible new alien.
Title: Re: [Models]Chaingun Turret *WIP*
Post by: Warp Viper on July 11, 2008, 03:26:14 am
its not "that" big,

lol > "enlarged to show texture"

anyways i just started working on a possible new alien.
Ooo, whats it called?
What's its 'claim to fame'?? ;D
Title: Re: [Models]Chaingun Turret *WIP*
Post by: DaylightDies on July 11, 2008, 06:01:20 am
lol not my fault im trying to contribute, anyways idk yet...
ill also be starting on an alien repeater, like the human repeater for aliens.
Title: Re: [Models]Chaingun Turret *WIP*
Post by: SinisterBlade on July 11, 2008, 09:09:05 am
Good Job there Daylight.

I was here lookin for some things for Duck and I saw you posted this here.

Hopfully it has some good use's In-Game.


I have also read some articles in Name-Less places that said the Trem Community was going downhill.

I let that slide but some of the comments on this article are ridiculous.

TinMan probably needs to be IP banned and I see other people giving insults, although I don't see them bringing up models for the fun of the game.

I see some good feedback to. On that note keep up the good work Daylight and hopfully we'll see a cool model that's within game balance yet!    :laugh:
Title: Re: [Models]Chaingun Turret *WIP*
Post by: dan003400 on July 11, 2008, 09:19:52 am
you should probably be banned.
if you want constructive criticism then start a mod to actually use the ak and create ur own forums for it.
Title: Re: [Models]Chaingun Turret *WIP*
Post by: mooseberry on July 11, 2008, 09:21:42 am
you should probably be banned.
if you want constructive criticism then start a mod to actually use the ak and create ur own forums for it.

I think you are wrong. He is doing a good job. So please be quite.

Also wow another topic to add to sticky, I completely forgot about it. :P
Title: Re: [Models]Chaingun Turret *WIP*
Post by: TinMan on July 11, 2008, 12:10:39 pm
I think you are wrong. He is doing a good job. So please be quite.

Also wow another topic to add to sticky, I completely forgot about it. :P

What was that?
Title: Re: [Models]Chaingun Turret *WIP*
Post by: mooseberry on July 11, 2008, 06:58:12 pm
I think you are wrong. He is doing a good job. So please be quite.

Also wow another topic to add to sticky, I completely forgot about it. :P

What was that?

I was telling you to be quiet  :)
Title: Re: [Models]Chaingun Turret *WIP*
Post by: snb on July 11, 2008, 10:49:22 pm
i wish it had some bulk in the back now it looks kinda dull to me
Title: Re: [Models]Chaingun Turret *WIP*
Post by: Bomb on July 12, 2008, 02:51:10 am
Please make a skin for the model. I can't see a thing in the screenshots, it's too white.
Title: Re: [Models]Chaingun Turret *WIP*
Post by: snb on July 12, 2008, 03:22:54 am
um didn't he do that allready???
Title: Re: [Models]Chaingun Turret *WIP*
Post by: Bomb on July 12, 2008, 04:26:56 am
In the model-only screenshots, it's textured. In the game screenshots, however, it isn't. As far as I know, MD3s don't use texturing — you have to create the skin manually.
Title: Re: [Models]Chaingun Turret *WIP*
Post by: snb on July 12, 2008, 05:19:02 pm
ohhh now i see
Title: Re: [Models]Chaingun Turret *WIP*
Post by: Snake on July 12, 2008, 06:18:49 pm
ohhh now i see

Spam, and if you want it, do it by urself,Bomb, dont be a lazy butt >.>


PS: u r a lazy butt
Title: Re: [Models]Chaingun Turret *WIP*
Post by: Bomb on July 12, 2008, 06:26:13 pm
ohhh now i see

Spam, and if you want it, do it by urself,Bomb, dont be a lazy butt >.>


PS: u r a lazy butt
Snake, if you keep saying that, bad things are going to happen. To you. Now stop.
Title: Re: [Models]Chaingun Turret *WIP*
Post by: Snake on July 12, 2008, 09:57:41 pm
No, you  :)

Lasy Ass

( I changed my words and orthography)
Title: Re: [Models]Chaingun Turret *WIP*
Post by: DaylightDies on July 12, 2008, 11:45:45 pm
bomb how do i make a .skin? what needs to be included in that file?

and do u have a website or some guide i can read about skin's?
Title: Re: [Models]Chaingun Turret *WIP*
Post by: Bomb on July 13, 2008, 12:20:47 am
I have no idea. All I know is you need a skin or the model won't look good.
Title: Re: [Models]Chaingun Turret *WIP*
Post by: Warp Viper on July 22, 2008, 07:26:21 am
A skin for it shouldn't prove too hard to make. Although, I'm no expert.
Title: Re: [Models]Chaingun Turret *WIP*
Post by: DaylightDies on July 25, 2008, 11:03:28 am
Chainret.md3
http://www.mediafire.com/?ywyzcnxngbb


Original file - Milkshape 3d .ms3d
Chainret5.ms3d
http://www.mediafire.com/?3vhaty4y5ng

I left KoR so I won't be updating this anytime soon....
Pm me or post here if anyone decides to update it.

Just give me a little credit if you do decide to use it

- John Cranford
Title: Re: [Models]Chaingun Turret *WIP*
Post by: professor on August 09, 2008, 10:55:40 pm
I would suggest you try to make the turret bigger,
i think it should have 5 sets of barrels not 2 then it would be about as imaginable as the aliens that fart out green gas..
Title: Re: [Models]Chaingun Turret *WIP*
Post by: fleash eater on November 24, 2008, 03:50:54 am
Chainret.md3
http://www.mediafire.com/?ywyzcnxngbb


Original file - Milkshape 3d .ms3d
Chainret5.ms3d
http://www.mediafire.com/?3vhaty4y5ng

I left KoR so I won't be updating this anytime soon....
Pm me or post here if anyone decides to update it.

Just give me a little credit if you do decide to use it

- John Cranford

Links are broken D: please relink
Title: Re: [Models]Chaingun Turret Done.
Post by: Archangel on November 24, 2008, 04:04:13 am
fantastic necro.