Tremulous Forum
		Mods => Modding Center => Topic started by: DaylightDies on July 01, 2008, 10:24:26 pm
		
			
			- 
				Im not entirely sure if this is included in any official SVN releases.
 With that being said I've searched through other Svn's and cant seem to find, the codes/code/lines were it tells the Spawns (alien/humans) to die?
 Could someone point me in the right direction thnx >:D
 
 \\edit just went through benmachines/pol's patch for ESD
 
 http://www.bandstand.org.uk/~benm/trem/extremesd.patch
 
 Still cannot find anything that tells the spawns to die?
- 
				+      trap_SendConsoleCommand( EXEC_NOW, "alienWin\n" );
 +      trap_SendConsoleCommand( EXEC_NOW, "humanWin\n" );
 
 i'd look in that direction :)
- 
				ok well i figured it was this but wasnt sure.
 
   if( Q_stricmp( cmd, "alienWin" ) == 0 )
 {
 int       i;
 gentity_t *e;
 
 for( i = 1, e = g_entities + i; i < level.num_entities; i++, e++ )
 {
 if( e->s.modelindex == BA_H_SPAWN )
 G_Damage( e, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE );
 }
 for( i = 1, e = g_entities + i; i < level.num_entities; i++, e++ )
 {
 if( e->s.modelindex == BA_H_REPEATER )
 G_Damage( e, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE );
 }
 I added that last part about the repeaters in, hopefully it works *compiling done.
 
 //edit worked ty :)