Tremulous Forum
Community => Off Topic => Topic started by: snb on July 14, 2008, 02:48:42 am
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http://www.gamesradar.com/f/carmack-frees-quake/a-20080603153211421011
is it like another tremulous? or am i completely wrong? i saw it why i was on orbiter8 (used to be dretch storms web site i think or they moved there idk)
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Do they have Google (http://en.wikipedia.org/wiki/Quake_Zero) in St. Louis?
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CPL were working on a competitive remake of "Quake 3 Arena" called Severity, but CPL pretty much shut down. Quake Live is for the most part the same idea. Make a free game on the Quake 3 Engine that can become very popular and is mainly focused on multiplayer playing for LAN parties, competitions, leagues, and basic online scrims. It's kinda like with Wolfenstein: Enemy-Territory was released for free, and is to this day played by a large and competitive user-driven community.
I'll be playing the beta at QuakeCon 2008 ;D (17 days)
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I'll be ... at QuakeCon 2008 ;D (17 days)
o.O
Quick, smuggle me in in your luggage!
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It's a free event (sponsored), find your own ride there, it would probably be out of your way to go to Chicago just to try to make it in my luggage on the plane to Dallas.
The BYOC (Bring Your Own Computer) event is already full, but there's much more to do there and there will be plenty of vendor booths, free stuff, and tech previews.
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Now all I need to do is come up with $3000 in two weeks.
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You'd be driving then? LOL
Or flying from a different country?
I'm splitting airfare and hotel with my friend 50/50 (he payed for the plane tickets, I payed for our hotel room, then we added those costs together and divided by 2) and we're only at about $315 each. Of course we'll be spending money on food for four days and a shuttle from the airport to the hotel and back, but idk where you're getting that large price from.
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You'd be driving then? LOL
Or flying from a different country?
Flying from Aus
Almost $2000 for return tickets, plus $1000 for expenses, like food, accommodation etc.
Maybe another year, or if they ever do it here, it would probably be Melbourne Exhibition Center, so that'd be but a tram ride away.
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Jesus, $1000 on food for 4 days, you aussies either get screwed over with the currency exchange or you eat too much.
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I belive he said "accommodation etc." as well
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Which is only $137 a night, plus when you pay that you can get a 2 or 4 bed room, split it to do it cheap.
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Jesus, $1000 on food for 4 days, you aussies either get screwed over with the currency exchange or...
(http://img.alibaba.com/photo/11696134/Fosters_lager_24_x_500ml_cans.jpg)
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It's Bring Your Own Computer, not Bring Your own Beer!
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Jesus, $1000 on food for 4 days, you aussies either get screwed over with the currency exchange or you eat too much.
It would be my first time in the US, so naturally I would be buying souvenirs.
Plus, don't you have like really high quality hookers over there?
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Jesus, $1000 on food for 4 days, you aussies either get screwed over with the currency exchange or you eat too much.
It would be my first time in the US, so naturally I would be buying souvenirs.
Plus, don't you have like really high quality hookers over there?
No, they're transvestites / transexuals :)
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Jesus, $1000 on food for 4 days, you aussies either get screwed over with the currency exchange or you eat too much.
It would be my first time in the US, so naturally I would be buying souvenirs.
Plus, don't you have like really high quality hookers over there?
No, they're not chicks with dicks; they're guys with tits. :)
Find that out the hard way, did ya?
(Could've also gone with: Just the way you like 'em, huh?)
@Kaleo: Now those are what I'd call "accommodations": Escorts & Alcohol. Looking for "New in Town" or "Actual Photo"? Apparently TinMan has yet to party with Aussies yet, to understand how you could go through a grand in four days. That would probably be just the bar bill. 8)
@TinMan: Thank the Lord that your sXe. See how fast you can go through money when you have vices?
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Back on topic, I have some screenshots from the tutorial level up on here, they will eventually be moved to my actual blog and organized, but for now I'll give you uncensored access ;D
I had to enable console to tweak my settings, it's disabled by default so you have to locate the config and tweak it, most actual binds and video settings still don't have a menu to be changed in, they just say 'under construction' when you click the menu. It uses pk3's, but they aren't zip files, I tried extracting them and using them on a normal Quake 3 install. The baseq3 directory is about 250 mb.
Here are the screenshots:
http://default-ownage.com/~tinman/screenshots/
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Stop wasting your ammo he's there to help you out! :D
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Crash is a girl...
I was trying to get shots of the weapons, they're Quake 3 Team Arena ones.
Quake Live was codenamed Quake Zero, the modified engine is still called that.
The current version is "QuakeZero0.1.0.160" :P
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looks pretty dated imo, ive heard custom maps / player hosted servers wont be allowed either. still post more screenshots before id ban you from quakecon for breaking the nda ;D
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Custom maps wouldn't work because the maps have to have the advertisements in them. Custom servers could be used to modify the content and remove the ads. So yeah, those wouldn't work.
There will definitely be a lot of servers though, since it will be an ad-sponsored game. It isn't supposed to look new at all, it's supposed to be free Quake 3 (2000)
What what NDA in the DNA?
You're a stranger to love.
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Back on topic, I have some screenshots from the tutorial level up on here, they will eventually be moved to my actual blog and organized, but for now I'll give you uncensored access ;D
I had to enable console to tweak my settings, it's disabled by default so you have to locate the config and tweak it, most actual binds and video settings still don't have a menu to be changed in, they just say 'under construction' when you click the menu. It uses pk3's, but they aren't zip files, I tried extracting them and using them on a normal Quake 3 install. The baseq3 directory is about 250 mb.
Here are the screenshots:
http://default-ownage.com/~tinman/screenshots/
I hate you.
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Once upon a time, long long ago*, Quake Live was known as Quake Zero. Quake Zero was like Quake I, Quake II, Quake III Arena and Quake 4, but 1, 2, 3 arenas and 4 less respectively. After realising the negative impact a consecutive sequence of version numbers has on the nature of the universe it was decided that the Quake series would now use words for version identification. Live, Living, Dead, Undead, Resurrected, etc.
* Some time in 2007
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Judging from TinMan's screenshots, id Software actually managed to make q3dm0.bsp look worse than it did almost 10 years ago.
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Once upon a time, long long ago*, Quake Live was known as Quake Zero. Quake Zero was like Quake I, Quake II, Quake III Arena and Quake 4, but 1, 2, 3 arenas and 4 less respectively. After realising the negative impact a consecutive sequence of version numbers has on the nature of the universe it was decided that the Quake series would now use words for version identification. Live, Living, Dead, Undead, Resurrected, etc.
* Some time in 2007
It's still Quake 3 :P
I think the "Live" part is because you run it from your browser xD
QuakeZero is just a b.a. codename
Lava Croft, you should see what they did to q3ctf4, all the good trick jumps are blocked by changes they made to the map =/
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E3 Trailer here: http://www.gametrailers.com/player/37086.html
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I don't like the idea of changed maps... Not when the .bsp names are the same as in 'classic' Quake3.
Let's hope they are not trying to make it like a 'Unreal Tournament-ified' version of Quake3.
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They better not fucking change q3dm17 too much...
I've seen an done up version... Moar greeble.
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Actually the map names are all changed. q3ctf4 is qzctf4, it's no longer Quake 3, it's Quake Zero.
Most of the maps aren't changed other than the billboard that you see in the E3 trailer linked above, the billboards are added since the game is ad-sponsored.
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Saying it's not Quake3 anymore but Quake Zero is not only wrong, it's stupid. Any monkey can see it's just a rehashed Quake3.
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It's the same engine and the same maps, but it's definitely not the same gameplay. When it comes out or when they do a public beta, you'll see what I mean.
Quake 3 players will not feel at home playing it, they might feel frustrated at first because everything they are used to is different.
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So my fear about it turning into a Unreal Tournament (read: fps for newcomers) was not that misplaced.
After all, Quake Live's goal is to let people who have never experienced Quake in the past get a taste of real FPS gaming.
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Actually, it's not like that at all. If you listen to the QCon 2007 keynote and read the interviews with Carmack you'll see that Quake Live has a universal stats system with the intention of keeping tournaments, clans, and players organized. The game determines what level of skill you have and offers to place you in competition with others of similar status, that way someone who's new to the game doesn't go up against fatal1ty.
I personally think that it's everything Team Arena was supposed to be but failed miserably at being.
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Yes, what I said.
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No, not at all.
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i would kinda like it if it does turn into an unreal tournament.
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It's Quake...not Unreal. lol
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By mentioning that Quake Zero is everything that Team Arena failed to be, you instantly 'dismiss' it as a real Quake game, since all Team Arena tried to do was mimic the success of Unreal Tournament. And as you correctly stated, it failed at doing so.
This doesn't mean Quake Zero is a failed project, on the contrary, it's just not what I would want, nor do I like classic maps being tempered with. It's certainly a very interesting thing, FPS game that launches from browser and all.
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I think it launching from your browser is the worst part. Some browsers really struggle with running plugins like that (FF3, IE6, Opera), etc.
Team Arena tried to make up for the things that went bad in Quake 3, it tried to turn DM into TDM and add on things that people liked from Q3 mods. If anything, it was aimed to improve the game for competitive use. It failed because the team command sucked, the bots couldn't understand the new features, the weapons were unbalanced, and about half of the maps were real crap and made to be walked in when Quake is all about running.
For all of the maps other than Q3CTF4, I think they did great justice to the maps by cleaning them up. So far all changes I've seen are either for balance or to fix glitches...except for Q3CTF4, it looks like they based it on the Q4 version of the map which makes no sense and is fail.
Navigating the maps hasn't changed at all and nothing is out of place, again with the exception of Q3CTF4 :x
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Team Arena was id Software's answer to all the Unreal Tournament whiners that cried about the lack of stupid teamplay gamemodes in Quake3. (zomg no flying alien~~~)
In the case of the maps, I am in favor of creating new maps, instead of rape classic maps.
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I am sure Quake World will seriously own Quake Live!
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Team Arena is nothing like UT, nor does it even seem like it was meant to be. If they tried to make it like UT then they failed at that also. There are no flying aliens xD
The maps aren't raped. I think it's been made clear to id that making new maps can be iffy, so if they're going to make a free game it should have all the good maps in it and none that are new and iffy.
Quake World died to me when Robin Walker & John Cook joined Valve and took Team Fortress with them.
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Personally, I'd just prefer to see Q3 released as Freeware.
Do up the maps (moar greeble), add new maps, new skins and release it for free, and ta-da! Quake Live without all the hassles of browser launching.
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Personally, I'd just prefer to see Q3 released as Freeware.
Do up the maps (moar greeble), add new maps, new skins and release it for free, and ta-da! Quake Live without all the hassles of browser launching.
QFT.
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That would be great, but I'm pretty sure id can't do that because of the licensing on the media. It's not just free Quake 3 though, it's a little more than that now with all the things they've added and changed, the engine has some much needed updates, stuff that hasn't even all made it into ioquake3 yet.
For free Quake 3 there's Open Arena.
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Comparing Open Arena to Quake3 is downright insulting to id Software and their artists.
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Comparing Open Arena to Quake3 is downright insulting to id Software and their artists.
Truer words have never been spoken...
That's chiefly because that was written, but I'll let that slide for now.
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Other than the furries and with taking into consideration that it's not even at a 1.0 release, Open Arena is great. You can play just about all non-stock Q3 maps in it and even use CPMA mod on it.
imo, Quake 3 without CPM physics isn't worth playing.
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Ew, real men play stock Quake games, not crapified mods.
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CPMA isn't a conversion mod or anything, it's just different physics and a set of admin and spectator tools. The DeFRaG mod used the same physics. There are two types of physic sets that are extremely popular in competitive Quake 3, they are vq3 (vanilla quake 3) and CPM.
Example proof: http://www.thecpl.com/finals/?p=q3rules
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Its not really a mod though,
Its a browser game
(NDA's suck)
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STOP NECRO-POSTING >:(
/mad hendrich
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Its not really a mod though,
Its a browser game
(NDA's suck)
vcxzet?
And it isn't a browser game, it just interfaces with the exe from the browser. The web-based side of it was like stripping the menu from the game, slapping it into HTML and adding lots of restrictions, such as only being able to see servers within your local area.
And as for NDA's sucking, when I was made to agree to the NDA, it gave me an empty text box where the NDA terms were meant to be...