Tremulous Forum
Media => Mapping Center => Topic started by: gareth on June 12, 2006, 03:31:57 pm
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I present to you:
The leak that goes striaght into a "shader not found brush"!
what the fuck is going on here?
(http://img76.imageshack.us/img76/6940/leak4cp.jpg)
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i had this prob,try texturing it then see if it leaks
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On the left you ca see the brush is colored cyan. That may indicate that the brush has func_door or anything applied to it. Thus it is no solid brush but a leak.
Try to delete the brush and redraw an solid brush in its place.
But why are you encapsulating the whole map with a hollow cube anyway? If there are leaks and you try to contain them with such a container it will still have an impact on performance and is no good style either... :cry:
Danny
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Megabite"]On the left you ca see the brush is colored cyan. That may indicate that the brush has func_door or anything applied to it. Thus it is no solid brush but a leak.
Try to delete the brush and redraw an solid brush in its place.
But why are you encapsulating the whole map with a hollow cube anyway? If there are leaks and you try to contain them with such a container it will still have an impact on performance and is no good style either... :cry:
Danny
Ok I managed to fix it by deleting entites from the list that I thought I had deleted. So... am I right in thinking that deleting the brushes making an entity wont actaully remove it, I have to delete it fro the list aswel?
The reaason I was making a big cube around the entire map was that I was experimenting to see how skyboxs work, unable to find any info anywhere, but I did discover how it actaully works now, and the cube is gone :]
EDIT: also.... in gtkradient 1.5 how can i select the entrire func_group? somebody on #tremulous told me but sorry i forgot.
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Ctrl+Alt+E -> Entend selection
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Ok. new question: how can i weld patches together? The manual is rather vague. (gtkradiant 1.5)