Tremulous Forum
Community => Off Topic => Topic started by: Samurai.mac on July 21, 2008, 04:51:23 pm
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Shut up and fill these forums with pretty maps.
I'll grant you the second part of that, as for shutting me up, good luck!
(Clearly nowhere near finished the texturing)
(http://img359.imageshack.us/img359/8321/picture1lh8.png)
(http://img175.imageshack.us/img175/930/picture2qx5.png)
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I don't see the pretty.
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Woot, leave it like that ! or even moar pinkiez !! So that noone will ever host that map but everybody'll tell ya it's great !1!!!11!1~`1!!!
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How does that Quake3 map look 'pretty'?
(http://satgnu.net/upload/lava/emo_icandocurvestoowithoutusingq3naab.jpg)
(http://satgnu.net/upload/lava/emo_trytostealthispenis.jpg)
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Umm...
What the hell?
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What is this map for, hopefully not tremulous...
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what's with the caulk?
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Whats a caulk....?
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I could make an extremely tasteless joke right now, but I'd rather not.
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I could make an extremely tasteless joke right now, but I'd rather not.
LOL, seriously what is it, i don't even feel like pronouncing it.
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Caulk is a texture that isn't drawn by the rendering engine. Mappers usually caulk hidden surfaces to save processing power.
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Or if they're really lazy and defer texturing to some later period in time.
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Normally caulk is purple, but you can change it to be white or black. Just edit the common texture images for GTKradiant.
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That first map that samurai posted... It's a JKII map, if I'm not very much mistaken. That's JKII's caulk, and that's the Jedi archives from the Jedi temple on Couresant (spelling?).
I could be wrong, but I'm fairly sure I'm not...
If I'm right, then A) I hope you have permission because B) this would make a FUCKING awsome Trem map.
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It's actually JKIII, not II, and it's a public library rather than the Jedi Archives. I highly doubt I'll port it to Tremulous, it's not designed for combat at all.
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Are you using a debug version of Radiant? Those purple lines everywhere remind me strongly of the debug builds that Ingar used to create before he found out about building release versions.
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That's in Radiant, not a compile. The lines are something to do with texture projection on bevels, but I'm not quite sure what their purpose is.