its a fact that every good map has a secrete pipes you can hide in or on top of. I want my map to be a good one so can someone please tell me how to make hallow pipes hallow like this one
(http://farm4.static.flickr.com/3167/2734226870_3339022cf7_o.jpg)
Quote from: cactusfrog on August 05, 2008, 02:49:06 AM
its a fact that every good map has a secrete pipes you can hide in or on top of. I want my map to be a good one so can someone please tell me how to make hallow pipes hallow like this one
Let me save you a lot of time and say that the key to a good map is balanced gameplay and good looks. Hollow pipes have nothing to do with it.
Copy the outside cylinder, resize it to be smaller, go to Curve -> Matrix -> Invert. That will invert the cylinder. Then you make patch meshes for the tips.
Quote from: cactusfrog on August 05, 2008, 02:49:06 AM
...hallow pipes...
Hallow (http://en.wikipedia.org/wiki/Hallow) pipes?
Likes these:
(http://www.nycago.org/Organs/NYC/img/HolyTrinEpisChoirPipes1.jpg)?
Ohhh. Pretty organ.
ok thanks for the help got some pipes in my map :D
Groundsource is the best map evah!
I was able to make a pipe but when it came to making the endcap i had some trouble.
QuoteThen you make patch meshes for the tips.
I tried making a patch mesh but i cant get a clean hole in the middle. How do you do it well?
You can do it by making another cilinder as wide as outer side, and move some of its vertices to match the inner one.
From the pipespammer's guide to plumbing in radiant:
http://www.haosredro.com/mapping/06-patchpipes/index.html
finally i made a hallow pipe but it takes forever to make that patch. 1 hour of work! but now i know how to do it thanks for the help! ;D
??? it took me 3 min to figure out the way I used to do it and less then a min to replicate that tutorial after reading it
well i was playing trem at the same time
Only problem is these pipes looks awkward at any value of r_subdivisions other than 4.
Then you can make the pipe from a single cylinder patch (http://www.haosredro.com/mapping/pipe1.png). You need to add six rows to form the double rows needed to make the hard edges.