Tremulous Forum

Mods => Modding Center => Topic started by: frak on August 05, 2008, 06:27:05 am

Title: Building Trem under MSVC
Post by: frak on August 05, 2008, 06:27:05 am
I know I'm going to sound noobish, so lets get that out of the way

Hi, I'm frak, and I'm a noob.

K, done with that.

I'm trying to compile Tremulous under Microsoft Visual Studio (I have 6, 2003, 2005, and 2008, so I'm not lacking on version), and while I attempted to compile the vcproj script, it ended up with it just using GNU/make to compile. Later, I tried just winging it and creating a new project, for which I'm alien to other projects other than my own. Through all of this mumbling of mine, is there a guide somebody can point me to for all the steps needed to compile tremulous/tremded in MSVC?

Even a cmake -> nmake tutorial would help.


P.S. I know MSVC isn't the preferred way to compile, but I want to anyway.
Title: Re: Building Trem under MSVC
Post by: Kaleo on August 05, 2008, 07:35:07 am
Try googleing "compiling quake 3 source code in visual studio" (http://www.google.com.au/search?hl=en&sa=X&oi=spell&resnum=0&ct=result&cd=1&q=compiling+quake+3+source+code+in+visual+studio&spell=1).