Tremulous Forum

General => Troubleshooting => Topic started by: Kyran Tyr on June 13, 2006, 05:16:48 am

Title: My poor dial-up...
Post by: Kyran Tyr on June 13, 2006, 05:16:48 am
I've played Tremulous a few times on LAN and would like to play online.... Unfortunately, I'm running a 26.4Kbps connection, and the last first-person shooter I was able to play online was Day of Defeat 3.1. (A Half-life mod from back before Valve got involved)

Normally, I wouldn't even bother to ask, but you do have "<= 28.8kbps" as a possible setting under the net settings. So, for those of you that know the netcode and such:

Is it feasibly possible to play Tremulous on a 26.4kbps connection?
Title: My poor dial-up...
Post by: Moofed on June 13, 2006, 07:37:42 am
I would say yes, it is possible.  But you will want to stay away from big servers (12 players at most maybe?) and will probably want to tweak your connection settings:
http://ucguides.savagehelp.com/Quake3/connection.html
and ofcourse make sure nothing else is using the connection.
Title: But a drop in the ocean
Post by: Kyran Tyr on June 13, 2006, 08:13:21 am
I went through and checked every variable listed there in the game. After playing with them for a bit, I tested it, and though I can now run on a two person server without too much problem, I've yet to have the opportunity to try it on any of the 5 or 6 person servers that were up at this hour. (There are only 3-4 servers that I can play on even when they are empty, the rest are just too far away or too laggy in general)

So, though it did help, I am not overly confident in how it will perform with more than 2 people. So if anyone else has an idea... I'll read it after I get some sleep.
(And Thanks to Moofed)
Title: Re: But a drop in the ocean
Post by: Vector_Matt on June 28, 2006, 12:50:18 am
Quote from: "Kyran Tyr"
So if anyone else has an idea... I'll read it after I get some sleep.
Well, not knowing anything about the situation where you are, I'de recommend getting faster internet, depending on where you are it could be about the same price as what you've got (but, since I don't know anything about the rates where you live [or what area that would be] this suggestion may not be usefull).
Title: My poor dial-up...
Post by: psipsipsi on July 25, 2006, 01:20:07 pm
I have some experience with 28.8k dialup :(
But not much with 26.4   (but it shouldnt make a diff?)


Right what you have to do is lock down the frames per second/com_maxfps as low as you need.

I find 40 works for me, although some days I take it down to 35.

That has the biggest effect. Since cg_physics (q3 1.32) your fps shouldnt
make any diff to your bounce lengths.

Rate, low as it will go, 2800 for you should be fine but maybe 2500.

Snaps, low as you can, 20 should be fine.

cl_maxpackets, 20 again.

That should do it, works for me in all quake 3 engine games  :))



So to summarise, in console type in

/cg_lagometer 1  

so you can see what effect this has. You want as low, and as green a bottom line as you can get. If you can get a really flat top one that doesnt affect the bottom one too much do that as well. Then....


/rate 2800
/com_maxfps 40
/snaps 20
/cl_maxpackets 20


also if you are playing quake or sof2 or some other punkbuster enabled game (doubleplusiffinty play Trem)

/pb_sleep 500

erm might be worth turning bad packet resend on and off to see if it helps
depending on how many red lines you get

/cl_packetdup 1  or  0

(really you dont want to get hardly any, really)