Tremulous Forum
Media => Mapping Center => Topic started by: Jacques on August 08, 2008, 10:54:58 pm
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All right. MacRadiant distorts/shrinks my textures. They look fine in the .map, but are messed up in the .bsp. So, I did some research and found that i needed to add "-fs_game base" into the compiler. However, I was compiling with the BSP maker build into Radiant.
So, I went out and downloaded Q3Map2GUI for Mac. I found an option to add "-fs_game base" into the compile sequence. However, the textures still stay the same. I think this is because Q3Map2GUI thinks I'm running Quake 3. Here is an excerpt from the log-
VFS Init: /Users/User/.q3a/baseq3/
VFS Init: Path/baseq3/
--- BSP ---
-bsp argument unnecessary
Creating meta surfaces from brush faces
Loading /Applications/Tremulous/base/night.map
entering /Applications/Tremulous/base/night.map
WARNING: Couldn't find image for shader textures/radiant/notex
WARNING: Couldn't find image for shader textures/karith/t-flroddtiledrty
WARNING: Couldn't find image for shader textures/karith/e8_mtlwall3
WARNING: Couldn't find image for shader textures/karith/e8beam01b
I think the first two lines are the problem. How do I set up Q3Map2 (for mac) to work with Tremulous? In the "Choose a game" section, there are no games.
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http://tremulous.net/forum/index.php?topic=8518.0
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It looks like he solved his problem by upgrading to 1.5. I would like to fix my problem without updating.
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then keep your problem for yourself
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To my knowledge, there is no Intel version of MacRadiant 1.5
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Then you might wanna try "Virtualbox". It is the most convenient virtual machine environment I have yet encountered for the use on desktop systems:
http://virtualbox.de/wiki/Downloads
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I've partitioned my drive and plan to install Vista on the other part soon, but I would really prefer to map on the Mac side. Is it possible to solve this problem without 1.5/Windows?
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You can run MacRadiant 1.5 on an Intel Mac, but it'll be really slow.
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The only version of 1.5 for Mac I can find doesn't work for me. Is it possible to solve this problem on a Mac with 1.4?
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I've managed to install 1.4 just fine, but your mileage may vary.
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My 1.4 works fine. I just want to know how to add "-fs_game base" to the compile process so my textures turn out right.
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My brother had this problem too. As a work-around, I created a pair of command-line scripts to compile maps properly. The big problem with this method is that it is harder to edit compiler flags.
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in the main window click the "Main" button, check -fs_game and insert the path to your tremulous folder
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You can run MacRadiant 1.5 on an Intel Mac, but it'll be really slow.
why is it slow?
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It has to go through Rosetta, which is what allows Intel Macs to run PowerPC apps. As you might imagine, this slows things down a bit.
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I'm not sure why 1.5 wouldn't compile on an x86 processor, but WOULD on a ppc. Is it just due to somebody NOT having the time to compile it?
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I don't think anyone's bothered to compile it yet.
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Why don't you? :] Radiant was relatively easy to compile on linux. Just checkout the source, configure it, and make it. (afaik it uses SCons? )
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Hmm, good idea.