All right. MacRadiant distorts/shrinks my textures. They look fine in the .map, but are messed up in the .bsp. So, I did some research and found that i needed to add "-fs_game base" into the compiler. However, I was compiling with the BSP maker build into Radiant.
So, I went out and downloaded Q3Map2GUI for Mac. I found an option to add "-fs_game base" into the compile sequence. However, the textures still stay the same. I think this is because Q3Map2GUI thinks I'm running Quake 3. Here is an excerpt from the log-
VFS Init: /Users/User/.q3a/baseq3/
VFS Init: Path/baseq3/
--- BSP ---
-bsp argument unnecessary
Creating meta surfaces from brush faces
Loading /Applications/Tremulous/base/night.map
entering /Applications/Tremulous/base/night.map
WARNING: Couldn't find image for shader textures/radiant/notex
WARNING: Couldn't find image for shader textures/karith/t-flroddtiledrty
WARNING: Couldn't find image for shader textures/karith/e8_mtlwall3
WARNING: Couldn't find image for shader textures/karith/e8beam01b
I think the first two lines are the problem. How do I set up Q3Map2 (for mac) to work with Tremulous? In the "Choose a game" section, there are no games.
http://tremulous.net/forum/index.php?topic=8518.0
It looks like he solved his problem by upgrading to 1.5. I would like to fix my problem without updating.
then keep your problem for yourself
To my knowledge, there is no Intel version of MacRadiant 1.5
Then you might wanna try "Virtualbox". It is the most convenient virtual machine environment I have yet encountered for the use on desktop systems:
http://virtualbox.de/wiki/Downloads
I've partitioned my drive and plan to install Vista on the other part soon, but I would really prefer to map on the Mac side. Is it possible to solve this problem without 1.5/Windows?
You can run MacRadiant 1.5 on an Intel Mac, but it'll be really slow.
The only version of 1.5 for Mac I can find doesn't work for me. Is it possible to solve this problem on a Mac with 1.4?
I've managed to install 1.4 just fine, but your mileage may vary.
My 1.4 works fine. I just want to know how to add "-fs_game base" to the compile process so my textures turn out right.
My brother had this problem too. As a work-around, I created a pair of command-line scripts to compile maps properly. The big problem with this method is that it is harder to edit compiler flags.
in the main window click the "Main" button, check -fs_game and insert the path to your tremulous folder
Quote from: Bomb on August 10, 2008, 04:22:25 AM
You can run MacRadiant 1.5 on an Intel Mac, but it'll be really slow.
why is it slow?
It has to go through Rosetta, which is what allows Intel Macs to run PowerPC apps. As you might imagine, this slows things down a bit.
I'm not sure why 1.5 wouldn't compile on an x86 processor, but WOULD on a ppc. Is it just due to somebody NOT having the time to compile it?
I don't think anyone's bothered to compile it yet.
Why don't you? :] Radiant was relatively easy to compile on linux. Just checkout the source, configure it, and make it. (afaik it uses SCons? )
Hmm, good idea.