Tremulous Forum

Media => Mapping Center => Topic started by: cactusfrog on August 10, 2008, 10:47:49 am

Title: md3 texture problem screenshtos
Post by: cactusfrog on August 10, 2008, 10:47:49 am
Even though i can see my md3s with there correct textures in gtkradiant  when i compile  my map and play it some models  look all black wile others have there proper textures. whats wrong and how can i fix it.  here are some screenshots
(http://screenshot.xfire.com/screenshot/natural/5edeabb49c5cf559e24dc7dbe2637c566fdc2993.png)
(http://screenshot.xfire.com/screenshot/natural/2764a6965074fa4df329ab681eb443541d7c923c.png)
Title: Re: md3 texture problem screenshtos
Post by: UniqPhoeniX on August 12, 2008, 03:49:42 am
I haven't used any models so I don't know for sure, but I think you need lights that affect .md3s/models, just try taking lights from where they have textures and copy to where they have black texture to test.
Title: Re: md3 texture problem screenshtos
Post by: Kaleo on August 12, 2008, 05:35:08 am
It looks like they are unlit.

Try sticking some light_juniors in your map. I don't know weather it would work, but it's worth a shot.

Also, I couldn't help noticing that you had mad an account on BlackRayne's forums about his modles. Are you haveing any texture problems with them? Because I am and I want to know it it's just me.
Title: Re: md3 texture problem screenshtos
Post by: cactusfrog on August 12, 2008, 09:02:38 am
ok i dont have any light in my map so that could be the problem  :-X.   I got the textures working on his models by reading the stuff on this page (http://blackrayne.net/help_pop.htm) his models are awesome! without them my map would look even more like crap.