Tremulous Forum
Media => Mapping Center => Topic started by: Jacques on August 16, 2008, 03:53:51 pm
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I have compiled my map many times before, without any problems. Now I compile it, and all of the lighting is messed up. The map is all the same lighting. I had it before so that the lights made some places brighter than others, but now everything is bright.
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you are probably compiling using fullbright, to turn on light calculation use -light
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this can also happen if you are compiling with radiant's built in compiler, and have a brush with too many sides, which causes the compiler to fail the light stage.
************ ERROR ************
MAX_TW_VERTS (12) exceeded
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Radiant has no "built-in" compiler and shells out to q3map2. Recent versions of q3map2, including that shipped with Radiant 1.5 do not have the 12 vertex limit.
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I have tried various pre-set compiles in Q3Map2. I am in 1.4, because upgrading to 1.5 is not an option for me. (I'm on a mac.)
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I assume you mean Intel mac because 1.5 works fine for me on my ppc...
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Intel Mac, yes.
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You could try breaking the problem brush into several brushes via the clipper... Not the most elegant solution, but it should work. Alternatively, you could probably make a more recent version of q3map2 and use it instead...