Tremulous Forum
Media => Mapping Center => Topic started by: cactusfrog on August 17, 2008, 10:22:03 pm
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I hope there is an easy solution to this because it is really bugging me. There are a few spots in my map where the wall is invisable or black and i dont know why. I have had this problem before because two brushes were overlapping but this time its not the case and i dont know how to fix it. Please help!
(http://farm4.static.flickr.com/3188/2772428890_2b49b49b24_o.jpg)
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this can happen if your structural brushes are clipped off grid:
(http://dmc-designworks.com/minarik_andrew/tremulous/cliphax.jpg)
the only way i know how to solve it is to make new brushes, or clip them better.
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Probably not related but you might be using the shader version of that fence texture on the floor.
This makes it transparent and might be causing a leak, and ending the compile prematurely.
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select a small grid size
select the area
press ctrl+G (i think) to snap vertexes to the selected grid.
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its alined everything to the grid but i am still see through the walls there and in that place and a few other places.
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i would personally texture every surface but the top of the grate brush with player clip or weapon clip, that might fix it...
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I don't have a clue why the walls or the floor of the hall are clear but I agree with Odin about the fence texture. Try building something under it(if you havn't already), such as a small area with pipes and wires and/or supports. This helps get rid of the leak and adds good looks to your map for detail.
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there is something built underneath the wire shader and it not snapping to the gid isn't the problem. It seams to be random what is see through and not see through in one part of my map i have a vent and from the outside it looks textured but when you are inside it is invisible and looks as if you are walking on air. My only guess is to delete everything that isn't showing up and re make it. Or maybe try a different compiler then the build in one in gtkradent. maybe q3build.
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its probably just some bad brushes, happens sometimes.
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fuck! Ok all rebuild everything :-[
EDIT i rebuilt part of it tested it and its still broken wtf
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Something like this could be caused by using a hint brush where the non-visible sides are not hint or skip.
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ok, select EVERYTHING in your entire map, copy it, open a new map, paste it all in, save and compile, sometimes that fixes stuff, always worked for me :D
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Something like this could be caused by using a hint brush where the non-visible sides are not hint or skip.
Indeed!
Press Ctrl+H to toggle hint brushes in Radiant, and remember that common/skip is broken in some versions. This skip shader works:
// ydnar: skip works like quake 2 hint: it doesn't generate bsp splits
// use on sides of hint brushes where you don't want bsp splits or portals
// add this to your common.shader file
textures/groundsource/hintskip
{
qer_editorimage textures/common/skip.tga
qer_nocarve
qer_trans 0.30
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm structural
surfaceparm trans
surfaceparm noimpact
surfaceparm skip
}
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I ended up rebuilding the glitched part and it ended up a lot better. But if i ever have that glitch again I will select the brush and press ctrl h hopefully that will work.