Tremulous Forum
Mods => Mod Releases => Non-Gameplay Changing => Topic started by: googles on August 18, 2008, 05:20:41 am
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Today, I was asked if the server i was playing on had *the tremfusion mod*. I asked what did the person mean by that, he said *does the server have the talking thing?*. Now usually i wouldn't care about normal player ignorance about simple things like binds and such, but this really needs to be defined by the developers themselves. And since VoIP is becoming more and more known by the tremulous community, they should be properly educated.
This is a request to all developers, please educated your mod users, more specifically, about VoIP support. This is to all developers and new users alike.
Tremfusion is a whole mod itself(including cgame, game, client, server, and so on), but the developers for it have released a 1.1 compatible client, based on SVN 1101. Meaning that client has VoIP support, please notify your users that your client is not the only one with VoIP support, or atleast tell them that a server does not have to use tremfusion to obtain VoIP support. I also like to point that that tremfusion did NOT make VoIP for tremulous, it was derived from the ioquake3 merge. All of the VoIP functionality was done by Ryan C. Gordon(or icculus as some may know him).
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Dont let the Noobies get to you Google.
there is only 2 clients with voip support that i know of
ours (FSM-TREM) (Unreleased yet) http://code.google.com/p/fsm-trem/ (http://code.google.com/p/fsm-trem/)
and Tremfusion (beta release in preparation to an official release) http://tremfusion.tremforges.net/trac/wiki (http://tremfusion.tremforges.net/trac/wiki)
(feel free to tell me about any other client projects that has this too)
both are still id use the word cutting edge and contain bugs. its only logical that the newbies will think that tremfusion did everything. with the Newbies it'll always be whoever released first. tremfusion contains our code and we contain tremfusions our goals differ abit and thats what will seperate the 2 projects in the end fsm-trem will have less features to go wrong and should be more stable/possibly faster since we wont be adding scripting/bots/other stuff that tremfusion will have. i dont really look at it as who did what aslong as the community benifits from mine/everyone elses code. people that cannot bother to get the facts really doesnt mater google let them think what they want.
any bugs you do find in both cutting edge clients please post issues for we would like to find as many as possible to give the community the best possible client.
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This topic was needed, i was getting the same shit on aa server random player connects asks "does that voip work here" i say no then leaves.
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the MG Development server runs not with Tremfusion or FSM.
But this servers have VOIP.
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the MG Development server runs not with Tremfusion or FSM.
But this servers have VOIP.
that's just the official svn isn't it??
anyway alots broken in the svn my fix for favorites is still sitting in bug tracker
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Yes.
The MG Development server use the official Trem SVN.
They develope Tremulous 1.2 now.
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Any client based on svn 1099+ has VoIP.
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Yes.
The MG Development server use the official Trem SVN.
They develope Tremulous 1.2 now.
Ish. The changes in mgdev aren't guaranteed to be in 1.2. It is a testing ground for experimental balance changes under the direction of Norfenstein, who is on the dev team. When he is satisfied, Timbo will look over the changes and include those (and only those) that he approves of.
In my personal opinion, VoIP is not really suitable for use in Tremulous yet. Most notably, there is no chat-to-team option, nor is there any UI for ignoring players or displaying who is speaking. Until those are developed, I don't think the feature is much more than a curiousity.
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Yes.
The MG Development server use the official Trem SVN.
They develope Tremulous 1.2 now.
Ish. The changes in mgdev aren't guaranteed to be in 1.2. It is a testing ground for experimental balance changes under the direction of Norfenstein, who is on the dev team. When he is satisfied, Timbo will look over the changes and include those (and only those) that he approves of.
In my personal opinion, VoIP is not really suitable for use in Tremulous yet. Most notably, there is no chat-to-team option, nor is there any UI for ignoring players or displaying who is speaking. Until those are developed, I don't think the feature is much more than a curiousity.
both fsm-trem and tremfusion shows the name and number of who is speaking ( you can think google for doing this ). the ui issues should be easy. team chat should be possible you can just change the send to cvars to include your own teammates client #'s im sure its not too hard to code in a TEAM target.
anyway the chance of 1.2 coming out is less than none we have been waiting soo long i sync up with ioq3 svn because there is never any change in tremulous svn. i think voip is a nice little feature that works well ATM bit low quality that's about it.
if you want sender display its in our issues tracker (http://code.google.com/p/fsm-trem/ (http://code.google.com/p/fsm-trem/)) all you have to do is ask google im sure he would probably let you use it.
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I might want to tell you, the method of getting the netname from the client number is via config strings, therefore, it sometimes blinks with other names, this isn't a big issue im just notifying you ahead of time, since this is a known issue
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Umm....
Yay :D
Let's have cake :laugh: