Tremulous Forum

Media => Mapping Center => Topic started by: Drakotsu on August 22, 2008, 10:25:37 pm

Title: Jump Pads
Post by: Drakotsu on August 22, 2008, 10:25:37 pm
Hello,
It seems i cant make anything really work with radiant XD
Im having some trouble making a jumppad like in pushcannon_b3.

I followed this guide:
http://bubba.planetquake.gamespy.com/jump1.html

But when i load the game after compiling the map, it doesnt launch me.

What i did was:
1. Made a brush using the blue jumppad texture from Nano.
2. I made another brush that overlapped that one by 2 blocks.
3. With the brush still selected i applied common/trigger to it.
4. With the brush still selected i right click / trigger / trigger_push
5. I then deselected the brush and made a target_position.
6. I alligned the two brushes making the jumppad brush 'jump1' and the target_position target to it.
7. If i used targetname AND target in BOTH of those, it made a green line appear.
7.1. If i only used targetname on one and target on the other, it made a grey line appear.

Any tips/help/suggestions?  ???
Title: Re: Jump Pads
Post by: cactusfrog on August 22, 2008, 11:19:11 pm
select the trigger_gravity and type
key:gravity
value:999
Title: Re: Jump Pads
Post by: n.o.s.brain on August 23, 2008, 05:41:49 am
that kind of jump pad doesn't work in trem, use a trigger_multiple, targeted to a target_push, then to a target_position
Title: Re: Jump Pads
Post by: Drakotsu on August 23, 2008, 06:12:35 am
that kind of jump pad doesn't work in trem, use a trigger_multiple, targeted to a target_push, then to a target_position

Ohh ty.
But thats a bit confusing to me.
I target what to what? please explain XD
What exactly do i DO. what trigger/target do i apply to what XD
Title: Re: Jump Pads
Post by: n.o.s.brain on August 23, 2008, 06:40:24 am
make a trigger_multiple instead of the trigger_push that you made, and then make a target_push somewhere above it, with a targetname key the same as the target key on the trigger_multiple. then target the trigger_push to the target_position.  (you can target things together by pressing ctrl+k with both entities selected)
Title: Re: Jump Pads
Post by: Drakotsu on August 23, 2008, 06:43:11 am
Thanks so much my jumpy pad works :D
 :granger:
Title: Re: Jump Pads
Post by: n.o.s.brain on August 23, 2008, 07:11:12 am
glad i could help :D
Title: Re: Jump Pads
Post by: Drakotsu on August 25, 2008, 11:17:23 pm
A little off topic here but it would help greatly if you could teach me how to make slick/icey/slippery areas?  :granger:
Title: Re: Jump Pads
Post by: Jacques on August 25, 2008, 11:25:42 pm
Yea- I would also like to get my ice working, if anyone knows how.
Title: Re: Jump Pads
Post by: epsy on August 26, 2008, 11:21:56 am
http://tremulous.net/forum/index.php?topic=8926