Tremulous Forum
Media => Mapping Center => Topic started by: Drakotsu on August 22, 2008, 10:25:37 pm
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Hello,
It seems i cant make anything really work with radiant XD
Im having some trouble making a jumppad like in pushcannon_b3.
I followed this guide:
http://bubba.planetquake.gamespy.com/jump1.html
But when i load the game after compiling the map, it doesnt launch me.
What i did was:
1. Made a brush using the blue jumppad texture from Nano.
2. I made another brush that overlapped that one by 2 blocks.
3. With the brush still selected i applied common/trigger to it.
4. With the brush still selected i right click / trigger / trigger_push
5. I then deselected the brush and made a target_position.
6. I alligned the two brushes making the jumppad brush 'jump1' and the target_position target to it.
7. If i used targetname AND target in BOTH of those, it made a green line appear.
7.1. If i only used targetname on one and target on the other, it made a grey line appear.
Any tips/help/suggestions? ???
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select the trigger_gravity and type
key:gravity
value:999
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that kind of jump pad doesn't work in trem, use a trigger_multiple, targeted to a target_push, then to a target_position
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that kind of jump pad doesn't work in trem, use a trigger_multiple, targeted to a target_push, then to a target_position
Ohh ty.
But thats a bit confusing to me.
I target what to what? please explain XD
What exactly do i DO. what trigger/target do i apply to what XD
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make a trigger_multiple instead of the trigger_push that you made, and then make a target_push somewhere above it, with a targetname key the same as the target key on the trigger_multiple. then target the trigger_push to the target_position. (you can target things together by pressing ctrl+k with both entities selected)
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Thanks so much my jumpy pad works :D
:granger:
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glad i could help :D
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A little off topic here but it would help greatly if you could teach me how to make slick/icey/slippery areas? :granger:
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Yea- I would also like to get my ice working, if anyone knows how.
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http://tremulous.net/forum/index.php?topic=8926