Tremulous Forum

Media => Mapping Center => Topic started by: Darth Futuza on September 02, 2008, 04:16:42 am

Title: GTK Radiant 1.4 Error
Post by: Darth Futuza on September 02, 2008, 04:16:42 am
Hmmm...after trying to install Tremulous for GTK 1.4 I get:

"Synpase server initialization failed (see console)
 GetLastError: The system cannot find the path specified.
 An unrecoverable error has occured.
 Would you like to edit Preferences before exiting Radiant?"

I'm fairly certain that the files are all in their correct spots.
Possible causes?  Do I need \ or / in the .game and .config files?  (For the paths)

Or...do I have to manually define a path in the preferences to...something first?  And to what file?

Someone know what to do?
Title: Re: GTK Radiant 1.4 Error
Post by: Zero Ame on September 03, 2008, 04:37:03 am
Whats ur OS, Linux, Mac, or Windows?
Title: Re: GTK Radiant 1.4 Error
Post by: Darth Futuza on September 03, 2008, 05:00:11 am
Sorry, I'll try to be more detailed.

OS: Windows XP SP2


I've tried swapping / and \'s around, but...to no avail.  Do I perhaps simply need to edit the preference paths, but which one: Prefab Path, or User INI path.  And to what do I need to tell it to go to?

I also noticed that other Quake3 games that use GTK, have user0.proj files, because I didn't get one of those...


Note: GTK Radiant works just fine with the standard games...so no problems with GTK itself...just the config files & stuff that point Tremulous out to it.
Title: Re: GTK Radiant 1.4 Error
Post by: Zero Ame on September 03, 2008, 02:34:35 pm
this is what the trem.game file should look like.

Code: [Select]
<?xml version="1.0" ?>
<game
  type="q3"
  index="1"
  name="Tremulous 1.1.0"
  enginepath_win32="C:/Program Files/Tremulous/"
  enginepath_linux="/usr/local/games/tremulous/"
  enginepath_macos="/Applications/Tremulous/"
  engine_win32="tremulous.exe"
  engine_linux="tremulous"
  engine_macos="tremulous.app"
  prefix=".trem"
  basegame="base"
  basegamename="Tremulous 1.1.0"
  unknowngamename="Custom Tremulous Modification"
  shaderpath="scripts"
  archivetypes="pk3"
  texturetypes="tga jpg"
  modeltypes="md3 ase lwo obj 3ds picoterrain"
  maptypes="mapq3"
  shaders="quake3"
  entityclass="quake3"
  entityclasstype="def"
  entities="quake3"
  brushtypes="quake3"
  patchtypes="quake3"
/>

otherwise just try manually editing the preferences so everything is correct.
Title: Re: GTK Radiant 1.4 Error
Post by: Darth Futuza on September 04, 2008, 12:41:28 am
I tried editing the .game file it now contains:

Code: [Select]

<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<game
  type="q3"
  index="1"
  name="Tremulous 1.1.0"
  gametools="C:\Program Files\Tremulous\Radiant-1.4/"
  enginepath="C:\Program Files\Tremulous/"
  engine="tremulous.exe"
  prefix=".trem"
  basegame="base"
  basegamename="Tremulous 1.1.0"
  unknowngamename="Custom Tremulous Modification"
  shaderpath="scripts/"
  archivetypes="pk3"
  texturetypes="tga jpg"
  modeltypes="md3 ase lwo obj 3ds picoterrain"
  maptypes="mapq3"
  shaders="quake3"
  entityclass="quake3"
  entityclasstype="def"
  entities="quake3"
  brushtypes="quake3"
  patchtypes="quake3"
/>


However, when I try to run GTK, I get the same error.
Title: Re: GTK Radiant 1.4 Error
Post by: Zero Ame on September 04, 2008, 01:06:40 am
try reinstalling both tremulous and GTk and if it doesnt fix it i sugest switching to 1.5
Title: Re: GTK Radiant 1.4 Error
Post by: Darth Futuza on September 04, 2008, 01:32:15 am
Didn't work.

Do I need a user0.proj file?  Cause some of the other Quake games have them, I don't have one for tremulous though.
Title: Re: GTK Radiant 1.4 Error
Post by: Zero Ame on September 04, 2008, 05:04:50 am
o yeah u might need that, i wouldnt know, i use 1.5 and you dont need them for 1.5
Title: Re: GTK Radiant 1.4 Error
Post by: UniqPhoeniX on September 04, 2008, 02:04:24 pm
Look at the example trem.game by Zero Ame and notice that only '/' is used, not '\'. So fix yours.
Title: Re: GTK Radiant 1.4 Error
Post by: Zero Ame on September 04, 2008, 05:35:07 pm
yea that would deffiantly help, i didnt even notice that. the paths dont use '\' they only use '/'. same as web pages.

thanks for pointing that out usakiller.
Title: Re: GTK Radiant 1.4 Error
Post by: Darth Futuza on September 08, 2008, 01:37:31 am
yea that would deffiantly help, i didnt even notice that. the paths dont use '\' they only use '/'. same as web pages.


I've already tried it both ways, and neither worked.  By the way web pages will accept either slash, www.google.com/ and www.google.com\ will get you exactly the same place.
Title: Re: GTK Radiant 1.4 Error
Post by: UniqPhoeniX on September 08, 2008, 02:39:25 am
Still, '/' is correct, if it doesn't work with that, then you have some other problem as well. With '\' it shouldn't work.
Title: Re: GTK Radiant 1.4 Error
Post by: Syntac on September 08, 2008, 09:01:08 pm
By the way web pages will accept either slash, www.google.com/ and www.google.com\ will get you exactly the same place.
Not true with most web servers. And www.google.com\ does not, in fact, work.

[EDIT] Follow the directions here (http://tremmapping.pbwiki.com/GtkRadiant1_4-Win32) to the letter, assuming you haven't already.
Title: Re: GTK Radiant 1.4 Error
Post by: Darth Futuza on September 08, 2008, 09:22:55 pm
Quote
Not true with most web servers. And www.google.com\ does not, in fact, work.

It doesn't when using a direct link, however it does when typing it in using firefox or google, as long as you DONT put http:// first.

www.google.com/
www.google.com\
-WILL take you to the same place, because of a fancy feature built into firefox.

But aside from that.


Things I am not following to the letter:

My version of GTK Radiant 1.4, was the one released by Raven, not the one they said to click on it.  Same program with already built in .game files stuff.  Should work fine.

Everything else was pretty much followed to the letter, except when it didn't work.  THEN I swapped the slashes around...didn't get anything to work either, tried them mixed.  Still no good.  Guess I could try downloading their version of GTK seeing if for some strange reason it doesn't like mine.
Title: Re: GTK Radiant 1.4 Error
Post by: Syntac on September 08, 2008, 09:49:35 pm
It doesn't when using a direct link, however it does when typing it in using firefox or google, as long as you DONT put http:// first.
Eh... No. Unless it's some Windows-specific thing, in which case no one cares.

/me turns off his flamethrower

I recommend trying the standard version, since the instructions are pretty much certain to apply.

[EDIT] Typo.
Title: Re: GTK Radiant 1.4 Error
Post by: epsy on September 08, 2008, 10:02:10 pm
-WILL take you to the same place, because of a fancy feature built into firefox.
probably only in the windows build(for consistency), i don't get it here
Title: Re: GTK Radiant 1.4 Error
Post by: Darth Futuza on September 09, 2008, 03:25:32 am
May be a windows only thing...

--

Alright, after re-doing the wiki word for word I still get the same error.  These are all of the files.

default_project.proj
Code: [Select]
<?xml version="1.0"?>
<!DOCTYPE project SYSTEM "project.dtd">
<project>
<key name="user_project" value="1"/>
<key name="brush_primit" value="0"/>
<key name="mapspath" value="C:\Program Files\Tremulous\base\maps\"/>
<key name="autosave" value="C:\Program Files\Tremulous\base\maps\autosave.map"/>
<key name="texturepath" value="C:\Program Files\Tremulous\base\textures\"/>
<key name="entitypath" value="C:\Program Files/Tremulous/base/scripts\entities.def"/>
<key name="remotebasepath" value="C:\Program Files\Tremulous\base\"/>
<key name="rshcmd" value=""/>
<key name="basepath" value="C:\Program Files\Tremulous\base\"/>
<key name="version" value="1"/>
</project>


trem.game
Code: [Select]
<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<game
name="Tremulous"
enginepath="C:\Program Files\Tremulous\"
gametools="C:\Program Files\Tremulous\radiant-1.4\"
basegame="base"
engine="tremulous.exe"
gamename="tremulous"
shaderpath="scripts/"
/>

synapse.config
Code: [Select]
<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<!-- synapse XML configuration -->
<synapseconfig>
<client name="core">
<api name="image">
tga jpg
</api>
<api name="VFS">
pk3
</api>
<api name="shaders">
quake3
</api>
<api name="map">
mapq3
</api>
<api name="eclass">
def
</api>
<api name="surfdialog">
quake3
</api>
</client>
<client name="image">
<api name="VFS">
pk3
</api>
</client>
<client name="shaders">
<!-- NOTE: this is a SYN_PROVIDE -->
<api name="shaders">
quake3
</api>
<api name="VFS">
pk3
</api>
</client>
<client name="map">
<api name="shaders">
quake3
</api>
</client>
<client name="xmap">
<api name="shaders">
quake3
</api>
</client>
<client name="model">
<api name="shaders">
quake3
</api>
<api name="VFS">
pk3
</api>
</client>
</synapseconfig>
Title: Re: GTK Radiant 1.4 Error
Post by: Syntac on September 09, 2008, 08:19:01 pm
Try replacing all slashes with backslashes. For example, shaderpath="scripts/" turns into shaderpath="scripts\".
Title: Re: GTK Radiant 1.4 Error
Post by: Darth Futuza on September 10, 2008, 12:12:01 am
K, but even the </> ones?

Cause that'll mess it all up won't it?
Title: Re: GTK Radiant 1.4 Error
Post by: Bissig on September 10, 2008, 12:56:06 am
K, but even the </> ones?

Cause that'll mess it all up won't it?

Those are (XML) TAGS, don't change those!
Title: Re: GTK Radiant 1.4 Error
Post by: Syntac on September 10, 2008, 08:56:29 pm
Should've said "Change all path names". Oh well.
Title: Re: GTK Radiant 1.4 Error
Post by: Darth Futuza on October 01, 2008, 04:50:49 am
I assumed as, much...as taking of </> tags wouldn't make much sense.


Either way, it didn't work.  Still getting the same error.  If someone currently has 1.4 working for windows XP, their assistance would be greatly appreciated as I can't seem to figure out how to get rid of this error.

Maybe its time to just use 1.5  *sigh*
Title: Re: GTK Radiant 1.4 Error
Post by: Darth Futuza on October 04, 2008, 06:37:23 pm
I have finally managed to get GTK Radiant1. 4 to work.

I have "documented" my findings of the differences between the WIKI and what I did to get it to work.  I have made a seperate thread for this "documentation"  It can be found http://tremulous.net/forum/index.php?topic=9284.0 (http://tremulous.net/forum/index.php?topic=9284.0) here.