Tremulous Forum
Mods => Mod Releases => Non-Gameplay Changing => Topic started by: Paradox on September 04, 2008, 04:06:51 am
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Finally an update.
* Damage done to self does not raise bleed counter. (Issue 157)
* BleedingSpree goes down when damage is done to other team, but at 1/3 the damage done (Issue 157)
* Admitdefeat votes cannot be spammed anymore by players, can't be called before `g_admitDefeatTime`, or by admin (Issue 159)
* Fixed bug in listplayers and lockname (Issue 161)
* Cleans up build near doors code (Issue 163)
* Adds `/devolve` command for aliens. Does not give credits back, player must have full health, and is cvar controlled by `g_allowDevolve` (Issue 166)
* Added silent specme, when `!specme s` is done by an admin (anyone with kick flag k), they are put to spec team, but it is not announced. (Issue 168)
* Increase max registered players. (Issue 177)
The version numbers skip from 1.6.2 to 1.6.5 because there hasnt been an update for a while, and this added several small bugfixes.
There should be more coming soon, as always.
Download and Details (http://paradoxdgn.com/archives/239)
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Nice, keep up the good work Paradox. :P
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I intend to. Thanks for your support :)
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So when are you getting serverside demo support? :D
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When i get back into doing shit.
Ill open an issue, or you can. Either way, i eventually want it.
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I already did, and put up a patch for it.
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/me facepalms
I just saw that.
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i have a request
i wanna make a small machinima/film using trem for a competition im entering, but i need a black guy for the story.
so if your not overly busy, can u implement a command (g_race?) to turn whether the player wants to be black or not, and put in the skins for that black guy? same model, just different skin.
i can supply some stuff if need be, but i have no idea what to do to make a mod/QVM.
i've looked around in the data pk3 and i think ive got a (very) basic understanding of whats going on.
ive uploaded a .rar with some stuff in it that yuo might need, its not a compile or mod or anything, just a bunch of stuff.
FileFront (http://files.filefront.com/AltSkinrar/;11769253;/fileinfo.html)
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This would require a client-side mod as well.
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And asian skin too! :-) Different skins (if not copletely user defined) would be good in new version trem.
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And a latinamerican skin!
Lolz!
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Just adjust the skins for the humans.
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Use blender's or the gimp's tools to change the hue and luminosity of the skin tones in gfx/models/players/h_base.tga and .../base.tga, then stick them in a pk3 and put it in your "base" folder; connect to any unpure server to see the difference. This would change all the human models, not just one; making a g_race as you suggested would require an entirely new human class, which is no trivial or meaningful task.
@mod: please split this offtopic shtuff, as it is totally irrelevant to Paradox's thread...
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!credits does not work.
I type !credits glitch 2000 and he doesnt get any credits.
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necro says what?
!credits idiot +1000
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necro says what?
!credits idiot +1000
olol