Tremulous Forum
Mods => Modding Center => Topic started by: Ghosthree3 on September 06, 2008, 12:03:54 pm
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Yea, I compile with rev 895 (even without changing ANYTHING) and then ingame, if I build something, it shows the building effects (glows blue if your humans etc) then changes so it looks like its dying (smokes if your humans) then it glows again, repeat. If I kill something it does the opposite, dies, then glows, then dies... I'm sure this is new, I compiled before on linux and it worked fine, now I'm compiling on windows and get this... Anyone know what it is?
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You need to apply a suitable backport for the revision before compiling.
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How would I do that?
EDIT: I found this, http://patches.mercenariesguild.net/index.php?do=details&task_id=2 (http://patches.mercenariesguild.net/index.php?do=details&task_id=2).
But I can't find one that says rev 895.
EDIT2: I found one for rev 894 and applied it, it worked fine, but now (I'm not sure if it was there before I applied the patch) the cgame.qvm makes buildings that are 100% built still use being built effects and APPEAR to have low health...but they don't.
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that's a sign that the server's netcode doesn't line up with the clients, either the patch isn't correct or you made a mistake in applying it.
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Yeah, I fixed it up, one problem remains, if I host it, it works perfectly. But I sent it to a friend, and if he hosts it, it then says "Press E to mark this structure" and doesn't delete, just puts an X on it. How do I fix this, and how is it only happening for him.
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Try it on a diff computer. He's probably got some other thing, I'm guessing 911 in his trem.
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Checked that, he ONLY had that mod, infact he just installed tremulous, put the mod in and ran it, NOTHING else.
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The X means he has g_markDeconstruct turned on. If he turns it off, it should work fine.
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Ok, thanks alot, where would that turn on though, he was running the server with my server cfg and batch file... But thanks for letting me know why.
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Add g_markDeconstruct 0 to the server.cfg or through rcon.
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Thanks.