Tremulous Forum
Media => Mapping Center => Topic started by: Jacques on September 08, 2008, 03:23:34 am
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This is driving me crazy. I can load the common set of textures just fine. I can apply them to brushes. But in game, they appear as gray bricks with white lines on them.
For example. When I make a cushion texture, it goes on just fine. In game, it appears as the gray box with white lines on it and doesn't cushion you.
Same for ladder. I can't climb it. It just appears the same as the cushion.
Same for player clip. I can walk on it, but I can also see it.
I am on Radiant 1.4. What am I doing wrong?
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Maybe you arent using Tremulous Textures? also check that the textures are from the tremulous/base/textures folder and your not loading them from somewhere else on your computer
-Flesh :dretch:
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Start using the shaders instead of just the textures. Add common and common-trem to your shaderlist.txt.
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They are already there. I make a brush, select "common" from the textures drop-down menu, and apply it to the brush.
What am I doing wrong?
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"common" is not in and of itself a texture. It is a group of basic textures/shaders that have proved to largely be indispensable.
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Do you have the common-spog.pk3?
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Doom - What I meant was that I load the common texture set. Then pick a texture, and apply it. None of them work for me.
Lux - I do.
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same thing here it looks like..
When i make a ladder out of brushes then apply the shader to it, or the other way arround, the ladder doesnt work. Cant climb it.
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Sounds like Radiant can find the shaders but q3map2 cannot. Are they both configured to look in the right place for shaders?
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Sounds like Radiant can find the shaders but q3map2 cannot. Are they both configured to look in the right place for shaders?
That would imply q3map2 spamming a lot of error while compiling...
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I use the built-in compiler. It always runs fine without any errors, except the occasional leak.
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Im pretty sure its set up properly. Would you like a screenshot of my configure window for q3map2?
Also, for the Configure Q3Map2 Toolz would i put the base folder as 'base' or the whole path?