Hi, i wanted to start a lan party with the ingame "Create Server" button.
then i wanted to allow cheats, but sv_cheats is readonly.
i started a test server with following command: tremulous.x86 +set dedicated 1 +map atcs +set sv_cheats 1
after loading the PK3s it said:
QuoteInitGame: \g_suddenDeathTime\0\g_maxGameClients\0\sv_maxclients\10\timelimit\0\sv_hostname\noname\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\version\tremulous 1.1.0 linux-x86 Feb 28 2006\protocol\69\mapname\atcs\sv_privateClients\0\sv_allowDownload\0\gamename\base\g_needpass\0
2 teams with 2 entities
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sv_cheats is read only.
how can i set such readonly variables when starting the ingame server?
Use /devmap *mapname* in the console. Alternatively, use a tremded instead.
The reason sv_cheats is readonly is so that cheats can't be flicked on and off in the middle of a game at someone's whim. Thus, you have to start it with "devmap" instead of "map", which will start a new game with cheats enabled.
ah ok thanks.
I once created a command that lets you toggle them in the middle of a game. Not a very good idea, in retrospect.