Tremulous Forum

General => Feedback => Topic started by: SuitDude on June 18, 2006, 07:31:51 pm

Title: Breakable Helmets
Post by: SuitDude on June 18, 2006, 07:31:51 pm
I was just thinking that it would balance things nicely if helmets could be broken after three to five successful headbites. The helmets offer a lot of protection and are pretty inexpensive as it is, so I see this as a nice compromise.
Title: Re: Breakable Helmets
Post by: Stakhanov on June 18, 2006, 07:40:51 pm
Quote from: "SuitDude"
I was just thinking that it would balance things nicely if helmets could be broken after three to five successful headbites.


Wouldn't 5 headbites mean death anyway ? :P

The loss of equipment is bad enough...
Title: Breakable Helmets
Post by: Rekov on June 19, 2006, 03:09:26 am
Not necessarily. If the person got 1 headbyte and then healed, and then came back and got another one, ect.

 It makes sense from a realistic point of view, but what does it do in terms of balance for the game?
Title: Breakable Helmets
Post by: Stakhanov on June 19, 2006, 04:17:19 am
The problem arises from the specific nature of armor upgrades , there is no armor count like in... well , any other FPS in existance :P

NS features armor that can be welded , and alien carapace that has to be healed (like hit points) , maybe Tremulous could find some inspiration here. Armor that can be repaired by a construction kit and carapace that requires the overmind (or a booster) to heal would have some significance in gameplay. Teamwork would become crucial at once for humans , making battlesuit rambos short lived (as they are in NS)

Selling damaged armor would only return a fraction of its price , of course :P
Title: Breakable Helmets
Post by: Neo on June 19, 2006, 02:41:37 pm
um..Aliens don't have any armour.
Title: Breakable Helmets
Post by: Vector_Matt on June 19, 2006, 03:14:10 pm
Quote from: "Neo"
um..Aliens don't have any armour.
They don't have "armor" per-se but they do have tough hides etc.
Title: Breakable Helmets
Post by: Neo on June 19, 2006, 07:16:09 pm
but as far as the underlying game mechanics are concerned aliens are unarmoured, they just get more hp so they live longer. any gun will do the same damage to a tyrant as it does to a dretch.
Title: Breakable Helmets
Post by: Vector_Matt on June 21, 2006, 08:34:28 pm
Quote from: "Neo"
but as far as the underlying game mechanics are concerned aliens are unarmoured, they just get more hp so they live longer. any gun will do the same damage to a tyrant as it doesto a dretch.
Oh, ya, forgot about that :oops: .
Title: Breakable Helmets
Post by: James[US] on June 22, 2006, 03:12:06 am
I think breakable helmets is a good idea as long as they can be fixed for free as if it were ammunition.  Would be kind of unfair having to buy a ton of helmets every game.  (By the way, hi guys.  I'm new to the forum, glad to meet you all.)