Tremulous Forum
General => Feedback => Topic started by: SuitDude on June 18, 2006, 07:31:51 pm
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I was just thinking that it would balance things nicely if helmets could be broken after three to five successful headbites. The helmets offer a lot of protection and are pretty inexpensive as it is, so I see this as a nice compromise.
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I was just thinking that it would balance things nicely if helmets could be broken after three to five successful headbites.
Wouldn't 5 headbites mean death anyway ? :P
The loss of equipment is bad enough...
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Not necessarily. If the person got 1 headbyte and then healed, and then came back and got another one, ect.
It makes sense from a realistic point of view, but what does it do in terms of balance for the game?
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The problem arises from the specific nature of armor upgrades , there is no armor count like in... well , any other FPS in existance :P
NS features armor that can be welded , and alien carapace that has to be healed (like hit points) , maybe Tremulous could find some inspiration here. Armor that can be repaired by a construction kit and carapace that requires the overmind (or a booster) to heal would have some significance in gameplay. Teamwork would become crucial at once for humans , making battlesuit rambos short lived (as they are in NS)
Selling damaged armor would only return a fraction of its price , of course :P
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um..Aliens don't have any armour.
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um..Aliens don't have any armour.
They don't have "armor" per-se but they do have tough hides etc.
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but as far as the underlying game mechanics are concerned aliens are unarmoured, they just get more hp so they live longer. any gun will do the same damage to a tyrant as it does to a dretch.
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but as far as the underlying game mechanics are concerned aliens are unarmoured, they just get more hp so they live longer. any gun will do the same damage to a tyrant as it doesto a dretch.
Oh, ya, forgot about that :oops: .
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I think breakable helmets is a good idea as long as they can be fixed for free as if it were ammunition. Would be kind of unfair having to buy a ton of helmets every game. (By the way, hi guys. I'm new to the forum, glad to meet you all.)