Tremulous Forum
Media => Mapping Center => Topic started by: Drakotsu on October 07, 2008, 10:22:28 pm
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Ive been wondering this for a while,
You know how on some maps there are windows, and you can see through them, but it IS a solid texture.
For example,
In mission_one_b6 at the starting point there is a window between the humans and the aliens start position, but you cant go through it, only see through it.
How do you do that?
Thanks for your help,
Drakotsu
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Shader on a detail brush.