Tremulous Forum
Mods => Modding Center => Topic started by: blowFish on October 08, 2008, 03:30:35 pm
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I've been parsing through revision 755 for the most part but it seems a bit stale anymore. I've considered 1044 as I've played with clients based off it that ran really nicely but I feel I may be able to go newer still.
Ultimately I want to be able to compile client binary and client qvms I really don't care about servermods.
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You can use SVN HEAD with a little effort. See http://patches.mercenariesguild.net/index.php?do=details&task_id=2
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I recommend using recent SVN with a suitable backport patch, such as this (http://betaserv.tk/hacks/compat) one.
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I recommend using recent SVN with a suitable backport patch, such as this (http://betaserv.tk/hacks/compat) one.
That patch is for backporting a game.qvm, not a client. Use this one (http://patches.mercenariesguild.net/index.php?getfile=803) instead (Works with latest svn: 1120).
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theres some more patches you might want mainly these
http://code.google.com/p/fsm-trem/issues/detail?id=23&can=1&colspec=ID%20Type%20Status%20Component%20Priority%20Milestone%20Owner%20Summary%20modified (http://code.google.com/p/fsm-trem/issues/detail?id=23&can=1&colspec=ID%20Type%20Status%20Component%20Priority%20Milestone%20Owner%20Summary%20modified) curl compatibility
http://code.google.com/p/fsm-trem/issues/detail?id=7&can=1&colspec=ID%20Type%20Status%20Component%20Priority%20Milestone%20Owner%20Summary%20modified (http://code.google.com/p/fsm-trem/issues/detail?id=7&can=1&colspec=ID%20Type%20Status%20Component%20Priority%20Milestone%20Owner%20Summary%20modified) clean hostnames
http://code.google.com/p/fsm-trem/issues/detail?id=9&can=1&colspec=ID%20Type%20Status%20Component%20Priority%20Milestone%20Owner%20Summary%20modified (http://code.google.com/p/fsm-trem/issues/detail?id=9&can=1&colspec=ID%20Type%20Status%20Component%20Priority%20Milestone%20Owner%20Summary%20modified) revert windows path changes
http://code.google.com/p/fsm-trem/issues/detail?id=3&can=1&colspec=ID%20Type%20Status%20Component%20Priority%20Milestone%20Owner%20Summary%20modified (http://code.google.com/p/fsm-trem/issues/detail?id=3&can=1&colspec=ID%20Type%20Status%20Component%20Priority%20Milestone%20Owner%20Summary%20modified) sort by ping vid mode reverts (in other words make 1.1.0 ui work) and messagemode 5
http://code.google.com/p/fsm-trem/issues/detail?id=2&can=1&colspec=ID%20Type%20Status%20Component%20Priority%20Milestone%20Owner%20Summary%20modified (http://code.google.com/p/fsm-trem/issues/detail?id=2&can=1&colspec=ID%20Type%20Status%20Component%20Priority%20Milestone%20Owner%20Summary%20modified) allows you to add favourites
these are jsut compatibility ones theres others too like bloom client logging to disk etc that you might want. look through mg patch tracker also most issues in fsm-trem will have a patch (some i haven't released yet) then you should be on your way to making a great client
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That patch is for backporting a game.qvm, not a client. Use this one (http://patches.mercenariesguild.net/index.php?getfile=803) instead (Works with latest svn: 1120).
Good catch.
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Wait a moment, was the backport all task recently updated, I was looking at it earlier and didn't see the backport for anything newer than 1099.
Anyhow thanks, Everyone, Slacker, Amanieu, Syntac, Benmachine
Oh, and slacker you didn't think I wasn't aware of fsm patches, did you? Actually, I didn't use what you listed, but I did write a see-through console mod the idea of which I pulled from fsm/google.
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So, to anyone who can answer this not directed just at slacker, what is message mode 5? and 6?
NVM
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Oh, and slacker you didn't think I wasn't aware of fsm patches, did you? Actually, I didn't use what you listed, but I did write a see-through console mod the idea of which I pulled from fsm/google.
Why remake the wheel? >.>
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either that or end up with stuff I don't want. Plus I wanted to try and understand some simpler stuff so I manually add patches and such.
ALSO, google I must criticize, you are very messy with your code.
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Still am :-D
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Reading Mercury's code blocks is what makes poking through his .c files fun! :-)
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This is partly why I rewrote portal mod instead of using his code :P
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You'll have to admit amanieu, my latest patch is alot cleaner...