Tremulous Forum

Mods => Modding Center => Topic started by: blowFish on October 08, 2008, 03:30:35 pm

Title: looking for client svn recomendations
Post by: blowFish on October 08, 2008, 03:30:35 pm
I've been parsing through revision 755 for the most part but it seems a bit stale anymore. I've considered 1044 as I've played with clients based off it that ran really nicely but I feel I may be able to go newer still.



Ultimately I want to be able to compile client binary and client qvms I really don't care about servermods.
Title: Re: looking for client svn recomendations
Post by: benmachine on October 08, 2008, 11:41:57 pm
You can use SVN HEAD with a little effort. See http://patches.mercenariesguild.net/index.php?do=details&task_id=2
Title: Re: looking for client svn recomendations
Post by: Syntac on October 09, 2008, 12:21:18 am
I recommend using recent SVN with a suitable backport patch, such as this (http://betaserv.tk/hacks/compat) one.
Title: Re: looking for client svn recomendations
Post by: Amanieu on October 09, 2008, 01:11:28 am
I recommend using recent SVN with a suitable backport patch, such as this (http://betaserv.tk/hacks/compat) one.
That patch is for backporting a game.qvm, not a client. Use this one (http://patches.mercenariesguild.net/index.php?getfile=803) instead (Works with latest svn: 1120).
Title: Re: looking for client svn recomendations
Post by: SlackerLinux on October 09, 2008, 01:37:20 am
theres some more patches you might want mainly these

http://code.google.com/p/fsm-trem/issues/detail?id=23&can=1&colspec=ID%20Type%20Status%20Component%20Priority%20Milestone%20Owner%20Summary%20modified (http://code.google.com/p/fsm-trem/issues/detail?id=23&can=1&colspec=ID%20Type%20Status%20Component%20Priority%20Milestone%20Owner%20Summary%20modified) curl compatibility
http://code.google.com/p/fsm-trem/issues/detail?id=7&can=1&colspec=ID%20Type%20Status%20Component%20Priority%20Milestone%20Owner%20Summary%20modified (http://code.google.com/p/fsm-trem/issues/detail?id=7&can=1&colspec=ID%20Type%20Status%20Component%20Priority%20Milestone%20Owner%20Summary%20modified) clean hostnames
http://code.google.com/p/fsm-trem/issues/detail?id=9&can=1&colspec=ID%20Type%20Status%20Component%20Priority%20Milestone%20Owner%20Summary%20modified (http://code.google.com/p/fsm-trem/issues/detail?id=9&can=1&colspec=ID%20Type%20Status%20Component%20Priority%20Milestone%20Owner%20Summary%20modified) revert windows path changes
http://code.google.com/p/fsm-trem/issues/detail?id=3&can=1&colspec=ID%20Type%20Status%20Component%20Priority%20Milestone%20Owner%20Summary%20modified (http://code.google.com/p/fsm-trem/issues/detail?id=3&can=1&colspec=ID%20Type%20Status%20Component%20Priority%20Milestone%20Owner%20Summary%20modified) sort by ping vid mode reverts (in other words make 1.1.0 ui work) and messagemode 5
http://code.google.com/p/fsm-trem/issues/detail?id=2&can=1&colspec=ID%20Type%20Status%20Component%20Priority%20Milestone%20Owner%20Summary%20modified (http://code.google.com/p/fsm-trem/issues/detail?id=2&can=1&colspec=ID%20Type%20Status%20Component%20Priority%20Milestone%20Owner%20Summary%20modified) allows you to add favourites


these are jsut compatibility ones theres others too like bloom client logging to disk etc that you might want. look through mg patch tracker also most issues in fsm-trem will have a patch (some i haven't released yet) then you should be on your way to making a great client
Title: Re: looking for client svn recomendations
Post by: Syntac on October 09, 2008, 01:45:35 am
That patch is for backporting a game.qvm, not a client. Use this one (http://patches.mercenariesguild.net/index.php?getfile=803) instead (Works with latest svn: 1120).
Good catch.
Title: Re: looking for client svn recomendations
Post by: blowFish on October 09, 2008, 02:07:29 am
Wait a moment, was the backport all task recently updated,  I was looking at it earlier and didn't see the backport for anything newer than 1099.


Anyhow thanks, Everyone, Slacker, Amanieu, Syntac, Benmachine




Oh, and slacker you didn't think I wasn't aware of fsm patches, did you? Actually, I didn't use what you listed, but I did write a see-through console mod the idea of which I pulled from fsm/google.
Title: Re: looking for client svn recomendations
Post by: blowFish on October 11, 2008, 07:25:25 am
So, to anyone who can answer this not directed just at slacker, what is message mode 5? and 6?


NVM
Title: Re: looking for client svn recomendations
Post by: googles on October 13, 2008, 12:24:08 am
Oh, and slacker you didn't think I wasn't aware of fsm patches, did you? Actually, I didn't use what you listed, but I did write a see-through console mod the idea of which I pulled from fsm/google.

Why remake the wheel? >.>
Title: Re: looking for client svn recomendations
Post by: blowFish on October 24, 2008, 12:08:54 am
either that or end up with stuff I don't want. Plus I wanted to try and understand some simpler stuff so I manually add patches and such.


ALSO, google I must criticize, you are very messy with your code.
Title: Re: looking for client svn recomendations
Post by: googles on November 12, 2008, 04:01:57 am
Still am :-D
Title: Re: looking for client svn recomendations
Post by: Einstein on November 12, 2008, 08:02:23 am
Reading Mercury's code blocks is what makes poking through his .c files fun! :-)
Title: Re: looking for client svn recomendations
Post by: Amanieu on November 12, 2008, 08:42:35 am
This is partly why I rewrote portal mod instead of using his code :P
Title: Re: looking for client svn recomendations
Post by: googles on November 14, 2008, 12:55:00 am
You'll have to admit amanieu, my latest patch is alot cleaner...