Tremulous Forum
		Mods => Modding Center => Topic started by: Stealthawk on October 09, 2008, 01:59:36 am
		
			
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				cmdlib.c: In function ‘_printf’:
 cmdlib.c:189: error: format not a string literal and no format arguments
 cmdlib.c: In function ‘ExpandPath’:
 cmdlib.c:316: error: the address of ‘qdir’ will always evaluate as ‘true’
 cmdlib.c: In function ‘ExpandGamePath’:
 cmdlib.c:329: error: the address of ‘qdir’ will always evaluate as ‘true’
 make[1]: *** [q3asm] Error 1
 make[1]: Leaving directory `/home/stephan/Desktop/tremulous-1.1.0-src/src/tools/asm'
 make: *** [tools] Error 2
 
 
 Now I'm on ubuntu linux, 32 bit not my 64 bit machine.
 
 IS the makefile that came with my source not written correctly or is the code its self wrong? I looked at those lines and they seem fine to me, so im wondering how to fix it so  can compile trem.
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				gcc seems to be having trouble with one of the QVM minicompilers. What version and what Tremulous source revision?
			
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				tremulous-1.1.0 I got it stright from the website of the developers.
 
 Thing is the source game with the game, so that is the source I'm using.
 
 also if u have any good posts or resources regarding working with Tremulous be greatly appericated =)
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				Eh... Don't use the source that comes with it. It's really, really old. To get some recent code, install Subversion (http://subversion.tigris.org/) and exec the following:
 
 svn co svn://svn.icculus.org/tremulous/trunk tremulous-svn
 
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				Edit src/tools/asm/Makefile, remove "-Werror"
			
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				Thank you, now I must ask, I have another question.
 
 Finally I have a binary now, I placed it my local area, however it doesnt load up, it goes black screen then comes back.
 
 Im on linux,
 
 do I have to change some base files or ?
 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
 MODE: 640 x 480 fullscreen hz:N/A
 GAMMA: hardware w/ 0 overbright bits
 rendering primitives: single glDrawElements
 texturemode: GL_LINEAR_MIPMAP_LINEAR
 picmip: 0
 texture bits: 32
 multitexture: enabled
 compiled vertex arrays: enabled
 texenv add: disabled
 compressed textures: disabled
 Initializing Shaders
 ----- finished R_Init -----
 Loading vm file vm/ui.qvm...
 ...which has vmMagic VM_MAGIC_VER2
 Loading 1075 jump table targets
 VM file ui compiled to 786313 bytes of code
 ui loaded in 4596672 bytes on the hunk
 Unknown extension for ui/menus.txt
 ^3WARNING: couldn't open music file ui/menus.txt
 ----- CL_Shutdown -----
 Closing SDL audio device...
 SDL audio device shut down.
 RE_Shutdown( 1 )
 forcefully unloading ui vm
 -----------------------
 recursive error after: ^3menu file not found: ui/menus.txt, using default
 
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				Found out why.
 
 http://risujin.org/tremulous/#g7
 
 sorry for wasting your guy's time but thanks for the help you have given =D
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				It's okay. We appreciate your patience and willingness to learn. (Yes, I really mean that.)