Tremulous Forum

Mods => Modding Center => Topic started by: iShot on October 17, 2008, 01:18:30 pm

Title: On making a mod...
Post by: iShot on October 17, 2008, 01:18:30 pm
Hi all ,

For once i'll try to make it short and to the subject :

I got the tremulous source , edited the g_weapons.c and others.

Tried to compile , but it's a no - go (Gentoo)  :turret:

Looked into .qvm's , but i still don't understand :

- How do you make a game.qvm ?

- How do you edit a .qvm

- Which are the files containing weapon info in data-1.1.0.pk3  ?


Thanks in advance  :) ,
iShot
Title: Re: On making a mod...
Post by: David on October 17, 2008, 01:27:29 pm
the qvm's are compiled with the rest of it, src/cgame/ goes to the cgame.qvm, and src/game/ goes to the game.qvm.
Title: Re: On making a mod...
Post by: iShot on October 17, 2008, 01:38:13 pm
Thanks for the quick reply :D

See ya
Title: Re: On making a mod...
Post by: kevlarman on October 17, 2008, 05:09:47 pm
the qvm's are compiled with the rest of it, src/cgame/ goes to the cgame.qvm, and src/game/ goes to the game.qvm.

actually, large parts of src/game go into cgame too (bg_*) and large parts of qcommon go into all 3 qvms
Title: Re: On making a mod...
Post by: gimhael on October 17, 2008, 08:09:43 pm
"Large parts" being synonymous to q_shared.c and q_math.c plus the headers they load.

For your last question: The data pk3 contains just models, textures, animations etc. if you mean weapon info like number of bullets, damage per shot, rate of fire etc. that's all in src/game/tremulous.h.

If you want to make a mod that requires no download you can only change the src/game/g_*.c files.
Title: Re: On making a mod...
Post by: Lonly on October 17, 2008, 09:03:10 pm
I recommend getting the C++ by Microsoft, install it, the download the trunk from xserverx.com, go to the file then open src\game\tremulous.h with C++ and you will be able to edit things like how much is a goon or how much to build a acid tube. You can also adjust how fast a rifle shoots. For more info like making a qvm command private message me, i check my messages everyday, or as Foe Of Eternity, he taught me. To download C++ go to the following link : www.microsoft.com/express/download .
Title: Re: On making a mod...
Post by: Syntac on October 17, 2008, 10:49:36 pm
Yeah, he could do that... If he weren't using Linux. ::)
Title: Re: On making a mod...
Post by: Bissig on October 17, 2008, 11:02:24 pm
Aha, so C++ is courtesy of Microsoft now?

And when I like to download the internet I go here?

http://websearch.about.com/b/2005/06/15/download-the-internet-for-free-even.htm
Title: Re: On making a mod...
Post by: iShot on October 22, 2008, 10:47:28 am
Well , thanks for the great answers everyone , i appreciate it :D

Finally , my last newb question :

How do you change the appearance of aliens/humans ?
Models?

Thanks ,

iShot
Title: Re: On making a mod...
Post by: Amanieu on October 22, 2008, 03:05:42 pm
edit the .cfgs in the models/ dir in data-1.1.0.pk3
Title: Re: On making a mod...
Post by: iShot on October 22, 2008, 03:12:12 pm
Thanks again to everyone ,

iShot