Tremulous Forum

Media => Other Tremulous Media => Topic started by: + OPTIMUS + on October 25, 2008, 04:30:59 pm

Title: + assault instruments +
Post by: + OPTIMUS + on October 25, 2008, 04:30:59 pm
as i stucked a bit when trying to make concept art for the battlesuit, i realised that if i want to create an in-depht concept art, i need the concept first, then the art.
the hand of the battlesuit suggested that its actually a "'weapon nest" where any device can be attached from ckit to lcannon.

so, i started to think how to make every weapon fit into it. something common was needed, and then i realised that what if every gun (and the ckit) would have the same base: the blaster.
at this futuristic environment, where (considering the gameplay elements) teleporting (recreating crew, gear transport, structures) is the key element, this would save a fair amount of energy, so it sounded quite logical.
as the blaster cant be used together with other devices, there should be an instant transform option also to release its original firing "head", what is otherwise only a triggering mechanism/energy dose to get every other device functioning (note: malfunctioning in the case of flamers and old lucifer models just adds to the reality feeling).

on the design part, i also searched for a form what could be the main motive of most of the stuffs. i chose the one i like the most, the head of the battlesuit, so most of the things will remind to it.

nahh, here is the blaster so far. it may vary as i will go on with the attachments.

(http://turbo.lovebox.hu/usrimg/15/91/0009/pic-03371279-cacdb7.jpg)

can be transformed back into a box. saves space.

(http://turbo.lovebox.hu/usrimg/15/91/0009/pic-03371418-b5d09a.jpg)
Title: Re: + assault instruments +
Post by: Syntac on October 25, 2008, 04:38:02 pm
Wow... Excellent work!
Title: Re: + assault instruments +
Post by: fleash eater on October 25, 2008, 06:39:03 pm
thats really creative, and a good idea.
Title: Re: + assault instruments +
Post by: Archangel on October 25, 2008, 08:04:32 pm
Wow, they look really nice. Good work!  :police:
Title: Re: + assault instruments +
Post by: Chess guy on October 25, 2008, 08:36:12 pm
The design reminds me of an alien influence...nice drawings!
Title: Re: + assault instruments +
Post by: mooseberry on October 25, 2008, 09:37:12 pm
You've got some real talent there! ;D Hope to see more on this.
Title: Re: + assault instruments +
Post by: {7}wrath on October 25, 2008, 09:57:32 pm
there appears to be a camera lense in the barrel.
 ???

Title: Re: + assault instruments +
Post by: Syntac on October 25, 2008, 11:58:55 pm
It's a hole.
Title: Re: + assault instruments +
Post by: + OPTIMUS + on October 26, 2008, 02:14:13 am
thnx for everyone for support.

lens or hole... well, i drew some white spots on it what makes it looking like a lens. truly i didn't really decided it yet. for me, blaster shot is seeming like some concentrated energy, but considering its speed it shouldn't be light. maybe it should be something like plasma energy what can travel with less speed, such as... eeer... "ball lightening". i don't really know enough about these physical stuffs :-)
the main purpose of the blaster, as a triggering part of guns, should deliver just enough energy to shoot pellets, bullets, or to get some energy transformer started. i'm not sure if some kind of "lens" would do much about its intensity in front of the barrel, besides keeping it safe from dust and alien slime :-)
Title: Re: + assault instruments +
Post by: Nux on October 26, 2008, 10:57:59 am
Very nice work Opti! You make me wish I had more time for this trem stuff :< I'll try to free up next weekend so I can work on that project and maybe ask for your opinion on a few things.
Title: Re: + assault instruments +
Post by: Lava Croft on October 26, 2008, 11:15:08 am
I don't exactly see how that suitcase transforms into that Blaster, but nice drawing nontheless.
Title: Re: + assault instruments +
Post by: Nux on October 26, 2008, 03:36:05 pm
It's not a suitcase. It's a box slightly smaller than the blaster.

You pull the tag on the edge of the box and this pulls the inner and outer parts of the box along each other like a telescope, allowing room for the grip to swing out into position. Pressumably pushing the tag back in has the reverse effect.

Unless I'm wrong of course ;) That's just how I saw it.
Title: Re: + assault instruments +
Post by: Ellohir on October 26, 2008, 06:23:19 pm
I don't exactly see how that suitcase transforms into that Blaster, but nice drawing nontheless.

That, coming from Lava, is somehow like "You're a hero and I love you" xD

Now seriusly, great job. It's for things lke this that I love this subforum ^^
Title: Re: + assault instruments +
Post by: Redsky on October 26, 2008, 08:41:36 pm
wow, smart design and great drawings!No doubt - the same style as b-suit you made, keep on good work :)

tho... i don't rly can imagine the whole process of transforming from box to gun, maybe 4 frame animation will do? i found this pretty sweet easy-to-use, free traditional animation program - Pencil (http://www.les-stooges.org/pascal/pencil/) -was made on Mac, works on others OS, but not perfectly.

Once again great job! Hope to see full gallery of your masterpieces oneday ;D
Title: Re: + assault instruments +
Post by: + OPTIMUS + on October 26, 2008, 08:58:56 pm
thanx for introducing Pencil, i may check it out, but if the animation will ever happen to these stuffs, it will be some kind of redrawing of a 3D model of this weapon.

it's quite hard to imagine the animation at 2D, its even hard to draw symmetric or logical stuffs. so i can't avoid modeling from a point.

but... khm... in this particular case, i can exactly explain how this blaster transforms into box shape:

+HERE+ (http://www.omegacron.com/transformers/tf_sound.wav)
Title: Re: + assault instruments +
Post by: Redsky on October 26, 2008, 10:29:23 pm
but... khm... in this particular case, i can exactly explain how this blaster transforms into box shape:
ammmmmm, a sound?... ok i think it gave me the picture :P
about using 2d animation, any 2d animation: i think you can show the whole process using side view. You can avoid modeling... though it might be a problem the more complicated structures will grow
Title: Re: + assault instruments +
Post by: Nux on October 26, 2008, 10:37:25 pm
but... khm... in this particular case, i can exactly explain how this blaster transforms into box shape:

+HERE+ (http://www.omegacron.com/transformers/tf_sound.wav)

Of course! It's all so obvious now!

If you like I could try my hand at animating it. I'll just add it to that list of stuff I need to do.. >.>
Title: Re: + assault instruments +
Post by: + OPTIMUS + on October 26, 2008, 10:55:39 pm
at first it has to be able to accept every kind of attachment. so it will probably change a lot. but you can always try it ;-)
and did you see the tablet concept on the other thread (the ceerra guys drawings)? very cool.
Title: Re: + assault instruments +
Post by: Kaleo on October 26, 2008, 11:17:21 pm
I really like how the barrel looks like the eye-piece from the battlesuit.

Was that intentional, or coincidence.
Title: Re: + assault instruments +
Post by: + OPTIMUS + on October 26, 2008, 11:34:45 pm
on the design part, i also searched for a form what could be the main motive of most of the stuffs. i chose the one i like the most, the head of the battlesuit, so most of the things will remind to it.

:-* ;-)
Title: Re: + assault instruments +
Post by: Kaleo on October 27, 2008, 12:25:16 pm
Whoops. Lol my bad.
Title: Re: + assault instruments +
Post by: Lava Croft on October 27, 2008, 04:36:35 pm
I think I get it now:

(http://satgnu.net/upload/lava/superdeluxefoldablelhc.png)
Title: Re: + assault instruments +
Post by: Nux on October 27, 2008, 11:28:57 pm
After a quick bit of colouring...

(http://img76.imageshack.us/img76/8427/blast0rcolourum0.jpg)
Title: Re: + assault instruments +
Post by: + OPTIMUS + on October 28, 2008, 01:15:23 am
hey, i really like the coloring on the front, and the slight whitening on the side!
tough i guess a concept like this would need more "brave" coloring, probably even vectors. i'm not sure cause i tried coloring for a bit and i failed :-)

btw i found Alchemy (http://al.chemy.org/) on the deviant site of the concept-artist guy on the other thread what is a lot of fun!!! it brought me into a new perspective of making trem comic and doing further concepts! try it asap. NO undo or eraser :-) :-O
Title: Re: + assault instruments +
Post by: snb on October 28, 2008, 02:40:39 am
HOW DID YOU COLOR THAT
Title: Re: + assault instruments +
Post by: Stannum on October 28, 2008, 04:09:21 am
HOW DID YOU COLOR THAT

Colour layer and blending modes:
http://janvanderweg.com/pics/tremulous/blending.jpg
Title: Re: + assault instruments +
Post by: UniqPhoeniX on October 28, 2008, 04:36:13 am
Nice work ;D
Tho it might be a bit uncomfortable to press the trigger on that.
Title: Re: + assault instruments +
Post by: + OPTIMUS + on October 28, 2008, 04:57:53 am
HOW DID U 3D MODELD DAT? ;-)

<3

EDIT: @Usa, note that this device has a secondary trigger for blast/anythingelse switch. also a /kill button. and some other trigger possibilities for the other dozen weapon it could be attached to. can't be always easy :-)
Title: Re: + assault instruments +
Post by: Nux on October 28, 2008, 02:06:17 pm
After a quick bit of animating...

(http://img159.imageshack.us/img159/804/blasterfoldsn3.gif)

Dancing blast0r! :D
Title: Re: + assault instruments +
Post by: your face on October 28, 2008, 03:45:47 pm
Suhweet! :P
Title: Re: + assault instruments +
Post by: + OPTIMUS + on October 28, 2008, 03:56:21 pm
 ;D ;D
Title: Re: + assault instruments +
Post by: Lava Croft on October 28, 2008, 04:29:41 pm
All those moving parts make me want to toss a cup of sand into your Blaster.
Title: Re: + assault instruments +
Post by: Nux on October 28, 2008, 04:55:16 pm
That makes me want to blast your cup of sand. :P
Title: Re: + assault instruments +
Post by: Lava Croft on October 28, 2008, 04:59:39 pm
That makes me want to blast your cup of sand. :P
Have fun unfolding it after I emptied that cup of sand into all the fragile moving parts!
Title: Re: + assault instruments +
Post by: Nux on October 28, 2008, 05:17:59 pm
Enjoy trying to empty a cup I've already blasted to bits!
Title: Re: + assault instruments +
Post by: Lava Croft on October 28, 2008, 05:22:40 pm
I think I was first with pouring that cup of sand! /offtopic

Seriously though, while you can create cute drawings, the idea of a foldable Blaster which serves as a platform on which you attach further parts to create new weapons, sounds like a case of complete failure, and I am not even coming close to reality here. I mean, ever heard of structural integrety? I think you haven't, since that's just about exactly what is missing from your drawings. It looks too fragile to be of any use besides putting it on display.

Apart from the fact that its foldable, of course. Keep on drawing!
Title: Re: + assault instruments +
Post by: David on October 28, 2008, 05:26:48 pm
Its the future, duh!
Its held together by a forcefield.
Title: Re: + assault instruments +
Post by: Nux on October 28, 2008, 05:37:29 pm
I am aware of what you're saying lava. It's the very reason why the good ol' AK47 has been so popular for so long. Just bear in mind that in the lovely world of fiction that is tremulous, it's what looks good that counts. Realism can eat my foot!
Title: Re: + assault instruments +
Post by: Lava Croft on October 28, 2008, 05:53:56 pm
If the future can produce weapons like this, I demand my unit to be outfitted with turds that fire lazers.
Title: Re: + assault instruments +
Post by: + OPTIMUS + on October 28, 2008, 06:12:04 pm
If the future can produce weapons like this, I demand my unit to be outfitted with turds that fire lazers.

couldn't hold back the turd idea? :-D
Title: Re: + assault instruments +
Post by: Lava Croft on October 28, 2008, 06:20:55 pm
A turd was one of the first things that came to mind when trying to envision using such a weapon system on the battlefield.
Title: Re: + assault instruments +
Post by: + OPTIMUS + on October 28, 2008, 06:54:23 pm
what is frightening you is something what the armory does in its inside.
during the game, the only transformable episode is when you set the blaster's firing head free.
this happens sometimes with failures like in the case of the flamer and the old buggy lucifer cannon, but otherwise works flawlessly ^^
during the game, you will always have something attached on the flamer so it will only look like the foredrawn one when you sell the addons and forget to buy new one. so it should definitely look like more skinny than the currently used one. especially that it only does minor damage.

however, i can perfectly understand your affection towards the old concept, i love that too.
Title: Re: + assault instruments +
Post by: Tycho on October 28, 2008, 08:50:21 pm
I love the way it looks, and I love the way it folds... However I have to agree with Lava that it is just not the best idea to use it as the base platform for all guns... Not from the realism point of view since we can throw it out and just use the rule of cool here but from the uncanny feeling of attaching something to the blaster to make it fire PROJECTILES? SHOTGUN SHELLS? Blaster as the main energy emitter for all guns with, let's say, add-ons to make it into a luci, md, or lasgun or pulse rifle is one thing but to make it into a chaingun or a ckit? It's just not fitting for me... However if you drop the add-on thing and forget about what you saw in SW:Republic Commando then you can think Mass Effect and go for every weapon to be foldable, to make it into a compact form for the armoury...

By the way: the armoury could be some equipment teleport not just a big locker...

ed.: If you really want to keep something common in all guns, like maybe this is where the add-on idea was originally coming from, you can make the trigger and fire control mechanisms common in all guns and the barrel and ammo packs differ in all of them with this trigger part folding into them when you put it away...
Title: Re: + assault instruments +
Post by: + OPTIMUS + on October 28, 2008, 09:22:27 pm
i got what you are guys saying: words won't convince anyone :-D
Title: Re: + assault instruments +
Post by: snb on October 28, 2008, 09:29:19 pm
um... well in reality you can teliport, it can possibly be done by intanglement (when one atom does somthing the other atom does the same thing at the same time) esentully you can make a door open here and the exit to that door somewere else
Title: Re: + assault instruments +
Post by: Syntac on October 28, 2008, 09:32:31 pm
Stop trying to sound like you know what you're talking about. You aren't fooling anyone.
Title: Re: + assault instruments +
Post by: snb on October 28, 2008, 09:34:53 pm
I'm no physicist but that's what it is. Don't be a flamer or you will find your self in a bad situation....
Title: Re: + assault instruments +
Post by: David on October 28, 2008, 09:38:48 pm
Nope you're way wrong.
Quantum entanglement is where changing the state of one atom effects the other, over great distance (Or as far as you can move an atom without losing it).  Nothing to do with teleportation.
(Quantum teleportation also has nothing to do with this kind of teleportation).
Title: Re: + assault instruments +
Post by: Syntac on October 28, 2008, 09:39:58 pm
I'm no physicist but that's what it is. Don't be a flamer or you will find your self in a bad situation....
Ooh, are you threatening me? I'm soooo scared... :P
Title: Re: + assault instruments +
Post by: snb on October 28, 2008, 09:54:48 pm
Nope you're way wrong.
Quantum entanglement is where changing the state of one atom effects the other, over great distance (Or as far as you can move an atom without losing it).  Nothing to do with teleportation.
(Quantum teleportation also has nothing to do with this kind of teleportation).
I'm no physicist but that's what it is. Don't be a flamer or you will find your self in a bad situation....
Ooh, are you threatening me? I'm soooo scared... :P


OK david that's exactly what i was saying in simpleton terms and YOU CAN theoretical use it to teleport, i also have no idea what quantum teleportaion is (well very little worm holes and such) but you can use entanglement to do so, look it up, also when I'm really close don't exaggerate and say I'm "way wrong" because your flaming. What i said is how i needed to state it for this and yes entanglement can make the atom do the same exact thing through future advancements.

also remember were i come from is differant from were you come from and common terminology is defferant, try not to be racist next time

OK now your tern to be verbally rightend, i spoke from experience and due to your ignorance you chose to try to make it a fight, back in my day you would get two weeks ban for that :) you kids have it good

 
Title: Re: + assault instruments +
Post by: Syntac on October 28, 2008, 09:57:39 pm
also remember were i come from is differant from were you come from and common terminology is defferant, try not to be racist next time
I never referred (or even hinted) to anything remotely race-related. You fail again.

Now then, let's all stop being idiots and do something useful.
Title: Re: + assault instruments +
Post by: Chess guy on October 28, 2008, 10:00:04 pm
Lol how long has snb been here? Ever since we got rid of him on D*S website?
Title: Re: + assault instruments +
Post by: snb on October 28, 2008, 10:01:30 pm
um you realise I wasn't talking to you right? thats why i had it under were I was addressing david, sheesh talk about fail cunfuzzlement
Title: Re: + assault instruments +
Post by: Syntac on October 28, 2008, 10:06:23 pm
And yet you quoted me.

Chess guy: A very long time, judging by his -∞ karma (either that or I haxed the counter).
Title: Re: + assault instruments +
Post by: snb on October 28, 2008, 10:10:11 pm
well i guess its kinda my. fault for confusing you (but also caveman, im under the assumption that he restricted me as he was banned because when i got back i had full rights and did nothing wrong so i cant edit) any way yeah i just noticed i didn't inclued your name in the second part (its under the "dont bve racist" thing)
Title: Re: + assault instruments +
Post by: Bissig on October 28, 2008, 10:10:15 pm
Quantum Entanglement is about transfer of information, while Quantum Teleportation is primary about the teleportation of matter (which of course can be seen as some form of information too)
Title: Re: + assault instruments +
Post by: snb on October 28, 2008, 10:15:18 pm
hey would you walking be considered telepotation or no? because if it isn't then what i was talking about may not technically be teleportation, maybe you would just have to get through one door out the other, or you could clone some one some were else through this. ( just saw  a thing on the science channel and i know a few physicists
Title: Re: + assault instruments +
Post by: Kaleo on October 28, 2008, 10:34:38 pm
If the future can produce weapons like this, I demand my unit to be outfitted with turds that fire lazers.

(http://img341.imageshack.us/img341/9241/poopewca8.png)
Title: Re: + assault instruments +
Post by: Ellohir on October 28, 2008, 10:40:58 pm
--> How to spoil a great fanart thread. <--

Yes, there is no link, you're watching it now.
Title: Re: + assault instruments +
Post by: Kaine on October 29, 2008, 12:01:00 am
If the future can produce weapons like this, I demand my unit to be outfitted with turds that fire lazers.

Kaleo:  I like where you're headed with that, still a little rough though.

Optimus:  Concept turd-art please.  And don't half-ass it, I want it in full color.