Tremulous Forum

Mods => Mod Releases => Non-Gameplay Changing => Topic started by: Superpie on October 30, 2008, 02:09:59 am

Title: Superpie's Visual Mod, Version 2
Post by: Superpie on October 30, 2008, 02:09:59 am
I've worked more on this than on my last mod, hopefully that shows. I pray it doesn't suck and so far feedback has been positive.

This is a pk3 that you stick in your tremulous 'base' folder that replaces certain visuals. It only works on servers that allow third-party modifications (unpure servers). For now I'm just putting it up for download.

Download Link (http://superpie.org/vismod/zz-superpie-2.0.pk3)

Things Changed Since Last Version

Instructions
Put the .pk3 file in your tremulous base folder.

Screenshots (click to enlarge)
(http://img296.imageshack.us/img296/2908/shot0026xk4.th.jpg) (http://img296.imageshack.us/my.php?image=shot0026xk4.jpg)(http://img511.imageshack.us/img511/2337/shot0034vb5.th.jpg) (http://img511.imageshack.us/my.php?image=shot0034vb5.jpg)
(http://img510.imageshack.us/img510/2578/shot0037yo7.th.jpg) (http://img510.imageshack.us/my.php?image=shot0037yo7.jpg)(http://img505.imageshack.us/img505/219/shot0038bb0.th.jpg) (http://img505.imageshack.us/my.php?image=shot0038bb0.jpg)
(http://img300.imageshack.us/img300/4329/shot0039vc4.th.jpg) (http://img300.imageshack.us/my.php?image=shot0039vc4.jpg)(http://img20.imageshack.us/img20/5268/shot1034qo4.th.jpg) (http://img20.imageshack.us/my.php?image=shot1034qo4.jpg)


Credits
Beta Testers: Your Face, Denton, Mooseberry, Cactusfrog, DeathOnIce, Omni.Vore
Contributors: Odin, The Punisher, B166ER, the Tremulous devs (all without their consent ;)
Title: Re: Superpie's Visual Mod, Version 2
Post by: duck-o-destruction on October 30, 2008, 02:48:48 am
when i downloaded it, i got a folder called "zz-superpie-2"

do i just place that in my base folder?
Title: Re: Superpie's Visual Mod, Version 2
Post by: your face on October 30, 2008, 04:10:19 am
+1, suhweet win. ;D

@duck, yes, it automatically overwrites.
Title: Re: Superpie's Visual Mod, Version 2
Post by: Evoc on October 30, 2008, 04:42:07 am
THIS. IS. AWEEEESSSSOOMMMMEEEE.

EDIT: However, the ATCS textures remain the same.
Title: Re: Superpie's Visual Mod, Version 2
Post by: Archangel on October 30, 2008, 05:32:22 am
The MD is hot. Too bad I don't draw weapons..
Title: Re: Superpie's Visual Mod, Version 2
Post by: Redsky on October 30, 2008, 11:10:36 am
Great job, Superpie! Looks just out of this world! 8)
I hope ill find some time to take a closer look at all this fancy visual effects!

+1 Superpie! keep on going  ;D
Title: Re: Superpie's Visual Mod, Version 2
Post by: + OPTIMUS + on October 30, 2008, 12:21:59 pm
i like the battlesuit pic the best. <3
Title: Re: Superpie's Visual Mod, Version 2
Post by: rotacak on October 30, 2008, 04:18:27 pm
Good work. Chainguns sound is scary. I only don't like new BS and human textures. Isn't better this?: http://www2.udec.cl/~alejandrosoto/shot0004.jpg
And that jetpack sound should be default, jetpack should be annoying ;D
BTW, why is always ckit texture slightly moved to right side?

This mod can be used on R Unlimited CZ server.
Title: Re: Superpie's Visual Mod, Version 2
Post by: your face on October 30, 2008, 04:52:27 pm
I only don't like new BS and human textures. Isn't better this?: http://www2.udec.cl/~alejandrosoto/shot0004.jpg

Because why have green camo on atcs? :P
Title: Re: Superpie's Visual Mod, Version 2
Post by: rotacak on October 30, 2008, 05:39:05 pm
I have one problem. That "Battlesuit and Tyrant view height increased like in 1.2" does not work for me. Height view is same, but if I want hit humans head with tyrant, then I must look at his legs :( Also tyrant dead bodyes are often 1 meter above floor. Can I somewhat fix that or reset it to standard 1.1 height?
Title: Re: Superpie's Visual Mod, Version 2
Post by: Superpie on October 30, 2008, 09:52:53 pm
Rotacak: I like the grey camo better ^^. And about the view heights, thank you for telling me this, I will try to reproduce and fix the issue.
Title: Re: Superpie's Visual Mod, Version 2
Post by: rotacak on November 01, 2008, 12:13:39 am
That view height bug seem work even when player haven't this mod. We had to delete this mod from server, because players can't hit enemy with tyrant. There was situations like tyrant VS naked not moving human, and human wins.
Title: Re: Superpie's Visual Mod, Version 2
Post by: Superpie on November 01, 2008, 01:08:36 am
So was the bug server-side or was it something my pk3 was causing? I have not been able to reproduce it thus far.
Title: Re: Superpie's Visual Mod, Version 2
Post by: Colynn' on November 01, 2008, 01:12:32 am
Hello,
Damn, this is wonderfull! I love the new massdriver! (I play a lot on unpure servers, thanks thanks thanks!)
I wish you will continue Superpie! ;)
Title: Re: Superpie's Visual Mod, Version 2
Post by: rotacak on November 01, 2008, 02:26:11 am
So was the bug server-side or was it something my pk3 was causing? I have not been able to reproduce it thus far.

I don't know how it work, but:

1) I uploaded mod to server, views are same, but I can't hit anything with tyrant.
2) I deleted mod, leaved it only on server, but still can't hit anything. And not even me. Is possible that mod somewhat using server?
3) Deleted from server and all is back to normal now.

You have views higher?
Title: Re: Superpie's Visual Mod, Version 2
Post by: Amanieu on November 01, 2008, 02:27:25 am
Yes, the view changes will also affect the server. Superpie should remove that.
Title: Re: Superpie's Visual Mod, Version 2
Post by: Superpie on November 01, 2008, 03:32:17 am
It has been fixed in one of the download links, it's very obvious which one if you look. Thank you for your input everyone :)
Title: Re: Superpie's Visual Mod, Version 2
Post by: Odin on November 01, 2008, 04:01:25 am
Why didn't you use the ShinyTrem shaders for player models? That is basically the most likely place you'll see the effects. All you have to do is use the 'human.shader', 'alien.shader', 'level2.shader', and 'jetpack.shader' from ShinyTrem.
Title: Re: Superpie's Visual Mod, Version 2
Post by: mooseberry on November 01, 2008, 04:06:22 am
 ;D

This is a fun mod. :O
Title: Re: Superpie's Visual Mod, Version 2
Post by: Volt on November 01, 2008, 04:50:10 am
pretty <3 pie
Title: Re: Superpie's Visual Mod, Version 2
Post by: your face on November 01, 2008, 04:26:16 pm
Why didn't you use the ShinyTrem shaders for player models? That is basically the most likely place you'll see the effects. All you have to do is use the 'human.shader', 'alien.shader', 'level2.shader', and 'jetpack.shader' from ShinyTrem.
Cuz it's moar awsum the way it is already.
Title: Re: Superpie's Visual Mod, Version 2
Post by: Hendrich on November 12, 2008, 07:11:00 am
This mod wins.

Epic win.

Title: Re: Superpie's Visual Mod, Version 2
Post by: Amanieu on November 12, 2008, 08:47:13 am
I'm going to be committing some of this stuff along with ShinyTrem to Tremfusion, but I just want to know what you have changed in the particle effects.
Title: Re: Superpie's Visual Mod, Version 2
Post by: rotacak on November 21, 2008, 04:30:54 pm
Superpie: Can I ask were I can change that flamer and human base explosion opacity to default?
Title: Re: Superpie's Visual Mod, Version 2
Post by: waflz on November 21, 2008, 09:48:34 pm
Quote
Last Active:   November 12, 2008, 10:45:21 PM
i tink superpie r ded
Title: Re: Superpie's Visual Mod, Version 2
Post by: Bissig on November 21, 2008, 10:38:26 pm
Quote
Last Active:   November 12, 2008, 10:45:21 PM
i tink superpie r ded

Sure, one can only read the forum by logging in. Also, one can never be busy in RL or somewhere else.
Title: Re: Superpie's Visual Mod, Version 2
Post by: KamikOzzy on November 21, 2008, 10:56:28 pm
Superpie, I know we never get along for one reason or another, but I admire and appreciate your work. Good job, and I'm glad you stick around on trem.
Title: Re: Superpie's Visual Mod, Version 2
Post by: mooseberry on November 22, 2008, 12:31:21 am
Quote
Last Active:   November 12, 2008, 10:45:21 PM
i tink superpie r ded

Sure, one can only read the forum by logging in. Also, one can never be busy in RL or somewhere else.

eew waflz.. I hate that that guy. Please leave our dear superpie's thread.

for those people who are stupid: /wink
Title: Re: Superpie's Visual Mod, Version 2
Post by: Amanieu on November 22, 2008, 03:09:23 am
superpie told me on IRC that he won't be comming back.
Title: Re: Superpie's Visual Mod, Version 2
Post by: Archangel on November 22, 2008, 03:19:41 am
why not? he was cool =[
Title: Re: Superpie's Visual Mod, Version 2
Post by: Amanieu on November 22, 2008, 03:35:35 am
<superpie> wasting my life
Title: Re: Superpie's Visual Mod, Version 2
Post by: Archangel on November 22, 2008, 04:47:15 pm
what a lame excuse! you shall be remembered, superpie.  :laugh:
Title: Re: Superpie's Visual Mod, Version 2
Post by: Hendrich on November 30, 2008, 05:06:43 am
You shall be remembered Superpie, especially since this modification kicked so much ass.  :(
The cake was a pie.

(Btw, if you lie and come back, I swear I'm shoving my cake down your throat until you choke on icing D:)
Title: Re: Superpie's Visual Mod, Version 2
Post by: kevlarman on November 30, 2008, 06:10:27 am
You shall be remembered Superpie, especially since this modification kicked so much ass.  :(
The cake was a pie.

(Btw, if you lie and come back, I swear I'm shoving my cake down your throat until you choke on icing D:)
he already did >.>
Title: Re: Superpie's Visual Mod, Version 2
Post by: mooseberry on November 30, 2008, 08:15:29 am
You can't really come back if you never actually left.
Title: Re: Superpie's Visual Mod, Version 2
Post by: Zipper on November 24, 2010, 11:47:44 pm
help! both links don't work for me! number 1 link shows up with some weird text, and the other one says
it can't find the server! ???
Title: Re: Superpie's Visual Mod, Version 2
Post by: Tremulant on November 25, 2010, 03:06:13 am
help! both links don't work for me! number 1 link shows up with some weird text, and the other one says
it can't find the server! ???
How the hell did you manage to walk straight past superpie's visual mod 3 (http://tremulous.net/forum/index.php?topic=10646.0;all) and necro this bloody thing instead?! that's talent.