Tremulous Forum

General => Troubleshooting => Topic started by: Gil-Galad on November 06, 2008, 02:19:11 pm

Title: Jetpack and Weapons in common.
Post by: Gil-Galad on November 06, 2008, 02:19:11 pm
I know this sounds ridiculous, but I don't know, how to use the jetpack :(... nowhere in the options keys how to get the jetpack going and how to fly are showed... can you please help me?

What about the weapons? Shouldn't I be able to buy better weapons, if enough aliens are killed? All I got as I tried the game out was the technical equipment, various types of armour and the grenade... Or am I supposed to build a special structure apart from the armour store?  ???
Title: Re: Jetpack and Weapons in common.
Post by: + OPTIMUS + on November 06, 2008, 02:24:29 pm
if you press q while standing in  front of the armory, you enter a weapon buying menu. that's how you buy a jetpack also.
you might forgot to sell your rifle first before trying to buy an other weapon.
to use jetpack, scroll over its icon with the mouse wheel and press 3rd mouse button.

in global, READ THE INSTRUCTIONS ON THE LEFT SIDE OF YOUR SCREEN!
Title: Re: Jetpack and Weapons in common.
Post by: Gil-Galad on November 06, 2008, 02:28:53 pm
Ah okay... thank you very much... :) I really forgot to sell my rifle (to be honest, I didn't know that this has to be done before buying a new weapon...)
Title: Re: Jetpack and Weapons in common.
Post by: Bissig on November 06, 2008, 02:33:01 pm
You could read the manual:

http://tremulous.net/manual/

or ask people ingame.
Title: Re: Jetpack and Weapons in common.
Post by: Jedarus on November 06, 2008, 08:55:55 pm
I really forgot to sell my rifle (to be honest, I didn't know that this has to be done before buying a new weapon...)

Hehe when I was new to the game I didn't know you had to sell the rifle either. Thus I spent ages in front of the armoury fruitlessly trying to click on 'Buy' and having a message coming up saying that holding more than one new weapon was not possible :-[.
Title: Re: Jetpack and Weapons in common.
Post by: Lava Croft on November 07, 2008, 04:40:21 am
@Gil Galad: If you do not start posting in the correct section, after reading the manual and the FAQ, I will make you a restricted user, which means you will not be able to create any new threads.
Title: Re: Jetpack and Weapons in common.
Post by: + OPTIMUS + on November 07, 2008, 12:33:41 pm
fix this selling stuff at 1.2
every second newbie doesn't find out how to buy new weapons. in common.
Title: Re: Jetpack and Weapons in common.
Post by: Einstein on November 07, 2008, 08:26:57 pm
fix this selling stuff at 1.2
every second newbie doesn't find out how to buy new weapons. in common.
Agreed - it only makes sense that the new menu options offer all of the weapons you can buy with your current credits, and auto-sell your old one should you choose a new one. The same should probably be applied to armor, so you can buy a battlesuit or whatever and simply replace your helm/larmour/jetpack/battpack/etc.
Title: Re: Jetpack and Weapons in common.
Post by: gimhael on November 07, 2008, 10:45:00 pm
The problem with autosell is that it messes up the binds. Many people have e.g. buy lasgun;buy rifle bound to a key to get a lasgun if possible or else get a rifle. With the autosell logic they'll always get a rifle. That can be easily fixed, just bind buy lasgun only, because autosell should not sell your rifle if you have not enough credits for the lasgun, but you'll need two sets of binds for autosell/no autosell.
Title: Re: Jetpack and Weapons in common.
Post by: snb on November 08, 2008, 01:01:46 am
it took me awhile too, atleast to learn how to go down on a jet pack with out turning it off
Title: Re: Jetpack and Weapons in common.
Post by: Paradox on November 08, 2008, 02:36:17 am
RTFM
Title: Re: Jetpack and Weapons in common.
Post by: Einstein on November 08, 2008, 03:45:41 am
You and I both know that the official Tremulous manual is far from complete, and it mostly contains stuff that you can figure out from a little bit of experimentation... it needs comprehensive lists of the 1.1.0 cvars, commands, and bind keys, as well as more detailed/in-depth instructions on how to do common tasks. "RTFM" will only suffice here for very few issues....

The problem with autosell is that it messes up the binds. Many people have e.g. buy lasgun;buy rifle bound to a key to get a lasgun if possible or else get a rifle. With the autosell logic they'll always get a rifle. That can be easily fixed, just bind buy lasgun only, because autosell should not sell your rifle if you have not enough credits for the lasgun, but you'll need two sets of binds for autosell/no autosell.
Good point, although I personally have my number keys bound to weapons (when I'm a human fighter) and use these in combination with a couple of convenient armor toggle vstrs to get the desired setup for my human which does not assume such things.
Title: Re: Jetpack and Weapons in common.
Post by: Amanieu on November 08, 2008, 05:49:37 am
The problem with autosell is that it messes up the binds. Many people have e.g. buy lasgun;buy rifle bound to a key to get a lasgun if possible or else get a rifle. With the autosell logic they'll always get a rifle. That can be easily fixed, just bind buy lasgun only, because autosell should not sell your rifle if you have not enough credits for the lasgun, but you'll need two sets of binds for autosell/no autosell.
I have implemented autosell in Tremfusion, but not in the same way you described. The armory menu is split into two parts: Weapon list and Upgrade list. You don't need to sell your current weapon to buy a new one, just double-click on the weapon you want, it will automatically sell the current one. ATM I don't have the split weapon/upgrade lists, but everything else is there.

/buy and /sell still work like before.
Title: Re: Jetpack and Weapons in common.
Post by: David on November 08, 2008, 10:37:29 am
The problem with autosell is that it messes up the binds. Many people have e.g. buy lasgun;buy rifle bound to a key to get a lasgun if possible or else get a rifle. With the autosell logic they'll always get a rifle. That can be easily fixed, just bind buy lasgun only, because autosell should not sell your rifle if you have not enough credits for the lasgun, but you'll need two sets of binds for autosell/no autosell.
Easy solution:  cg_autosell.
Have it enabled by default, we can disable it if our binds require it.
Title: Re: Jetpack and Weapons in common.
Post by: kevlarman on November 08, 2008, 05:54:52 pm
The problem with autosell is that it messes up the binds. Many people have e.g. buy lasgun;buy rifle bound to a key to get a lasgun if possible or else get a rifle. With the autosell logic they'll always get a rifle. That can be easily fixed, just bind buy lasgun only, because autosell should not sell your rifle if you have not enough credits for the lasgun, but you'll need two sets of binds for autosell/no autosell.
Easy solution:  cg_autosell.
Have it enabled by default, we can disable it if our binds require it.
easier solution: have the armory menu produce the required "sell (weapons|upgrades)" command
Title: Re: Jetpack and Weapons in common.
Post by: Amanieu on November 09, 2008, 05:46:15 am
easier solution: have the armory menu produce the required "sell (weapons|upgrades)" command
Exactly what I did in Tremfusion.
Title: Re: Jetpack and Weapons in common.
Post by: cactusfrog on November 09, 2008, 10:51:43 pm
I really forgot to sell my rifle (to be honest, I didn't know that this has to be done before buying a new weapon...)

Hehe when I was new to the game I didn't know you had to sell the rifle either. Thus I spent ages in front of the armoury fruitlessly trying to click on 'Buy' and having a message coming up saying that holding more than one new weapon was not possible :-[.
i did this also i read through the manual many times trying to find how to kill a human with a dretch.
Title: Re: Jetpack and Weapons in common.
Post by: mooseberry on November 10, 2008, 02:29:33 am
I really forgot to sell my rifle (to be honest, I didn't know that this has to be done before buying a new weapon...)

Hehe when I was new to the game I didn't know you had to sell the rifle either. Thus I spent ages in front of the armoury fruitlessly trying to click on 'Buy' and having a message coming up saying that holding more than one new weapon was not possible :-[.
i did this also i read through the manual many times trying to find how to kill a human with a dretch.
Quote from: http://tremulous.net/manual/
Its only attack is to make forward contact with a human player or human defensive structure.

Quote from: http://tremulous.net/manual/
Bite:Touch a human

hmmm...  ::)
Title: Re: Jetpack and Weapons in common.
Post by: cactusfrog on November 19, 2008, 09:16:32 am
yes i know but i would always get killed before i could do anything
Title: Re: Jetpack and Weapons in common.
Post by: Einstein on November 19, 2008, 11:42:21 am
yes i know but i would always get killed before i could do anything
[offtopic] That's called "practice" (or lack thereof). >.> [/offtopic]
Title: Re: Jetpack and Weapons in common.
Post by: Plague Bringer on November 22, 2008, 03:51:10 pm
Code: [Select]
/bind j itemtoggle jetpack
Or something like that.