Tremulous Forum
Media => Mapping Center => Topic started by: Lonly on November 07, 2008, 10:17:33 pm
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I got my Shader problem fixed but now I get a diffrent error. This error is unusal because I constantly try to fix it. I add models and delete models, add shaders and delete shaders all I get is:
!readconfig: loaded 7 levels, 39 admins, 1 bans, 0 commands
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ERROR: SV_SetBrushModel: NULL
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----- Server Shutdown (Server crashed: SV_SetBrushModel: NULL) -----
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
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Why does this happen? What is missing?
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Open the entity list in Radiant (press L) then delete all of the empty entities then recompile. These often appear at the origin of the map (at 0,0,0 in Radiant)
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A search should yeild many results. Here's what your looking for; http://www.katsbits.com/htm/tutorials/common_error_messages.php?subaction=showfull&id=1149147724&archive=&start_from=&ucat=15&
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Ok and how do you make something, if you run into it it teleports you?
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Make a brush, while it's selected right-click the 2D window and choose 'Trigger>Trigger_Teleport'. Put the brush where you want the Teleporters entrance. (This will be invisible ingame)
Deselect it, right click 2D window and select 'Misc>Misc_Teleport_Dest'. Put this where you want the Teleporters Exit. (Also invisible ingame, Arrow is direction player will face on exit)
Select both and press ctrl + k. (This will link the 2 together)
This site might come in handy to you; http://tremmapping.pbwiki.com/
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http://bubba.planetquake.gamespy.com/mapping.html
That website is extremely helpful, good luck :)
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Were do i find textures/NULL? I think thats the error. When i compile it says missing textures/NULL. That must be the problem. Were do i find it.
This is my errors durning compilement:
C:\Documents and Settings\***\Desktop\q3map2build>q3map2 -bsp -meta
-patchmeta -game quake3 Maze.map
2.5.16
2 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.16
GtkRadiant - v1.5.0 Oct 8 2004 08:08:27
Voter turnout
VFS Init: ..//baseq3/
--- BSP ---
-bsp argument unnecessary
Creating meta surfaces from brush faces
Creating meta surfaces from patches
Loading C:/Documents and Settings/***/Desktop/q3map2build/Maze.map
entering C:/Documents and Settings/***/Desktop/q3map2build/Maze.map
WARNING: Couldn't find image for shader textures/NULL
WARNING: Couldn't find image for shader textures/atcs/bulb_red
WARNING: Couldn't find image for shader textures/atcs/force_grid
0 areaportals
Size: -1284, -3328, -128 to 960, 128, 192
block size = { 1024 1024 1024 }
Entity 2, Brush 0: Entity leaked
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******* leaked *******
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--- WriteSurfaceExtraFile ---
Writing C:/Documents and Settings/***/Desktop/q3map2build/Maze.srf
Writing C:/Documents and Settings/***/Desktop/q3map2build/Maze.bsp
Wrote 0.4 MB (431656 bytes)
0 seconds elapsed
C:\Documents and Settings\***\Desktop\q3map2build>
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press I to select all brushes and do file>save selected then open the file you just saved and compile and it should work. this happens when you do to functions on one brush
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I get SV_SetBrushModel: NULL all over again. I click I, save selected, compiled, and tested it in pk3 and didnt work.
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upload the .map to mediafire and post the link here
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I am aiming you dude. But here it is:
http://www.mediafire.com/download.php?mzjinorjj5z
Its COPYRIGHETED! Thanks, RoK. Its a large map so. And the humans base, and textures are not set because we stoped editing the map when we got the error. So we decided, when we solve it, we continue. Thanks.
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Fixed man :)
There was a _teleporter at 0,0,0 or 1,1,1 which killed it.
Heres your .map file:
http://www.mediafire.com/download.php?vzzjziazmzq
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THANKS SO MUCH MAN YOU ROCK!