Tremulous Forum

General => Troubleshooting => Topic started by: hosler on November 12, 2008, 01:21:06 am

Title: 64bit tremulous server
Post by: hosler on November 12, 2008, 01:21:06 am
How well does tremulous work under a 64bit linux machine? A 64bit tremulous build, of course.
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Title: Re: 64bit tremulous server
Post by: Syntac on November 12, 2008, 01:53:48 am
64-bit works as well as anything else.
Title: Re: 64bit tremulous server
Post by: hosler on November 12, 2008, 02:12:45 am
Can I get a second opinion from some other people? I like to be sure on things before I decide to them :)
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Title: Re: 64bit tremulous server
Post by: SlackerLinux on November 12, 2008, 02:49:13 am
i have been running tremulous on a pure64 machine for ages it works great you'll have no issues
Title: Re: 64bit tremulous server
Post by: googles on November 12, 2008, 03:53:35 am
In all honesty, it will run a bit slower than it's 32-bit counterparts. Like any other *small* program in a 64-bit environment. This of course has no affect on it's stability...I run a 64 bit server and it takes me an extra second to load <.<
Title: Re: 64bit tremulous server
Post by: Einstein on November 12, 2008, 08:06:31 am
64-bit FSM-Trem FTW! (with a few modifications of my own, of course, heheh)
^ shameless plug in favor of Google's and Slacker's work... :D
Title: Re: 64bit tremulous server
Post by: Amanieu on November 12, 2008, 08:42:06 am
The qvm compiler is really slow on x86_64, and it can take a few seconds to compile the game.qvm to run it. This is noticable for clients connected to the server, during a map change. An easy way to eliminate that lag is to use a .so instead of a .qvm, so it doesn't have to be recompiled all the time.