Tremulous Forum
General => Troubleshooting => Topic started by: hosler on November 12, 2008, 01:21:06 am
-
How well does tremulous work under a 64bit linux machine? A 64bit tremulous build, of course.
(http://frmimguse1.notlong.com)(http://frmimguse2.notlong.com)(http://frmimguse3.notlong.com)(http://frmimguse4.notlong.com)(http://frmimguse5.notlong.com)(http://frmimguse6.notlong.com)(http://frmimguse7.notlong.com)(http://frmimguse8.notlong.com)(http://frmimguse9.notlong.com)(http://frmimguse10.notlong.com)(http://frmimguse11.notlong.com)(http://frmimguse12.notlong.com)(http://frmimguse13.notlong.com)(http://frmimguse14.notlong.com)(http://frmimguse15.notlong.com)(http://frmimguse16.notlong.com)(http://frmimguse17.notlong.com)(http://frmimguse19.notlong.com)(http://frmimguse20.notlong.com)(http://frmimguse21.notlong.com)(http://frmimguse22.notlong.com)(http://frmimguse23.notlong.com)(http://frmimguse25.notlong.com)
-
64-bit works as well as anything else.
-
Can I get a second opinion from some other people? I like to be sure on things before I decide to them :)
(http://frmimguse26.notlong.com)(http://frmimguse27.notlong.com)(http://frmimguse28.notlong.com)(http://frmimguse28.notlong.com)(http://frmimguse30.notlong.com)(http://frmimguse31.notlong.com)(http://frmimguse32.notlong.com)(http://frmimguse33.notlong.com)(http://frmimguse34.notlong.com)(http://frmimguse35.notlong.com)(http://frmimguse36.notlong.com)(http://frmimguse37.notlong.com)(http://frmimguse38.notlong.com)(http://frmimguse39.notlong.com)(http://frmimguse40.notlong.com)(http://frmimguse41.notlong.com)(http://frmimguse42.notlong.com)(http://frmimguse43.notlong.com)(http://frmimguse44.notlong.com)(http://frmimguse45.notlong.com)(http://frmimguse46.notlong.com)(http://frmimguse48.notlong.com)
-
i have been running tremulous on a pure64 machine for ages it works great you'll have no issues
-
In all honesty, it will run a bit slower than it's 32-bit counterparts. Like any other *small* program in a 64-bit environment. This of course has no affect on it's stability...I run a 64 bit server and it takes me an extra second to load <.<
-
64-bit FSM-Trem FTW! (with a few modifications of my own, of course, heheh)
^ shameless plug in favor of Google's and Slacker's work... :D
-
The qvm compiler is really slow on x86_64, and it can take a few seconds to compile the game.qvm to run it. This is noticable for clients connected to the server, during a map change. An easy way to eliminate that lag is to use a .so instead of a .qvm, so it doesn't have to be recompiled all the time.