Tremulous Forum
Media => Mapping Center => Topic started by: smurftyous on November 17, 2008, 09:29:54 pm
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all the models i place are nonsolid is there a way to make them solid
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There are two ways to do this. Add "spawnflags 6" to the model entity, or put playerclip around it. The spawnflags method will cause q3map2 to turn the model into metasurfaces for the bsp(effectively making it a part of the map's geometry), and allows it to be lightmapped and solid. The playerclip method makes the model solid, but can't be lightmapped. The playerclip method is much MUCH faster if your model has a lot of polys, though. It's speed is at the cost of geometric accuracy, though.
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Odin, don't encourage questions like this. But instead post links like this: http://tremulous.net/forum/index.php?topic=9536.0 (http://tremulous.net/forum/index.php?topic=9536.0). ;D
More specifically: http://tremulous.net/forum/index.php?topic=5039.0 (http://tremulous.net/forum/index.php?topic=5039.0)
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I found Odin's answer to be very useful anyways YourFace. If I was Smurf, I would've been glad that Odin hadn't told me off and had instead answered my question quickly. But hey, whatever you think is right, go ahead and tell the guy to search. ;)
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The second url isn't a search. Except I typed in "model solid" in the search bar. :-[
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i how do u set the spawn flags because i made it with player clip and i also wanna try spawn flags?
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i how do u set the spawn flags because i made it with player clip and i also wanna try spawn flags?
Select the model entity, then press 'N'. Add a new key called "spawnflags"(no quotes) with a value of 6.
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you can also scale the model by typing modlescale in key and the scale you want in value for example
Key modelscale
value .5
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Google is king:
http://en.wikibooks.org/wiki/Q3Map2/Entity_keys#misc_model_entity (http://en.wikibooks.org/wiki/Q3Map2/Entity_keys#misc_model_entity)
spawnflag 2 enables autoclipping, spannwflag 6 enables both autclipping and autolighting.
Setting _cs and _rs keys to 1 combined with clip brushes is probably the best way to go.