Tremulous Forum

Media => Mapping Center => Topic started by: smurftyous on November 20, 2008, 04:47:49 am

Title: not textured
Post by: smurftyous on November 20, 2008, 04:47:49 am
OK so yes i under stand how to make them be solid the second problem is that they show up in gtk with "shader not found" on the parts of the model. I'm not sure how to fix this some of my models will show up but different model packs wont. kinda noob questions but i did search the form to no use.and i have alot of models that i plan on using  so it would help if i could get this solveded fast. And Thank You For Support And Help. LOL.
Title: Re: not textured
Post by: your face on November 20, 2008, 05:22:39 am
It should work fine after compilation.
Title: Re: not textured
Post by: smurftyous on November 20, 2008, 06:45:49 am
ok so i did compile and no difference just white now
Title: Re: not textured
Post by: Evoc on November 20, 2008, 09:42:48 pm
I have always had to do _remap. Just look in the "description" of the model to figure out how to do this, as for some reason, remapping the .md3 with it's normal texture make it show up.

But if there's a better way, please correct me.
Title: Re: not textured
Post by: smurftyous on November 21, 2008, 04:36:05 am
so how do i do this by using gtk or looking at its preferences.