Tremulous Forum
Media => Mapping Center => Topic started by: smurftyous on November 22, 2008, 01:19:19 am
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hey guys i made this great fort but its 4 of the same parts rotated to make 1 room with 16 entrances but more then half of the textures in it isint showing up any help? and if necessary i can post pics.could it be the way i rotated it? or could it be that theres a leak that i dont know how to fix? anyways plese i really need to get this working and heres some pictures.
(http://i499.photobucket.com/albums/rr360/smurftyours/rfv3.png)
(http://i499.photobucket.com/albums/rr360/smurftyours/rfv.png)
(http://i499.photobucket.com/albums/rr360/smurftyours/rvf1.png)
so whats wrong it looks fine in gtk but i compile and play and waahmo! its messed up.
SO all help thanked
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try using textures
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lol all of its textured but most of its not showing up, in gtk it looks fine but in compile it dies. could it be a leak because gtk says entity 91 leaked but i don't know how to find this entity. i think i know what the problem is is it because i don't have my walls rotated all the way could that be it because its not perfect and i don't know how to rotate perfectly
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Did you use the rotate tool? You should rotate it with the xyz-axis rotate/flip buttons (z-axis rotate probably) to the right of Undo and Redo buttons.
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That's most certainly the problem. You can do a perfect 90 degree rotate with Modify -> Rotate -> Rotate Z. This will rotate on the Z axis(top-down clockwise).
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yea i made it work with the adjust z-axis bar butten then just use degrees. so lol thanks