Tremulous Forum

Media => Mapping Center => Topic started by: professor on December 09, 2008, 02:56:12 am

Title: covers to ducts/tunnels
Post by: professor on December 09, 2008, 02:56:12 am
how do u make a cover for the vents, like a grate, that u can still walk through? there is a few in aracnid i believe... :granger:
Title: Re: covers to ducts/tunnels
Post by: UniqPhoeniX on December 09, 2008, 04:33:54 am
There are none in arachnid2, there are some in karith. You can make it by making a brush using nodraw nonsolid shader, and then applying a cull none nonsolid shader to the face you want to be visible; or you can make it out of 2 patch meshes.
Title: Re: covers to ducts/tunnels
Post by: your face on December 09, 2008, 04:15:05 pm
you can also use the "karith/e3grate_transt2" shader.
Title: Re: covers to ducts/tunnels
Post by: Taiyo.uk on December 09, 2008, 06:41:50 pm
or you can make it out of 2 patch meshes.
Or one patch mesh with a suitable double-sided shader.
Title: Re: covers to ducts/tunnels
Post by: Zero Ame on December 09, 2008, 06:52:37 pm
make the grate from caulk and all u have to do is make 1 of the sides that isnt visible a nodraw tex and then it can be walked through.
Title: Re: covers to ducts/tunnels
Post by: your face on December 10, 2008, 12:39:37 am
But then it isn't epic see-through like that karith shader. :(