Tremulous Forum
Community => Mod Ideas and Desires => Topic started by: cactusfrog on December 13, 2008, 09:07:25 am
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i was reading the info on Lakitu7's new qvm and i noticed that he allowed /callvote next map to be playable after the current map is finished and that gave me the idea. I thought about how that it would be nice to download the map as you are playing rather then wait to the game is over and then download it. this could also work if the next map in the the map rotation you didn't have you could download it wile playing the map before that one. the only problem i can see with this is that downloading the map and playing tremulous at the same time would lag up both the download and tremulous. would this work and would it be hard to code?
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There's no way to know what the next map will be.
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There's no way to know what the next map will be.
That's why he noted /callvote map to be playable after the current map. When that vote passes, you know the next one, and if you don't have it, you can download it!
Great idea :D
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Interesting idea, I would love to see it in action, but just like what Cactus said, it may lag while your playing. But then again, TJW's download speed is fast, even on my crap machine that only has 11 Mbps. Amanieu, you and your team coded TremFusion, so do you have any idea why you think it may or may not work?
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Interesting idea, I would love to see it in action, but just like what Cactus said, it may lag while your playing. But then again, TJW's download speed is fast, even on my crap machine that only has 11 Mbps. Amanieu, you and your team coded TremFusion, so do you have any idea why you think it may or may not work?
UDP download is slow. Have it use UDP download, it only goes 10kb/s or so.
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UDP download is slow. Have it use UDP download, it only goes 10kb/s or so.
UDP download is a part of the communication between the client and the server, and will cause a lot of lag. HTTP downloads allow you to have a different server serve the downloads.
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Nice idea, but I guess as Amanieu pointed out "There's no way to know what the next map will be." , I'd assume the server doesn't share its map configuration list in advance.
Perhaps there is a workaround to that problem but considering that even on a decent connection one can get 150+ KBps download speed through HTTP, it would only take about a minute to download a 10 MB map and also that we don't see a large influx of maps on a regular basis, would provide little motivation to code such a thing.
However, I'm thinking of other uses of this idea ::) .
* Damn , my light-bulb is not getting sufficient electrons *